This is why MultiLoader didn't work in Air. Explanatory comment below.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5397 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Nathan Curtis
2008-09-25 23:47:11 +00:00
parent 59534c1ee6
commit d4e02b71d8
+11
View File
@@ -128,6 +128,17 @@ public class MultiLoader
}
var l :Loader = new Loader();
var lc :LoaderContext = new LoaderContext(false, appDom);
try {
// In Air players, LoaderContext has an additional property that dictates whether
// a Loader is allowed to load bytes that contain executable code (SWFs). Since
// that is the default for non-air runtimes, and that is the expected behavior
// for MultiLoader, we set the property to true if it's found in the current
// runtime's LoaderContext.
Object(lc)["allowLoadBytesCodeExecution"] = true;
} catch (err :Error) {
// throw this away, it merely indicates the property was not found on the
// LoaderContext.
}
// now we only need handle the two cases
if (source is URLRequest) {
l.load(URLRequest(source), lc);