Make readAvailable() non-recursive.
Thane apparently has a maximum stack depth of 64, and this is quickly getting eaten up by readAvailable() when lots of frames are sent down the tubes simultaneously. (mxmlc doesn't seem to optimize tail-recursive functions.) git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5360 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -62,45 +62,35 @@ public class FrameReader extends EventDispatcher
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Log.getLog(this).debug(
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"socketHasData(" + _socket.bytesAvailable + ")");
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}
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if (_curData == null) {
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if (_socket.bytesAvailable < HEADER_SIZE) {
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// if there are less bytes available than a header, let's
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// just leave them on the socket until we can read the length
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// all at once
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return;
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while (_socket.bytesAvailable >= HEADER_SIZE) {
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if (_curData == null) {
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// the length specified is the length of the entire frame,
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// including the length of the bytes used to encode the length.
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// (I think this is pretty silly).
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// So for our purposes we subtract 4 bytes so we know how much
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// more data is in the frame.
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_length = _socket.readInt() - HEADER_SIZE;
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_curData = new ByteArray();
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_curData.endian = Endian.BIG_ENDIAN;
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}
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// the length specified is the length of the entire frame,
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// including the length of the bytes used to encode the length.
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// (I think this is pretty silly).
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// So for our purposes we subtract 4 bytes so we know how much
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// more data is in the frame.
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_length = _socket.readInt() - HEADER_SIZE;
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_curData = new ByteArray();
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_curData.endian = Endian.BIG_ENDIAN;
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}
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// read bytes: either as much as possible or up to the end of the frame
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var toRead :int = Math.min(_length - _curData.length,
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_socket.bytesAvailable);
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// Just in case, if the amount needed is 0, don't do anything!
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// Passing 0 causes it to read *all available bytes*.
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if (toRead != 0) {
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_socket.readBytes(_curData, _curData.length, toRead);
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}
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if (_length === _curData.length) {
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// we have now read a complete frame, let us dispatch the data
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_curData.position = 0; // move the read pointer to the beginning
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if (ObjectInputStream.DEBUG) {
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Log.getLog(this).debug("+ FrameAvailable");
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// read bytes: either as much as possible or up to the end of the frame
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var toRead :int = Math.min(_length - _curData.length, _socket.bytesAvailable);
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// Just in case, if the amount needed is 0, don't do anything!
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// Passing 0 causes it to read *all available bytes*.
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if (toRead != 0) {
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_socket.readBytes(_curData, _curData.length, toRead);
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}
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dispatchEvent(new FrameAvailableEvent(_curData));
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_curData = null; // clear, so we know we need to first read length
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// there's a good chance there's more on the socket, recurse
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// now to read it
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if (_socket.bytesAvailable >= HEADER_SIZE) {
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readAvailable();
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if (_length === _curData.length) {
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// we have now read a complete frame, let us dispatch the data
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_curData.position = 0; // move the read pointer to the beginning
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if (ObjectInputStream.DEBUG) {
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Log.getLog(this).debug("+ FrameAvailable");
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}
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dispatchEvent(new FrameAvailableEvent(_curData));
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_curData = null; // clear, so we know we need to first read length
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}
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}
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}
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