Fun with geometry.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1535 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-06-25 00:22:44 +00:00
parent c467da448a
commit c6878853e5
2 changed files with 133 additions and 0 deletions
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//
// $Id: GeomUtil.java,v 1.1 2002/06/25 00:22:44 mdb Exp $
package com.threerings.geom;
import java.awt.Point;
/**
* General geometry utilites.
*/
public class GeomUtil
{
/**
* Computes and returns the dot product of the two vectors.
*
* @param v1s the starting point of the first vector.
* @param v1e the ending point of the first vector.
* @param v2s the starting point of the second vector.
* @param v2e the ending point of the second vector.
*/
public static int dot (Point v1s, Point v1e, Point v2s, Point v2e)
{
return ((v1e.x - v1s.x) * (v2e.x - v2s.x) +
(v1e.y - v1s.y) * (v2e.y - v2s.y));
}
/**
* Computes the point nearest to the specified point <code>p3</code>
* on the line defined by the two points <code>p1</code> and
* <code>p2</code>. The computed point is stored into <code>n</code>.
* <em>Note:</em> <code>p1</code> and <code>p2</code> must not be
* coincident.
*
* @param p1 one point on the line.
* @param p2 another point on the line (not equal to <code>p1</code>).
* @param p3 the point to which we wish to be most near.
* @param n the point on the line defined by <code>p1</code> and
* <code>p2</code> that is nearest to <code>p</code>.
*
* @return the point object supplied via <code>n</code>.
*/
public static Point nearestToLine (Point p1, Point p2, Point p3, Point n)
{
// see http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
// for a (not very good) explanation of the math
int Ax = p2.x - p1.x, Ay = p2.y - p1.y;
float u = (p3.x - p1.x) * Ax + (p3.y - p1.y) * Ay;
u /= (Ax * Ax + Ay * Ay);
n.x = p1.x + Math.round(Ax * u);
n.y = p1.y + Math.round(Ay * u);
return n;
}
}
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//
// $Id: NearestViz.java,v 1.1 2002/06/25 00:22:44 mdb Exp $
package com.threerings.geom;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
/**
* Renders the nearest point on a line just for kicks.
*/
public class NearestViz extends JPanel
implements MouseMotionListener
{
public NearestViz ()
{
addMouseMotionListener(this);
}
public void doLayout ()
{
super.doLayout();
_center = new Point(getWidth() / 2, getHeight() / 2);
}
public void paintComponent (Graphics g)
{
super.paintComponent(g);
int dx = (int)Math.round(Math.cos(_theta) * 200);
int dy = (int)Math.round(Math.sin(_theta) * 200);
g.setColor(Color.blue);
g.drawLine(_center.x, _center.y, _center.x + dx, _center.y - dy);
g.drawLine(_center.x, _center.y, _center.x - dx, _center.y + dy);
// locate the point nearest the spot
Point p2 = new Point(_center.x + dx, _center.y - dy);
Point n = new Point();
GeomUtil.nearestToLine(_center, p2, _spot, n);
g.setColor(Color.red);
g.drawOval(n.x - 4, n.y - 4, 8, 8);
// kick theta along for the next tick because it's fun
_theta += (float)(Math.PI/100);
}
public void mouseDragged (MouseEvent event)
{
}
public void mouseMoved (MouseEvent event)
{
_spot.x = event.getX();
_spot.y = event.getY();
repaint();
}
public static void main (String[] args)
{
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new NearestViz(), BorderLayout.CENTER);
frame.setSize(300, 300);
frame.show();
}
protected float _theta = (float)(3 * Math.PI / 5);
protected Point _center;
protected Point _spot = new Point();
}