From beef7431f3e2adcc95080f0ebaea7cb4c5ea97ed Mon Sep 17 00:00:00 2001 From: Michael Bayne Date: Fri, 15 Oct 2004 23:52:25 +0000 Subject: [PATCH] I'm so optimistic about the puzzle stuff now that the wacky waiter system is gone, that I'll disable the action debugging. Yay optimism! git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3144 542714f4-19e9-0310-aa3c-eee0fc999fb1 --- .../threerings/puzzle/client/PuzzleController.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/java/com/threerings/puzzle/client/PuzzleController.java b/src/java/com/threerings/puzzle/client/PuzzleController.java index f89a32fb0..a98543b84 100644 --- a/src/java/com/threerings/puzzle/client/PuzzleController.java +++ b/src/java/com/threerings/puzzle/client/PuzzleController.java @@ -1,5 +1,5 @@ // -// $Id: PuzzleController.java,v 1.13 2004/10/15 23:33:51 mdb Exp $ +// $Id: PuzzleController.java,v 1.14 2004/10/15 23:52:25 mdb Exp $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved @@ -558,10 +558,10 @@ public abstract class PuzzleController extends GameController { final boolean[] canClear = new boolean[1]; canClear[0] = (_pview.getActionCount() == 0); - if (!canClear[0]) { - _pview.dumpActors(); - PuzzleBoardView.DEBUG_ACTION = true; - } +// if (!canClear[0]) { +// _pview.dumpActors(); +// PuzzleBoardView.DEBUG_ACTION = true; +// } // let our delegates do their business applyToDelegates(PuzzleControllerDelegate.class, new DelegateOp() { @@ -603,7 +603,7 @@ public abstract class PuzzleController extends GameController // make a note that we've cleared the action _astate = ACTION_CLEARED; - PuzzleBoardView.DEBUG_ACTION = false; +// PuzzleBoardView.DEBUG_ACTION = false; // let our delegates do their business applyToDelegates(PuzzleControllerDelegate.class, new DelegateOp() {