Only add the pause key combo if we're not robot testing.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3181 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleGameUtil.java,v 1.2 2004/08/27 02:20:33 mdb Exp $
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// $Id: PuzzleGameUtil.java,v 1.3 2004/10/28 18:59:14 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -22,8 +22,10 @@
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package com.threerings.puzzle.util;
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import java.awt.event.KeyEvent;
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import com.threerings.util.KeyTranslatorImpl;
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import com.threerings.puzzle.client.PuzzleController;
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import com.threerings.puzzle.client.PuzzlePanel;
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/**
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* Puzzle game related utilities.
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@@ -38,9 +40,11 @@ public class PuzzleGameUtil
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{
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KeyTranslatorImpl xlate = new KeyTranslatorImpl();
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// add the standard pause keys
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xlate.addPressCommand(
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KeyEvent.VK_P, PuzzleController.TOGGLE_CHATTING);
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if (!PuzzlePanel.isRobotTesting()) {
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// add the standard pause keys
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xlate.addPressCommand(
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KeyEvent.VK_P, PuzzleController.TOGGLE_CHATTING);
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}
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return xlate;
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}
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