Added object offsets to exporters, converted tabs to spaces, added
method to get model nodes anywhere in the hierarchy by name, update model bounds in SkinMesh after deforming mesh. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4038 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -64,6 +64,26 @@ public class ModelNode extends Node
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super(name);
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}
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/**
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* Recursively searches the scene graph rooted at this node for a
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* node with the provided name.
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*/
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public Spatial getDescendant (String name)
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{
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for (int ii = 0, nn = getQuantity(); ii < nn; ii++) {
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Spatial child = getChild(ii);
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if (child.getName().equals(name)) {
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return child;
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} else if (child instanceof ModelNode) {
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child = ((ModelNode)child).getDescendant(name);
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if (child != null) {
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return child;
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}
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}
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}
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return null;
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}
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/**
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* Returns a reference to the model space transform of the node.
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*/
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@@ -269,6 +269,7 @@ public class SkinMesh extends ModelMesh
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BufferUtils.setInBuffer(_normal, nbuf, idx);
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}
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}
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updateModelBound();
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}
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/** The groups of vertices influenced by different sets of bones. */
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