Fixme was fixed implicitly a while back; just cleaning up comments.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3547 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -200,10 +200,6 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
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}
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}
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// find the next occupied active player slot
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// find the next occupied active player slot
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//
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// FIXME: This might be a player that has state PLAYER_LEFT_GAME.
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// It seems possible to make the GameManager track the active
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// player count, not just the player count, and ignore
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int size = _turnGame.getPlayers().length;
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int size = _turnGame.getPlayers().length;
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int oturnIdx = _turnIdx;
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int oturnIdx = _turnIdx;
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do {
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do {
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