Bunch of updates to handle actual drawing of the image. Some bug fixes too.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3318 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ted V
2005-01-27 23:59:39 +00:00
parent 4033d08113
commit d8749a8b41
@@ -10,8 +10,11 @@ import java.awt.Image;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import com.threerings.media.image.Mirage;
import com.threerings.media.sprite.Sprite;
import com.threerings.media.sprite.SpriteManager;
@@ -43,10 +46,11 @@ public class ScaleAnimation extends Animation
public ScaleAnimation (Mirage image, Point center,
float startScale, float endScale, int duration)
{
super(getBounds(image, center, Math.max(startScale, endScale)));
super(getBounds(Math.max(startScale, endScale), center, image));
// Save inputted variables
_image = image;
_bufferedImage = _image.getSnapshot();
_center = new Point(center);
_startScale = startScale;
_endScale = endScale;
@@ -68,15 +72,40 @@ public class ScaleAnimation extends Animation
* if it exists at all, so we have to trick it with this function.
*
* Oh, and this function computes how big the bounding box needs
* to be.
* to be to bound the inputted image scaled to the inputted size
* centered around the inputted center poitn.
*/
public static Rectangle getBounds (Mirage image, Point center, float scale)
public static Rectangle getBounds (float scale, Point center, Mirage image)
{
int width = (int) (image.getWidth() * scale);
int height = (int) (image.getWidth() * scale);
Point size = getSize(scale, image);
Point corner = getCorner(center, size);
return new Rectangle(corner.x, corner.y, size.x, size.y);
}
return new Rectangle(center.x - width/2, center.y - height/2,
width, height);
/**
* Compute the bounds to use to render the animation's image
* right now.
*/
public Rectangle getBounds ()
{
return getBounds(_scale, _center, _image);
}
/** Computes the width and height to which an image should be scaled. */
public static Point getSize (float scale, Mirage image)
{
int width = Math.max(0, Math.round(image.getWidth() * scale));
int height = Math.max(0, Math.round(image.getHeight() * scale));
return new Point(width, height);
}
/**
* Computes the upper left corner where the image should be drawn,
* given the center and dimensions to which the image should be scaled.
*/
public static Point getCorner (Point center, Point size)
{
return new Point(center.x - size.x/2, center.y - size.y/2);
}
// documentation inherited
@@ -104,57 +133,39 @@ public class ScaleAnimation extends Animation
// documentation inherited
public void paint (Graphics2D gfx)
{
//XXX Write this
/*
// TODO: recreate our off image if the sprite bounds changed; we
// also need to change the bounds of our animation which might
// require some jockeying (especially if we shrink)
if (_offimg == null) {
_offimg = gfx.getDeviceConfiguration().createCompatibleImage(
_bounds.width, _bounds.height, Transparency.TRANSLUCENT);
// Compute the bounding box to render this image
Rectangle bounds = getBounds();
// Paint nothing if the image was scaled to nothing
if (bounds.width <= 0 || bounds.height <= 0) {
return;
}
// create a mask image with our sprite and the appropriate color
Graphics2D ogfx = (Graphics2D)_offimg.getGraphics();
try {
ogfx.setColor(_color);
ogfx.fillRect(0, 0, _bounds.width, _bounds.height);
ogfx.setComposite(AlphaComposite.DstAtop);
ogfx.translate(-_sprite.getX(), -_sprite.getY());
_sprite.paint(ogfx);
} finally {
ogfx.dispose();
}
// Smooth out the image scaling
//
// FIXME: Should this be turned off when the painting is done?
gfx.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
Composite ocomp = null;
Composite ncomp = AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, _alpha/1000f);
// if we're fading the sprite in on the way up, set our alpha
// composite before we render the sprite
if (_fadeIn && _upfunc != null) {
ocomp = gfx.getComposite();
gfx.setComposite(ncomp);
}
// next render the sprite
_sprite.paint(gfx);
// if we're not fading in, we still need to alpha the white bits
if (ocomp == null) {
ocomp = gfx.getComposite();
gfx.setComposite(ncomp);
}
// now alpha composite our mask atop the sprite
gfx.drawImage(_offimg, _sprite.getX(), _sprite.getY(), null);
gfx.setComposite(ocomp);
*/
// Paint the image scaled to this location
gfx.drawImage(_bufferedImage,
bounds.x,
bounds.y,
bounds.x + bounds.width,
bounds.y + bounds.height,
0,
0,
_bufferedImage.getWidth(),
_bufferedImage.getHeight(),
null);
}
/** The image to scale. */
protected Mirage _image;
/** The image converted to a format Graphics2D likes, and cached. */
protected BufferedImage _bufferedImage;
/** The center pixel to render the image around. */
protected Point _center;