Moved ROBOT_TEST into a runtime adjust.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3179 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: PuzzlePanel.java,v 1.5 2004/08/27 02:20:27 mdb Exp $
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// $Id: PuzzlePanel.java,v 1.6 2004/10/28 18:37:49 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -27,6 +27,7 @@ import javax.swing.JPanel;
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import com.samskivert.swing.Controller;
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import com.samskivert.swing.ControllerProvider;
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import com.samskivert.swing.util.SwingUtil;
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import com.samskivert.util.RuntimeAdjust;
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import com.threerings.util.KeyTranslator;
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import com.threerings.util.RobotPlayer;
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@@ -180,7 +181,8 @@ public abstract class PuzzlePanel extends JPanel
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public void startAction ()
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{
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// make the first player a robot player
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if (ROBOT_TEST && _controller.getPlayerIndex() == 0) {
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if (_robotTest.getValue() && _controller.getPlayerIndex() == 0) {
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setRobotPlayer(true);
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}
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}
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@@ -191,7 +193,7 @@ public abstract class PuzzlePanel extends JPanel
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public void clearAction ()
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{
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// deactivate the robot player
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if (ROBOT_TEST && _controller.getPlayerIndex() == 0) {
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if (_robotTest.getValue() && _controller.getPlayerIndex() == 0) {
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setRobotPlayer(false);
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}
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}
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@@ -268,4 +270,11 @@ public abstract class PuzzlePanel extends JPanel
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/** The puzzle game controller. */
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protected PuzzleController _controller;
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/** A debug hook that toggles activation of the robot test player. */
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protected static RuntimeAdjust.BooleanAdjust _robotTest =
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new RuntimeAdjust.BooleanAdjust(
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"Activates the robot test player which will make random moves " +
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"in any activated puzzle.", "narya.puzzle.robot_tester",
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PuzzlePrefs.config, false);
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}
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@@ -0,0 +1,35 @@
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//
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// $Id: PuzzlePrefs.java,v 1.1 2004/10/28 18:37:49 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.puzzle.client;
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import com.samskivert.util.Config;
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/**
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* Provides access to runtime configuration parameters for this package
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* and its subpackages.
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*/
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public class PuzzlePrefs
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{
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/** Used to load our preferences from a properties file and map them
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* to the persistent Java preferences repository. */
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public static Config config = new Config("rsrc/config/puzzle");
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleGameCodes.java,v 1.2 2004/08/27 02:20:28 mdb Exp $
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// $Id: PuzzleGameCodes.java,v 1.3 2004/10/28 18:37:49 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -28,6 +28,5 @@ package com.threerings.puzzle.data;
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*/
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public interface PuzzleGameCodes
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{
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/** Enable this flag to test the game with a robot player. */
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public static final boolean ROBOT_TEST = false;
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// Nothing at the moment.
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}
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