The great Interval revamp.

There is no more SafeInterval, instead Intervals can be constructed with a RunQueue to use for expiring.
PresentsDObjectMgr implements RunQueue.
Client has a getRunQueue() method to get the client side RunQueue.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3283 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2004-12-22 19:23:00 +00:00
parent 8ee6cb6fae
commit bd80c348eb
22 changed files with 199 additions and 391 deletions
@@ -1,5 +1,5 @@
//
// $Id: AIGameTicker.java,v 1.6 2004/08/27 02:20:14 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -24,15 +24,14 @@ package com.threerings.parlor.game;
import java.util.Iterator;
import java.util.HashSet;
import com.samskivert.util.IntervalManager;
import com.samskivert.util.Interval;
import com.threerings.presents.server.util.SafeInterval;
import com.threerings.crowd.server.CrowdServer;
/**
* Handles ticking all the GameManagers that are hosting games with AIs.
*/
public class AIGameTicker extends SafeInterval
public class AIGameTicker extends Interval
{
/** The frequency with which we dispatch AI game ticks. */
public static final long TICK_FREQUENCY = 3333L; // every 3 1/3 seconds
@@ -66,7 +65,7 @@ public class AIGameTicker extends SafeInterval
super(CrowdServer.omgr);
_games = new HashSet();
_id = IntervalManager.register(this, TICK_FREQUENCY, null, true);
schedule(TICK_FREQUENCY, true);
}
/**
@@ -88,15 +87,15 @@ public class AIGameTicker extends SafeInterval
// if there aren't any AIs, let's stop running
if (_games.isEmpty()) {
cancel();
_ticker = null;
IntervalManager.remove(_id);
}
}
/**
* Tick all the game AIs while on the dobj thread.
*/
public void run ()
public void expired ()
{
Iterator iter = _games.iterator();
while (iter.hasNext()) {
@@ -107,9 +106,6 @@ public class AIGameTicker extends SafeInterval
/** Our set of ai games. */
protected HashSet _games;
/** Our interval id. */
protected int _id;
/** Our single ticker for all AI games. */
protected static AIGameTicker _ticker;
}