I'm so optimistic about the puzzle stuff now that the wacky waiter system

is gone, that I'll disable the action debugging. Yay optimism!


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3144 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-10-15 23:52:25 +00:00
parent 3f591a83a6
commit beef7431f3
@@ -1,5 +1,5 @@
//
// $Id: PuzzleController.java,v 1.13 2004/10/15 23:33:51 mdb Exp $
// $Id: PuzzleController.java,v 1.14 2004/10/15 23:52:25 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -558,10 +558,10 @@ public abstract class PuzzleController extends GameController
{
final boolean[] canClear = new boolean[1];
canClear[0] = (_pview.getActionCount() == 0);
if (!canClear[0]) {
_pview.dumpActors();
PuzzleBoardView.DEBUG_ACTION = true;
}
// if (!canClear[0]) {
// _pview.dumpActors();
// PuzzleBoardView.DEBUG_ACTION = true;
// }
// let our delegates do their business
applyToDelegates(PuzzleControllerDelegate.class, new DelegateOp() {
@@ -603,7 +603,7 @@ public abstract class PuzzleController extends GameController
// make a note that we've cleared the action
_astate = ACTION_CLEARED;
PuzzleBoardView.DEBUG_ACTION = false;
// PuzzleBoardView.DEBUG_ACTION = false;
// let our delegates do their business
applyToDelegates(PuzzleControllerDelegate.class, new DelegateOp() {