Fun with geometry.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1535 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-06-25 00:22:44 +00:00
parent c467da448a
commit c6878853e5
2 changed files with 133 additions and 0 deletions
@@ -0,0 +1,53 @@
//
// $Id: GeomUtil.java,v 1.1 2002/06/25 00:22:44 mdb Exp $
package com.threerings.geom;
import java.awt.Point;
/**
* General geometry utilites.
*/
public class GeomUtil
{
/**
* Computes and returns the dot product of the two vectors.
*
* @param v1s the starting point of the first vector.
* @param v1e the ending point of the first vector.
* @param v2s the starting point of the second vector.
* @param v2e the ending point of the second vector.
*/
public static int dot (Point v1s, Point v1e, Point v2s, Point v2e)
{
return ((v1e.x - v1s.x) * (v2e.x - v2s.x) +
(v1e.y - v1s.y) * (v2e.y - v2s.y));
}
/**
* Computes the point nearest to the specified point <code>p3</code>
* on the line defined by the two points <code>p1</code> and
* <code>p2</code>. The computed point is stored into <code>n</code>.
* <em>Note:</em> <code>p1</code> and <code>p2</code> must not be
* coincident.
*
* @param p1 one point on the line.
* @param p2 another point on the line (not equal to <code>p1</code>).
* @param p3 the point to which we wish to be most near.
* @param n the point on the line defined by <code>p1</code> and
* <code>p2</code> that is nearest to <code>p</code>.
*
* @return the point object supplied via <code>n</code>.
*/
public static Point nearestToLine (Point p1, Point p2, Point p3, Point n)
{
// see http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
// for a (not very good) explanation of the math
int Ax = p2.x - p1.x, Ay = p2.y - p1.y;
float u = (p3.x - p1.x) * Ax + (p3.y - p1.y) * Ay;
u /= (Ax * Ax + Ay * Ay);
n.x = p1.x + Math.round(Ax * u);
n.y = p1.y + Math.round(Ay * u);
return n;
}
}