Fixed x,y vs. col,row thing once and for all. Also cleaned up object tile

footprint setting.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@711 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-11-29 23:08:28 +00:00
parent 0905d5c0ce
commit d2dff11867
3 changed files with 95 additions and 57 deletions
@@ -1,5 +1,5 @@
//
// $Id: EditableMisoSceneImpl.java,v 1.4 2001/11/29 00:18:15 mdb Exp $
// $Id: EditableMisoSceneImpl.java,v 1.5 2001/11/29 23:08:28 mdb Exp $
package com.threerings.miso.tools.scene;
@@ -10,6 +10,7 @@ import com.threerings.media.tile.Tile;
import com.threerings.media.tile.TileManager;
import com.threerings.miso.tile.BaseTile;
import com.threerings.miso.tile.ShadowTile;
import com.threerings.miso.scene.DisplayMisoSceneImpl;
import com.threerings.miso.scene.MisoSceneModel;
@@ -41,6 +42,15 @@ public class EditableMisoSceneImpl
// we need this to track object layer mods
_objectTileIds = new int[_model.baseTileIds.length];
// populate our non-spare array
int[] otids = model.objectTileIds;
for (int i = 0; i < otids.length; i += 3) {
int x = otids[i];
int y = otids[i+1];
int fqTileId = otids[i+2];
_objectTileIds[model.width*y + x] = fqTileId;
}
}
// documentation inherited
@@ -59,7 +69,7 @@ public class EditableMisoSceneImpl
// documentation inherited
public void setBaseTile (int x, int y, BaseTile tile, int fqTileId)
{
_base.setTile(y, x, tile);
_base.setTile(x, y, tile);
// update the model as well
_model.baseTileIds[_model.width*y + x] = fqTileId;
}
@@ -67,7 +77,7 @@ public class EditableMisoSceneImpl
// documentation inherited
public void setFringeTile (int x, int y, Tile tile, int fqTileId)
{
_fringe.setTile(y, x, tile);
_fringe.setTile(x, y, tile);
// update the model as well
_model.fringeTileIds[_model.width*y + x] = fqTileId;
}
@@ -81,45 +91,82 @@ public class EditableMisoSceneImpl
if (prev != null) {
clearObjectTile(x, y);
}
_object.setTile(y, x, tile);
_object.setTile(x, y, tile);
// set the footprint in the base layer
setObjectTileFootprint(tile, x, y, new ShadowTile(x, y));
// stick this value into our non-sparse object layer
_objectTileIds[_model.width*y + x] = fqTileId;
}
// documentation inherited
public void clearBaseTile (int x, int y)
{
_base.setTile(y, x, _defaultBaseTile);
// clear it out in the model
_model.baseTileIds[_model.width*y + x] = _defaultBaseTileId;
}
// documentation inherited
public void clearFringeTile (int x, int y)
{
_fringe.setTile(y, x, null);
// clear it out in the model
_model.fringeTileIds[_model.width*y + x] = 0;
}
// documentation inherited
public void clearObjectTile (int x, int y)
{
setObjectTileFootprint(x, y, _defaultBaseTile);
// clear it out in our non-sparse array
_objectTileIds[_model.width*y + x] = 0;
// we don't have to worry about setting the footprint in the model
// because footprints are always inferred from the contents of the
// object layer and the base layer in the model can simply contain
// the default tiles
}
// documentation inherited
public void clearBaseTile (int x, int y)
{
_base.setTile(x, y, _defaultBaseTile);
// clear it out in the model
_model.baseTileIds[_model.width*y + x] = _defaultBaseTileId;
}
// documentation inherited
public void clearFringeTile (int x, int y)
{
_fringe.setTile(x, y, null);
// clear it out in the model
_model.fringeTileIds[_model.width*y + x] = 0;
}
// documentation inherited
public void clearObjectTile (int x, int y)
{
ObjectTile tile = _object.getTile(x, y);
if (tile != null) {
// clear the footprint in the base layer
setObjectTileFootprint(tile, x, y, _defaultBaseTile);
// clear out the tile itself
_object.setTile(x, y, null);
}
// clear it out in our non-sparse array
_objectTileIds[_model.width*y + x] = 0;
}
// documentation inherited
public MisoSceneModel getMisoSceneModel ()
{
// we need to flush the object layer to the model prior to
// returning it
int otileCount = 0;
int cols = _object.getWidth();
int rows = _object.getHeight();
// first count how many object tiles we have
for (int i = 0; i < _objectTileIds.length; i++) {
if (_objectTileIds[i] != 0) {
otileCount++;
}
}
// now create and populate the new tileid array
int[] otids = new int[otileCount*3];
int otidx = 0;
for (int r = 0; r < rows; r++) {
for (int c = 0; c < cols; c++) {
int tsid = _objectTileIds[_model.width*r + c];
if (tsid == 0) {
continue;
}
otids[otidx++] = c;
otids[otidx++] = r;
otids[otidx++] = tsid;
}
}
// stuff the new array into the model
_model.objectTileIds = otids;
// and we're ready to roll
return _model;
}