Added the ability for DelayPath to set a location for the path.
Some whitespace cleanup. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3880 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -22,15 +22,42 @@
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package com.threerings.media.util;
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import java.awt.Graphics2D;
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import java.awt.Point;
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/**
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* A convenience path that waits a specified amount of time.
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*/
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public class DelayPath extends TimedPath
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{
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/**
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* Cause the current path to remain unchanged for the duration.
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*/
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public DelayPath (long duration)
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{
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this(null, duration);
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}
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/**
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* Move to the sprite to the supplied location then wait for the duration.
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*/
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public DelayPath (int x, int y, long duration)
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{
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this(new Point(x, y), duration);
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}
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/**
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* Move to the sprite to the supplied location then wait for the duration.
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*/
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public DelayPath (Point source, long duration)
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{
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super(duration);
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_source = source;
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}
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// documentation inherited
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public void init (Pathable pable, long timestamp)
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{
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super.init(pable, timestamp);
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}
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// documentation inherited
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@@ -42,8 +69,23 @@ public class DelayPath extends TimedPath
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public boolean tick (Pathable pable, long tickstamp)
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{
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if (tickstamp >= _startStamp + _duration) {
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if (_source != null) {
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pable.setLocation(_source.x, _source.y);
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}
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pable.pathCompleted(tickstamp);
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return (_source != null);
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}
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// If necessary, move the sprite to the supplied location
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if (_source != null && (pable.getX() != _source.x ||
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pable.getY() != _source.y)) {
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pable.setLocation(_source.x, _source.y);
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return true;
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}
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return false;
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}
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/** Source point. */
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protected Point _source;
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}
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@@ -196,14 +196,14 @@ public class LineSegmentPath
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pable.setLocation(node.loc.x, node.loc.y);
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}
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// and let the pathable know that we're done
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pable.pathCompleted(timestamp);
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return;
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}
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pable.pathCompleted(timestamp);
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return;
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}
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// and an enumeration of the path nodes
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_niter = _nodes.iterator();
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// pretend like we were previously heading to our starting position
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// pretend like we were previously heading to our starting position
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_dest = getNextNode();
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// begin traversing the path
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