Fun with geometry.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1535 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: GeomUtil.java,v 1.1 2002/06/25 00:22:44 mdb Exp $
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package com.threerings.geom;
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import java.awt.Point;
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/**
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* General geometry utilites.
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*/
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public class GeomUtil
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{
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/**
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* Computes and returns the dot product of the two vectors.
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*
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* @param v1s the starting point of the first vector.
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* @param v1e the ending point of the first vector.
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* @param v2s the starting point of the second vector.
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* @param v2e the ending point of the second vector.
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*/
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public static int dot (Point v1s, Point v1e, Point v2s, Point v2e)
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{
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return ((v1e.x - v1s.x) * (v2e.x - v2s.x) +
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(v1e.y - v1s.y) * (v2e.y - v2s.y));
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}
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/**
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* Computes the point nearest to the specified point <code>p3</code>
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* on the line defined by the two points <code>p1</code> and
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* <code>p2</code>. The computed point is stored into <code>n</code>.
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* <em>Note:</em> <code>p1</code> and <code>p2</code> must not be
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* coincident.
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*
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* @param p1 one point on the line.
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* @param p2 another point on the line (not equal to <code>p1</code>).
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* @param p3 the point to which we wish to be most near.
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* @param n the point on the line defined by <code>p1</code> and
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* <code>p2</code> that is nearest to <code>p</code>.
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*
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* @return the point object supplied via <code>n</code>.
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*/
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public static Point nearestToLine (Point p1, Point p2, Point p3, Point n)
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{
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// see http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
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// for a (not very good) explanation of the math
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int Ax = p2.x - p1.x, Ay = p2.y - p1.y;
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float u = (p3.x - p1.x) * Ax + (p3.y - p1.y) * Ay;
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u /= (Ax * Ax + Ay * Ay);
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n.x = p1.x + Math.round(Ax * u);
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n.y = p1.y + Math.round(Ay * u);
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return n;
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}
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}
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//
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// $Id: NearestViz.java,v 1.1 2002/06/25 00:22:44 mdb Exp $
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package com.threerings.geom;
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import java.awt.BorderLayout;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.awt.Point;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseMotionListener;
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import javax.swing.JFrame;
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import javax.swing.JPanel;
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/**
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* Renders the nearest point on a line just for kicks.
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*/
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public class NearestViz extends JPanel
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implements MouseMotionListener
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{
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public NearestViz ()
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{
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addMouseMotionListener(this);
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}
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public void doLayout ()
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{
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super.doLayout();
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_center = new Point(getWidth() / 2, getHeight() / 2);
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}
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public void paintComponent (Graphics g)
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{
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super.paintComponent(g);
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int dx = (int)Math.round(Math.cos(_theta) * 200);
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int dy = (int)Math.round(Math.sin(_theta) * 200);
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g.setColor(Color.blue);
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g.drawLine(_center.x, _center.y, _center.x + dx, _center.y - dy);
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g.drawLine(_center.x, _center.y, _center.x - dx, _center.y + dy);
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// locate the point nearest the spot
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Point p2 = new Point(_center.x + dx, _center.y - dy);
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Point n = new Point();
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GeomUtil.nearestToLine(_center, p2, _spot, n);
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g.setColor(Color.red);
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g.drawOval(n.x - 4, n.y - 4, 8, 8);
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// kick theta along for the next tick because it's fun
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_theta += (float)(Math.PI/100);
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}
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public void mouseDragged (MouseEvent event)
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{
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}
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public void mouseMoved (MouseEvent event)
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{
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_spot.x = event.getX();
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_spot.y = event.getY();
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repaint();
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}
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public static void main (String[] args)
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{
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JFrame frame = new JFrame();
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.getContentPane().add(new NearestViz(), BorderLayout.CENTER);
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frame.setSize(300, 300);
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frame.show();
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}
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protected float _theta = (float)(3 * Math.PI / 5);
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protected Point _center;
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protected Point _spot = new Point();
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}
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