Allow for event driven rotation.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3623 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -90,22 +90,40 @@ public class GodViewHandler extends InputHandler
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return (_camera.getLocation().z - _minZ) / (_maxZ - _minZ);
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}
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/**
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* Swings the camera around the point on the ground at which it is
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* "looking", by the requested angle (in radians).
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*/
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public void rotateCamera (float deltaAngle)
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{
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rotateCamera(_groundNormal, deltaAngle);
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}
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protected void setKeyBindings (String api)
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{
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KeyBindingManager keyboard = KeyBindingManager.getKeyBindingManager();
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InputSystem.createInputSystem(api);
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keyboard.setKeyInput(InputSystem.getKeyInput());
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// the key bindings for the pan actions
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keyboard.set("forward", KeyInput.KEY_W);
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keyboard.set("backward", KeyInput.KEY_S);
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keyboard.set("left", KeyInput.KEY_A);
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keyboard.set("right", KeyInput.KEY_D);
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// the key bindings for the zoom actions
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keyboard.set("zoomIn", KeyInput.KEY_UP);
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keyboard.set("zoomOut", KeyInput.KEY_DOWN);
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// the key bindings for the orbit actions
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keyboard.set("turnRight", KeyInput.KEY_RIGHT);
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keyboard.set("turnLeft", KeyInput.KEY_LEFT);
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// the key bindings for the roll actions
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keyboard.set("rollForward", KeyInput.KEY_HOME);
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keyboard.set("rollBack", KeyInput.KEY_END);
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keyboard.set("screenshot", KeyInput.KEY_F12);
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setKeyBindingManager(keyboard);
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