Time is now specified in milliseconds, as is the norm for times.
Added a note. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5786 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -18,6 +18,8 @@ import flash.utils.Timer;
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/**
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* Data structure that keeps its elements for a short time, and then removes them automatically.
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* Note that expirations are done based on Timer granularity, so you may pull a value out
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* that technicaly should be expired, but only by a few milliseconds.
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*
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* All operations are O(n), including add().
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*/
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@@ -30,12 +32,12 @@ public class ExpiringSet extends EventDispatcher
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/**
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* Initializes the expiring set.
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*
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* @param ttl Time to live value for set elements, in seconds.
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* @param ttl Time to live value for set elements, in milliseconds.
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* @param expireHandler a function to be conveniently registered as an event listener.
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*/
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public function ExpiringSet (ttl :Number, expireHandler :Function = null)
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public function ExpiringSet (ttl :int, expireHandler :Function = null)
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{
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_ttl = Math.round(ttl * 1000);
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_ttl = ttl;
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_timer = new Timer(_ttl, 1);
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_timer.addEventListener(TimerEvent.TIMER, checkTimer);
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@@ -48,9 +50,9 @@ public class ExpiringSet extends EventDispatcher
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* Returns the time to live value for this ExpiringSet. This value cannot be changed after
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* set creation.
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*/
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public function get ttl () :Number
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public function get ttl () :int
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{
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return _ttl / 1000;
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return _ttl;
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}
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/**
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