Went back to only draining when we detect that the line is active.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2007 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: SoundManager.java,v 1.34 2002/11/27 21:41:53 ray Exp $
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// $Id: SoundManager.java,v 1.35 2002/11/29 21:22:46 ray Exp $
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package com.threerings.media;
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@@ -881,7 +881,10 @@ public class SoundManager
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// instances of longer sounds reporting that they're not active
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// while they're still playing, and so the next sound
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// is significantly delayed. That sucks.
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//if (_line.isActive()) {
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//
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// Nov 29: drain() definitely hoses things.
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// Mike just had 14 threads stuck in drain(). Back off.
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if (_line.isActive()) {
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// Log.info("Waiting for drain (" + hashCode() + ", active=" +
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// _line.isActive() + ", running=" + _line.isRunning()+
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// ") : " + incDrainers());
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@@ -890,7 +893,7 @@ public class SoundManager
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_line.drain();
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// Log.info("drained: (" + hashCode() + ") :" + decDrainers());
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//}
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}
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// clear it out so that we can wait for more.
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_stream = null;
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