Track the client timestamp in the actionscript way.
(Time values are ints and start at 0 when the flash player starts up, there is a different way to read the epoch millis, returned as a double) git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4482 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -21,6 +21,8 @@
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package com.threerings.crowd.chat.data {
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package com.threerings.crowd.chat.data {
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import flash.utils.getTimer; // function import
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import com.threerings.util.ClassUtil;
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import com.threerings.util.ClassUtil;
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import com.threerings.util.Long;
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import com.threerings.util.Long;
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@@ -45,7 +47,7 @@ public /*abstract*/ class ChatMessage
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public var localtype :String;
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public var localtype :String;
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/** The client time that this message was created. */
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/** The client time that this message was created. */
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public var timestamp :Long;
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public var timestamp :int;
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public function ChatMessage (msg :String = null, bundle :String = null)
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public function ChatMessage (msg :String = null, bundle :String = null)
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{
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{
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@@ -62,7 +64,7 @@ public /*abstract*/ class ChatMessage
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message = msg;
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message = msg;
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this.localtype = localtype;
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this.localtype = localtype;
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bundle = null;
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bundle = null;
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//timestamp = System.currentTimeMillis();
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timestamp = getTimer();
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}
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}
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/**
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/**
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