bd80c348eb
There is no more SafeInterval, instead Intervals can be constructed with a RunQueue to use for expiring. PresentsDObjectMgr implements RunQueue. Client has a getRunQueue() method to get the client side RunQueue. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3283 542714f4-19e9-0310-aa3c-eee0fc999fb1
112 lines
3.0 KiB
Java
112 lines
3.0 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.game;
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import java.util.Iterator;
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import java.util.HashSet;
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import com.samskivert.util.Interval;
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import com.threerings.crowd.server.CrowdServer;
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/**
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* Handles ticking all the GameManagers that are hosting games with AIs.
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*/
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public class AIGameTicker extends Interval
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{
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/** The frequency with which we dispatch AI game ticks. */
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public static final long TICK_FREQUENCY = 3333L; // every 3 1/3 seconds
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/**
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* Register the specified GameManager to receive AI ticks.
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*/
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public static synchronized void registerAIGame (GameManager mgr)
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{
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if (_ticker == null) {
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_ticker = new AIGameTicker();
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}
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_ticker.addAIGame(mgr);
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}
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/**
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* Take the specified GameManager off the AI tick list.
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*/
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public static synchronized void unregisterAIGame (GameManager mgr)
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{
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if (_ticker != null) {
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_ticker.removeAIGame(mgr);
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}
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}
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/**
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* Construct an AIGameTicker and start it ticking.
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*/
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private AIGameTicker ()
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{
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super(CrowdServer.omgr);
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_games = new HashSet();
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schedule(TICK_FREQUENCY, true);
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}
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/**
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* Add the specified manager to the list of those receiving AI ticks.
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*/
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protected void addAIGame (GameManager mgr)
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{
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_games.add(mgr);
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}
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/**
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* Remove the specified manager from receiving AI ticks.
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*
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* @return true if there are no more games.
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*/
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protected void removeAIGame (GameManager mgr)
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{
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_games.remove(mgr);
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// if there aren't any AIs, let's stop running
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if (_games.isEmpty()) {
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cancel();
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_ticker = null;
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}
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}
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/**
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* Tick all the game AIs while on the dobj thread.
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*/
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public void expired ()
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{
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Iterator iter = _games.iterator();
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while (iter.hasNext()) {
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((GameManager) iter.next()).tickAIs();
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}
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}
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/** Our set of ai games. */
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protected HashSet _games;
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/** Our single ticker for all AI games. */
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protected static AIGameTicker _ticker;
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}
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