Added object offsets to exporters, converted tabs to spaces, added
method to get model nodes anywhere in the hierarchy by name, update model bounds in SkinMesh after deforming mesh. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4038 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -64,6 +64,26 @@ public class ModelNode extends Node
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super(name);
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}
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/**
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* Recursively searches the scene graph rooted at this node for a
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* node with the provided name.
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*/
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public Spatial getDescendant (String name)
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{
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for (int ii = 0, nn = getQuantity(); ii < nn; ii++) {
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Spatial child = getChild(ii);
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if (child.getName().equals(name)) {
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return child;
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} else if (child instanceof ModelNode) {
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child = ((ModelNode)child).getDescendant(name);
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if (child != null) {
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return child;
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}
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}
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}
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return null;
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}
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/**
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* Returns a reference to the model space transform of the node.
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*/
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@@ -269,6 +269,7 @@ public class SkinMesh extends ModelMesh
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BufferUtils.setInBuffer(_normal, nbuf, idx);
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}
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}
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updateModelBound();
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}
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/** The groups of vertices influenced by different sets of bones. */
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@@ -23,17 +23,17 @@ macroScript TRAnimationExporter category:"File" \
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buttonText:"Export Animation as XML..." toolTip:"Export Animation as XML" (
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-- Writes a point3-valued attribute to the file
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fn writePoint3Attr attr p outFile =
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(
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format "%=\"%, %, %\"" attr p.x p.y p.z to:outFile
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)
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-- Writes a quat-valued attribute to the file
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fn writeQuatAttr attr q outFile =
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(
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format "%=\"%, %, %, %\"" attr q.x q.y q.z q.w to:outFile
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)
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fn writePoint3Attr attr p outFile =
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(
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format "%=\"%, %, %\"" attr p.x p.y p.z to:outFile
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)
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-- Writes a quat-valued attribute to the file
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fn writeQuatAttr attr q outFile =
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(
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format "%=\"%, %, %, %\"" attr q.x q.y q.z q.w to:outFile
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)
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-- Writes a single node transform
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fn writeTransform node outFile = (
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format " <transform name=\"%\"" node.name to:outFile
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@@ -41,6 +41,11 @@ macroScript TRAnimationExporter category:"File" \
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if node.parent != undefined do (
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xform = xform * (inverse node.parent.transform)
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)
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if isKindOf node Editable_Mesh do (
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xform = preTranslate xform node.objectOffsetPos
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xform = preRotate xform node.objectOffsetRot
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xform = preScale xform node.objectOffsetScale
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)
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writePoint3Attr " translation" xform.translationPart outFile
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writeQuatAttr " rotation" (inverse xform.rotationPart) outFile
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writePoint3Attr " scale" xform.scalePart outFile
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@@ -53,44 +58,44 @@ macroScript TRAnimationExporter category:"File" \
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for node in nodes do (
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writeTransform node outFile
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)
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format " </frame>\n\n" to:outFile
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format " </frame>\n\n" to:outFile
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)
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-- Writes animation to the named file
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fn writeAnimation fileName =
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(
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outFile = createfile fileName
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format "<?xml version=\"1.0\" standalone=\"yes\"?>\n\n" to:outFile
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format "<animation frameRate=\"%\">\n\n" frameRate to:outFile
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local nodes
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if selection.count > 0 then (
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nodes = selection
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) else (
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nodes = objects
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)
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for i = animationRange.start to animationRange.end do at time i (
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writeFrame nodes outFile
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)
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format "</animation>\n" to:outFile
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close outFile
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)
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fn writeAnimation fileName =
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(
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outFile = createfile fileName
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format "<?xml version=\"1.0\" standalone=\"yes\"?>\n\n" to:outFile
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format "<animation frameRate=\"%\">\n\n" frameRate to:outFile
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local nodes
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if selection.count > 0 then (
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nodes = selection
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) else (
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nodes = objects
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)
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for i = animationRange.start to animationRange.end do at time i (
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writeFrame nodes outFile
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)
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format "</animation>\n" to:outFile
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close outFile
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)
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--
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-- Main entry point
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--
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-- Get the target filename
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persistent global xmlAnimFileName
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local fileName
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if (xmlAnimFileName == undefined) then (
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fileName = maxFilePath + (getFilenameFile maxFileName) + ".xml"
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) else (
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fileName = xmlAnimFileName
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)
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local fileName
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if (xmlAnimFileName == undefined) then (
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fileName = maxFilePath + (getFilenameFile maxFileName) + ".xml"
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) else (
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fileName = xmlAnimFileName
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)
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fileName = getSaveFileName caption:"Select File to Export" \
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filename:fileName types:"XML Animations (*.XML)|*.xml|All|*.*"
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filename:fileName types:"XML Animations (*.XML)|*.xml|All|*.*"
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if fileName != undefined do (
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xmlAnimFileName = fileName
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writeAnimation fileName
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)
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xmlAnimFileName = fileName
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writeAnimation fileName
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)
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)
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+106
-101
@@ -21,33 +21,33 @@
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macroScript TRModelExporter category:"File" \
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buttonText:"Export Model as XML..." toolTip:"Export Model as XML" (
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-- Writes a point3-valued attribute to the file
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fn writePoint3Attr attr p outFile =
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(
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format "%=\"%, %, %\"" attr p.x p.y p.z to:outFile
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)
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-- Writes a quat-valued attribute to the file
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fn writeQuatAttr attr q outFile =
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(
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format "%=\"%, %, %, %\"" attr q.x q.y q.z q.w to:outFile
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)
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-- Writes a skinned vertex's bone weights to the file
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fn writeSkinBoneWeights skin vidx outFile =
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(
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weightCount = skinOps.getVertexWeightCount skin vidx
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for i = 1 to weightCount do (
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-- Writes a point3-valued attribute to the file
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fn writePoint3Attr attr p outFile =
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(
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format "%=\"%, %, %\"" attr p.x p.y p.z to:outFile
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)
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-- Writes a quat-valued attribute to the file
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fn writeQuatAttr attr q outFile =
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(
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format "%=\"%, %, %, %\"" attr q.x q.y q.z q.w to:outFile
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)
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-- Writes a skinned vertex's bone weights to the file
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fn writeSkinBoneWeights skin vidx outFile =
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(
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weightCount = skinOps.getVertexWeightCount skin vidx
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for i = 1 to weightCount do (
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bone = skinOps.getBoneName skin (skinOps.getVertexWeightBoneID \
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skin vidx i) 0
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weight = skinOps.getVertexWeight skin vidx i
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format " <boneWeight bone=\"%\" weight=\"%\"/>\n" bone \
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weight = skinOps.getVertexWeight skin vidx i
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format " <boneWeight bone=\"%\" weight=\"%\"/>\n" bone \
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weight to:outFile
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)
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)
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-- Writes a physiqued vertex's bone weights to the file
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)
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)
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-- Writes a physiqued vertex's bone weights to the file
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fn writePhysiqueBoneWeights node vidx outFile =
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(
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boneCount = physiqueOps.getVertexBoneCount node vidx
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@@ -57,40 +57,40 @@ macroScript TRModelExporter category:"File" \
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format " <boneWeight bone=\"%\" weight=\"%\"/>\n" bone.name \
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weight to:outFile
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)
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)
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-- Writes a mesh's vertices to the file
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fn writeVertices mesh outFile =
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(
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for i = 1 to mesh.numfaces do (
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face = getFace mesh i
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local tvface
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if mesh.numtverts > 0 do (
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tvface = getTVFace mesh i
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)
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for i = 1 to 3 do in coordsys local (
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format " <vertex" to:outFile
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writePoint3Attr " location" (getVert mesh face[i]) outFile
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writePoint3Attr " normal" (getNormal mesh face[i]) outFile
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if tvface != undefined do (
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tvert = getTVert mesh tvface[i]
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format " tcoords=\"%, %\"" tvert[1] tvert[2] to:outFile
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)
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if isProperty mesh #skin or isProperty mesh #physique then (
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format ">\n" to:outFile
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if isProperty mesh #skin then (
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writeSkinBoneWeights mesh.skin face[i] outFile
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) else (
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writePhysiqueBoneWeights mesh face[i] outFile
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)
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format " </vertex>\n" to:outFile
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) else (
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format "/>\n" to:outFile
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)
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)
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)
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)
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)
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-- Writes a mesh's vertices to the file
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fn writeVertices mesh outFile =
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(
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for i = 1 to mesh.numfaces do (
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face = getFace mesh i
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local tvface
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if mesh.numtverts > 0 do (
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tvface = getTVFace mesh i
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)
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for i = 1 to 3 do in coordsys local (
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format " <vertex" to:outFile
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writePoint3Attr " location" (getVert mesh face[i]) outFile
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writePoint3Attr " normal" (getNormal mesh face[i]) outFile
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if tvface != undefined do (
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tvert = getTVert mesh tvface[i]
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format " tcoords=\"%, %\"" tvert[1] tvert[2] to:outFile
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)
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if isProperty mesh #skin or isProperty mesh #physique then (
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format ">\n" to:outFile
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if isProperty mesh #skin then (
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writeSkinBoneWeights mesh.skin face[i] outFile
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) else (
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writePhysiqueBoneWeights mesh face[i] outFile
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)
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format " </vertex>\n" to:outFile
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) else (
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format "/>\n" to:outFile
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)
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)
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)
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)
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-- Writes a node to the file
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fn writeNode node outFile =
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(
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@@ -112,62 +112,67 @@ macroScript TRModelExporter category:"File" \
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xform = xform * (inverse node.parent.transform)
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format " parent=\"%\"" node.parent.name to:outFile
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)
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writePoint3Attr " translation" xform.translationPart \
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if isMesh do (
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xform = preTranslate xform node.objectOffsetPos
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xform = preRotate xform node.objectOffsetRot
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xform = preScale xform node.objectOffsetScale
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)
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writePoint3Attr " translation" xform.translationPart \
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outFile
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writeQuatAttr " rotation" (inverse xform.rotationPart) \
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outFile
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writePoint3Attr " scale" xform.scalePart outFile
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if isMesh then (
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format ">\n" to:outFile
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if isProperty node #skin do (
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setCommandPanelTaskMode mode:#modify
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modPanel.setCurrentObject node.skin node:node
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)
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writeVertices node outFile
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format " </%>\n\n" kind to:outFile
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) else (
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format "/>\n\n" to:outFile
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)
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if isMesh then (
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format ">\n" to:outFile
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if isProperty node #skin do (
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setCommandPanelTaskMode mode:#modify
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modPanel.setCurrentObject node.skin node:node
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)
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writeVertices node outFile
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format " </%>\n\n" kind to:outFile
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) else (
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format "/>\n\n" to:outFile
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)
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)
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-- Writes the model to the named file
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fn writeModel fileName =
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(
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outFile = createfile fileName
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format "<?xml version=\"1.0\" standalone=\"yes\"?>\n\n" to:outFile
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format "<model>\n\n" to:outFile
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local nodes
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oldsel = selection as array
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if selection.count > 0 then (
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nodes = selection
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) else (
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nodes = objects
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)
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for node in nodes do (
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-- Writes the model to the named file
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fn writeModel fileName =
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(
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outFile = createfile fileName
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format "<?xml version=\"1.0\" standalone=\"yes\"?>\n\n" to:outFile
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format "<model>\n\n" to:outFile
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local nodes
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oldsel = selection as array
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if selection.count > 0 then (
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nodes = selection
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) else (
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nodes = objects
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)
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for node in nodes do (
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writeNode node outFile
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)
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select oldsel
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format "</model>\n" to:outFile
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close outFile
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)
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)
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select oldsel
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format "</model>\n" to:outFile
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close outFile
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)
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--
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-- Main entry point
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--
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-- Get the target filename
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persistent global xmlModelFileName
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local fileName
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if (xmlModelFileName == undefined) then (
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fileName = maxFilePath + (getFilenameFile maxFileName) + ".xml"
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) else (
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fileName = xmlModelFileName
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)
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local fileName
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if (xmlModelFileName == undefined) then (
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fileName = maxFilePath + (getFilenameFile maxFileName) + ".xml"
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) else (
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fileName = xmlModelFileName
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)
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fileName = getSaveFileName caption:"Select File to Export" \
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filename:fileName types:"XML Models (*.XML)|*.xml|All|*.*"
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filename:fileName types:"XML Models (*.XML)|*.xml|All|*.*"
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if fileName != undefined do (
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xmlModelFileName = fileName
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writeModel fileName
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)
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xmlModelFileName = fileName
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writeModel fileName
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)
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)
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Reference in New Issue
Block a user