Need to use getPlayerSlots() not getPlayerCount().

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1825 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-10-24 19:05:46 +00:00
parent 58d33880b1
commit dd912c3d7d
@@ -1,5 +1,5 @@
//
// $Id: GameManager.java,v 1.50 2002/10/24 18:51:41 mdb Exp $
// $Id: GameManager.java,v 1.51 2002/10/24 19:05:46 mdb Exp $
package com.threerings.parlor.game;
@@ -226,7 +226,7 @@ public class GameManager extends PlaceManager
{
if (_AIs == null) {
// create and initialize the AI skill level array
_AIs = new byte[getPlayerCount()];
_AIs = new byte[getPlayerSlots()];
Arrays.fill(_AIs, (byte)-1);
// set up a delegate op for AI ticking
_tickAIOp = new TickAIDelegateOp();