Compute from the screen size the longest we will allow our A* paths to
reach while path finding. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3277 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
|
|||||||
//
|
//
|
||||||
// $Id: MisoScenePanel.java,v 1.63 2004/09/09 00:09:22 ray Exp $
|
// $Id$
|
||||||
//
|
//
|
||||||
// Narya library - tools for developing networked games
|
// Narya library - tools for developing networked games
|
||||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||||
@@ -289,8 +289,8 @@ public class MisoScenePanel extends VirtualMediaPanel
|
|||||||
_metrics, sprite.getX(), sprite.getY(), new Point());
|
_metrics, sprite.getX(), sprite.getY(), new Point());
|
||||||
Point dest = MisoUtil.screenToTile(_metrics, x, y, new Point());
|
Point dest = MisoUtil.screenToTile(_metrics, x, y, new Point());
|
||||||
|
|
||||||
// TODO: compute this value from the screen size or something
|
// compute our longest path from the screen size
|
||||||
int longestPath = 20;
|
int longestPath = 3 * (getWidth() / _metrics.tilewid);
|
||||||
|
|
||||||
// get a reasonable tile path through the scene
|
// get a reasonable tile path through the scene
|
||||||
long start = System.currentTimeMillis();
|
long start = System.currentTimeMillis();
|
||||||
|
|||||||
Reference in New Issue
Block a user