Added a default implementation of getRatingTypeId() as well since that's a
wacky notion from Yohoho that shouldn't really be in parlor in the first place. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3276 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -53,9 +53,18 @@ public abstract class GameConfig extends PlaceConfig implements Cloneable
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public boolean rated = true;
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/**
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* Returns the game rating type.
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* Returns the message bundle identifier for the bundle that should be
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* used to translate the translatable strings used to describe the
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* game config parameters.
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*/
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public abstract byte getRatingTypeId ();
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public abstract String getBundleName ();
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/**
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* Creates a configurator that can be used to create a user interface
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* for configuring this instance prior to starting the game. If no
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* configuration is necessary, this method should return null.
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*/
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public abstract GameConfigurator createConfigurator ();
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/**
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* Returns a translatable label describing this game.
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@@ -69,18 +78,12 @@ public abstract class GameConfig extends PlaceConfig implements Cloneable
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}
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/**
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* Returns the message bundle identifier for the bundle that should be
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* used to translate the translatable strings used to describe the
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* game config parameters.
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* Returns the game rating type, if the system uses such things.
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*/
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public abstract String getBundleName ();
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/**
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* Creates a configurator that can be used to create a user interface
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* for configuring this instance prior to starting the game. If no
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* configuration is necessary, this method should return null.
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*/
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public abstract GameConfigurator createConfigurator ();
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public byte getRatingTypeId ()
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{
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return (byte)-1;
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}
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/**
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* Returns an array of strings that describe the configuration of this
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