Added the ability for DelayPath to set a location for the path.

Some whitespace cleanup.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3880 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Mark Johnson
2006-02-22 18:29:05 +00:00
parent 990d0b840f
commit c2d7b7361a
2 changed files with 46 additions and 4 deletions
@@ -22,15 +22,42 @@
package com.threerings.media.util;
import java.awt.Graphics2D;
import java.awt.Point;
/**
* A convenience path that waits a specified amount of time.
*/
public class DelayPath extends TimedPath
{
/**
* Cause the current path to remain unchanged for the duration.
*/
public DelayPath (long duration)
{
this(null, duration);
}
/**
* Move to the sprite to the supplied location then wait for the duration.
*/
public DelayPath (int x, int y, long duration)
{
this(new Point(x, y), duration);
}
/**
* Move to the sprite to the supplied location then wait for the duration.
*/
public DelayPath (Point source, long duration)
{
super(duration);
_source = source;
}
// documentation inherited
public void init (Pathable pable, long timestamp)
{
super.init(pable, timestamp);
}
// documentation inherited
@@ -42,8 +69,23 @@ public class DelayPath extends TimedPath
public boolean tick (Pathable pable, long tickstamp)
{
if (tickstamp >= _startStamp + _duration) {
if (_source != null) {
pable.setLocation(_source.x, _source.y);
}
pable.pathCompleted(tickstamp);
return (_source != null);
}
// If necessary, move the sprite to the supplied location
if (_source != null && (pable.getX() != _source.x ||
pable.getY() != _source.y)) {
pable.setLocation(_source.x, _source.y);
return true;
}
return false;
}
/** Source point. */
protected Point _source;
}
@@ -196,14 +196,14 @@ public class LineSegmentPath
pable.setLocation(node.loc.x, node.loc.y);
}
// and let the pathable know that we're done
pable.pathCompleted(timestamp);
return;
}
pable.pathCompleted(timestamp);
return;
}
// and an enumeration of the path nodes
_niter = _nodes.iterator();
// pretend like we were previously heading to our starting position
// pretend like we were previously heading to our starting position
_dest = getNextNode();
// begin traversing the path