I'm so optimistic about the puzzle stuff now that the wacky waiter system
is gone, that I'll disable the action debugging. Yay optimism! git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3144 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: PuzzleController.java,v 1.13 2004/10/15 23:33:51 mdb Exp $
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// $Id: PuzzleController.java,v 1.14 2004/10/15 23:52:25 mdb Exp $
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//
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//
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// Narya library - tools for developing networked games
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -558,10 +558,10 @@ public abstract class PuzzleController extends GameController
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{
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{
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final boolean[] canClear = new boolean[1];
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final boolean[] canClear = new boolean[1];
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canClear[0] = (_pview.getActionCount() == 0);
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canClear[0] = (_pview.getActionCount() == 0);
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if (!canClear[0]) {
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// if (!canClear[0]) {
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_pview.dumpActors();
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// _pview.dumpActors();
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PuzzleBoardView.DEBUG_ACTION = true;
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// PuzzleBoardView.DEBUG_ACTION = true;
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}
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// }
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// let our delegates do their business
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// let our delegates do their business
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applyToDelegates(PuzzleControllerDelegate.class, new DelegateOp() {
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applyToDelegates(PuzzleControllerDelegate.class, new DelegateOp() {
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@@ -603,7 +603,7 @@ public abstract class PuzzleController extends GameController
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// make a note that we've cleared the action
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// make a note that we've cleared the action
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_astate = ACTION_CLEARED;
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_astate = ACTION_CLEARED;
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PuzzleBoardView.DEBUG_ACTION = false;
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// PuzzleBoardView.DEBUG_ACTION = false;
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// let our delegates do their business
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// let our delegates do their business
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applyToDelegates(PuzzleControllerDelegate.class, new DelegateOp() {
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applyToDelegates(PuzzleControllerDelegate.class, new DelegateOp() {
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