The great Interval revamp.
There is no more SafeInterval, instead Intervals can be constructed with a RunQueue to use for expiring. PresentsDObjectMgr implements RunQueue. Client has a getRunQueue() method to get the client side RunQueue. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3283 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: AIGameTicker.java,v 1.6 2004/08/27 02:20:14 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -24,15 +24,14 @@ package com.threerings.parlor.game;
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import java.util.Iterator;
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import java.util.HashSet;
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import com.samskivert.util.IntervalManager;
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import com.samskivert.util.Interval;
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import com.threerings.presents.server.util.SafeInterval;
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import com.threerings.crowd.server.CrowdServer;
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/**
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* Handles ticking all the GameManagers that are hosting games with AIs.
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*/
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public class AIGameTicker extends SafeInterval
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public class AIGameTicker extends Interval
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{
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/** The frequency with which we dispatch AI game ticks. */
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public static final long TICK_FREQUENCY = 3333L; // every 3 1/3 seconds
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@@ -66,7 +65,7 @@ public class AIGameTicker extends SafeInterval
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super(CrowdServer.omgr);
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_games = new HashSet();
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_id = IntervalManager.register(this, TICK_FREQUENCY, null, true);
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schedule(TICK_FREQUENCY, true);
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}
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/**
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@@ -88,15 +87,15 @@ public class AIGameTicker extends SafeInterval
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// if there aren't any AIs, let's stop running
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if (_games.isEmpty()) {
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cancel();
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_ticker = null;
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IntervalManager.remove(_id);
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}
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}
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/**
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* Tick all the game AIs while on the dobj thread.
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*/
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public void run ()
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public void expired ()
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{
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Iterator iter = _games.iterator();
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while (iter.hasNext()) {
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@@ -107,9 +106,6 @@ public class AIGameTicker extends SafeInterval
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/** Our set of ai games. */
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protected HashSet _games;
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/** Our interval id. */
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protected int _id;
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/** Our single ticker for all AI games. */
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protected static AIGameTicker _ticker;
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}
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@@ -99,7 +99,7 @@ public abstract class GameController extends PlaceController
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Name username =
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((BodyObject)_ctx.getClient().getClientObject()).username;
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if (_gobj.getPlayerIndex(username) != -1) {
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_ctx.getClient().getInvoker().invokeLater(new Runnable() {
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_ctx.getClient().getRunQueue().postRunnable(new Runnable() {
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public void run () {
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// finally let the game manager know that we're ready
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// to roll
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@@ -25,7 +25,7 @@ import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Iterator;
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import com.samskivert.util.IntervalManager;
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import com.samskivert.util.Interval;
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import com.samskivert.util.RepeatCallTracker;
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import com.samskivert.util.StringUtil;
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import com.threerings.util.Name;
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@@ -35,7 +35,6 @@ import com.threerings.presents.dobj.AttributeChangeListener;
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import com.threerings.presents.dobj.AttributeChangedEvent;
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import com.threerings.presents.dobj.DObject;
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import com.threerings.presents.dobj.OidList;
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import com.threerings.presents.server.util.SafeInterval;
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import com.threerings.crowd.chat.server.SpeakProvider;
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@@ -72,13 +71,13 @@ public class GameManager extends PlaceManager
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_managers.add(this);
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// and start up a tick interval if we've not already got one
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if (_tiid == -1) {
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_tiid = IntervalManager.register(
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new SafeInterval(CrowdServer.omgr) {
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public void run () {
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tickAllGames();
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}
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}, TICK_DELAY, null, true);
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if (_tickInterval == null) {
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_tickInterval = new Interval(CrowdServer.omgr) {
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public void expired () {
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tickAllGames();
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}
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};
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_tickInterval.schedule(TICK_DELAY, true);
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}
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}
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@@ -443,11 +442,11 @@ public class GameManager extends PlaceManager
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// start up a no-show timer if needed
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if (needsNoShowTimer()) {
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IntervalManager.register(new SafeInterval(CrowdServer.omgr) {
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public void run () {
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new Interval(CrowdServer.omgr) {
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public void expired () {
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checkForNoShows();
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}
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}, NOSHOW_DELAY, null, false);
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}.schedule(NOSHOW_DELAY);
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}
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}
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@@ -471,8 +470,8 @@ public class GameManager extends PlaceManager
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// remove the tick interval if there are no remaining managers
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if (_managers.size() == 0) {
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IntervalManager.remove(_tiid);
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_tiid = -1;
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_tickInterval.cancel();
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_tickInterval = null;
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}
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// clear out our service registration
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@@ -610,7 +609,7 @@ public class GameManager extends PlaceManager
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if (_committedState == GameObject.IN_PLAY) {
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Log.info("Postponing start of still-ending game " +
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"[which=" + _gameobj.which() + "].");
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CrowdServer.omgr.postUnit(new Runnable() {
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CrowdServer.omgr.postRunnable(new Runnable() {
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public void run () {
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startGame();
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}
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@@ -1087,8 +1086,8 @@ public class GameManager extends PlaceManager
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/** A list of all currently active game managers. */
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protected static ArrayList _managers = new ArrayList();
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/** The interval id for the game manager tick interval. */
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protected static int _tiid = -1;
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/** The interval for the game manager tick. */
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protected static Interval _tickInterval;
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/** We give players 30 seconds to turn up in a puzzle and after that,
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* they're considered a no show. */
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