Moved ROBOT_TEST into a runtime adjust.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3179 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-10-28 18:37:49 +00:00
parent 6b1be3d964
commit cec4e340d4
3 changed files with 49 additions and 6 deletions
@@ -1,5 +1,5 @@
//
// $Id: PuzzlePanel.java,v 1.5 2004/08/27 02:20:27 mdb Exp $
// $Id: PuzzlePanel.java,v 1.6 2004/10/28 18:37:49 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -27,6 +27,7 @@ import javax.swing.JPanel;
import com.samskivert.swing.Controller;
import com.samskivert.swing.ControllerProvider;
import com.samskivert.swing.util.SwingUtil;
import com.samskivert.util.RuntimeAdjust;
import com.threerings.util.KeyTranslator;
import com.threerings.util.RobotPlayer;
@@ -180,7 +181,8 @@ public abstract class PuzzlePanel extends JPanel
public void startAction ()
{
// make the first player a robot player
if (ROBOT_TEST && _controller.getPlayerIndex() == 0) {
if (_robotTest.getValue() && _controller.getPlayerIndex() == 0) {
setRobotPlayer(true);
}
}
@@ -191,7 +193,7 @@ public abstract class PuzzlePanel extends JPanel
public void clearAction ()
{
// deactivate the robot player
if (ROBOT_TEST && _controller.getPlayerIndex() == 0) {
if (_robotTest.getValue() && _controller.getPlayerIndex() == 0) {
setRobotPlayer(false);
}
}
@@ -268,4 +270,11 @@ public abstract class PuzzlePanel extends JPanel
/** The puzzle game controller. */
protected PuzzleController _controller;
/** A debug hook that toggles activation of the robot test player. */
protected static RuntimeAdjust.BooleanAdjust _robotTest =
new RuntimeAdjust.BooleanAdjust(
"Activates the robot test player which will make random moves " +
"in any activated puzzle.", "narya.puzzle.robot_tester",
PuzzlePrefs.config, false);
}
@@ -0,0 +1,35 @@
//
// $Id: PuzzlePrefs.java,v 1.1 2004/10/28 18:37:49 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.puzzle.client;
import com.samskivert.util.Config;
/**
* Provides access to runtime configuration parameters for this package
* and its subpackages.
*/
public class PuzzlePrefs
{
/** Used to load our preferences from a properties file and map them
* to the persistent Java preferences repository. */
public static Config config = new Config("rsrc/config/puzzle");
}
@@ -1,5 +1,5 @@
//
// $Id: PuzzleGameCodes.java,v 1.2 2004/08/27 02:20:28 mdb Exp $
// $Id: PuzzleGameCodes.java,v 1.3 2004/10/28 18:37:49 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -28,6 +28,5 @@ package com.threerings.puzzle.data;
*/
public interface PuzzleGameCodes
{
/** Enable this flag to test the game with a robot player. */
public static final boolean ROBOT_TEST = false;
// Nothing at the moment.
}