Playing with the sound under windows, it seems that a lot of sounds are

getting dropped because they're taking too long to play. Extended the
max delay to 1000ms, which will surely help more sounds play, but may
not be worth it. Hey, we've got a test server to test on...


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3337 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2005-02-08 06:26:27 +00:00
parent 45ec296ba0
commit cb6da9d5bc
@@ -820,7 +820,7 @@ public class SoundManager
/** The maximum time after which we throw away a sound rather
* than play it. */
protected static final long MAX_SOUND_DELAY = 400L;
protected static final long MAX_SOUND_DELAY = 1000L;
/** The size of the line's buffer. */
protected static final int LINEBUF_SIZE = 8 * 1024;