Exorcised scene width and height; make models unbounded by default;
cleaned up AStarPathUtil. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2407 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,9 +1,11 @@
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//
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// $Id: DisplayMisoScene.java,v 1.11 2003/04/01 02:17:58 mdb Exp $
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// $Id: DisplayMisoScene.java,v 1.12 2003/04/12 02:14:52 mdb Exp $
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package com.threerings.miso.client;
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import com.threerings.media.tile.Tile;
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import com.threerings.miso.client.util.AStarPathUtil;
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import com.threerings.miso.data.MisoScene;
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import com.threerings.miso.tile.BaseTile;
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@@ -11,7 +13,8 @@ import com.threerings.miso.tile.BaseTile;
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* Extends the {@link MisoScene} with functionality needed only by
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* entities that plan to display a miso scene.
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*/
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public interface DisplayMisoScene extends MisoScene
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public interface DisplayMisoScene
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extends MisoScene, AStarPathUtil.TraversalPred
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{
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/**
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* This will be called before the scene is displayed to give it a
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@@ -32,10 +35,11 @@ public interface DisplayMisoScene extends MisoScene
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/**
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* Returns true if the supplied traverser can traverse the specified
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* tile coordinate. The traverser is whatever object is passed along
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* to the path finder when a path is being computed. Scene
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* implementations which support custom traversal based on the type of
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* the traverser will want to reflect the traverser's class and act
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* acordingly.
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* to the path finder when a path is being computed.
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*
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* <p> Scene implementations which support custom traversal based on
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* the type of the traverser will want to reflect the traverser's
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* class and act acordingly.
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*/
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public boolean canTraverse (Object traverser, int x, int y);
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: IsoSceneView.java,v 1.136 2003/04/07 21:43:00 mdb Exp $
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// $Id: IsoSceneView.java,v 1.137 2003/04/12 02:14:52 mdb Exp $
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package com.threerings.miso.client;
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@@ -515,10 +515,12 @@ public class IsoSceneView implements SceneView
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_model, sprite.getX(), sprite.getY(), new Point());
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Point dest = IsoUtil.screenToTile(_model, x, y, new Point());
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// TODO: compute this value from the screen size or something
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int longestPath = 50;
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// get a reasonable tile path through the scene
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List points = AStarPathUtil.getPath(
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_scene, _model.scenewid, _model.scenehei,
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sprite, src.x, src.y, dest.x, dest.y);
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_scene, sprite, longestPath, src.x, src.y, dest.x, dest.y);
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// construct a path object to guide the sprite on its merry way
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return (points == null) ? null :
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@@ -1,5 +1,5 @@
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//
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// $Id: IsoSceneViewModel.java,v 1.28 2003/01/31 23:10:45 mdb Exp $
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// $Id: IsoSceneViewModel.java,v 1.29 2003/04/12 02:14:52 mdb Exp $
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package com.threerings.miso.client;
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@@ -30,15 +30,12 @@ public class IsoSceneViewModel
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/** Number of fine coordinates on each axis within a tile. */
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public int finegran;
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/** Scene dimensions in tile count. */
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public int scenewid, scenehei;
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/** Size of the view in tile count. */
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public int scenevwid, scenevhei;
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/** Whether or not this view can extend beyond the bounds defined by
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* the view width and height. True if it cannot, false if it can. */
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public boolean bounded = true;
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public boolean bounded = false;
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/** The bounds of the view in screen pixel coordinates. */
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public Rectangle bounds;
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@@ -46,21 +43,12 @@ public class IsoSceneViewModel
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/** The position in pixels at which tile (0, 0) is drawn. */
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public Point origin;
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/** The total number of tile rows to render the full view. */
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public int tilerows;
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/** The length of a tile edge in pixels. */
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public float tilelen;
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/** The y-intercept of the x-axis line. */
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public int bX;
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/** The slope of the x- and y-axis lines. */
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public float slopeX, slopeY;
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/** The x-axis line. */
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public Point[] lineX;
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/** The length between fine coordinates in pixels. */
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public float finelen;
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@@ -78,12 +66,6 @@ public class IsoSceneViewModel
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*/
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public IsoSceneViewModel ()
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{
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// set the scene tile dimensions
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scenewid = MisoConfig.config.getValue(
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SCENE_WIDTH_KEY, DEF_SCENE_WIDTH);
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scenehei = MisoConfig.config.getValue(
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SCENE_HEIGHT_KEY, DEF_SCENE_HEIGHT);
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// and the view dimensions
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scenevwid = MisoConfig.config.getValue(
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SCENE_VWIDTH_KEY, DEF_SCENE_VWIDTH);
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@@ -122,8 +104,6 @@ public class IsoSceneViewModel
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int svwid, int svhei, int offy)
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{
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// keep track of this stuff
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this.scenewid = scenewid;
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this.scenehei = scenehei;
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this.tilewid = tilewid;
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this.tilehei = tilehei;
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this.finegran = finegran;
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@@ -137,13 +117,14 @@ public class IsoSceneViewModel
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}
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/**
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* Returns whether the given tile coordinate is a valid coordinate
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* within the scene.
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* Returns whether the given tile coordinate is a valid coordinate in
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* our coordinate system (which allows tile coordinates from 0 to
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* 2^15-1).
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*/
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public boolean isCoordinateValid (int x, int y)
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{
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return (x >= 0 && x < scenewid &&
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y >= 0 && y < scenehei);
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return (x >= 0 && x < Short.MAX_VALUE &&
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y >= 0 && y < Short.MAX_VALUE);
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}
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/**
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@@ -174,26 +155,6 @@ public class IsoSceneViewModel
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// pre-calculate tile-related data
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precalculateTiles();
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// calculate scene-based x-axis line for conversion from
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// screen to tile coordinates
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// create the x- and y-axis lines
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lineX = new Point[2];
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for (int ii = 0; ii < 2; ii++) {
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lineX[ii] = new Point();
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}
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// determine the starting point
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lineX[0].setLocation(origin.x, origin.y);
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bX = (int)-(slopeX * origin.x);
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// determine the ending point
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lineX[1].x = lineX[0].x + (tilehwid * scenewid);
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lineX[1].y = lineX[0].y + (int)((slopeX * lineX[1].x) + bX);
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// calculate tile-based x-axis line for conversion from
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// tile-based pixel to fine coordinates
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// calculate the edge length separating each fine coordinate
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finelen = tilelen / (float)finegran;
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@@ -220,9 +181,6 @@ public class IsoSceneViewModel
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tilelen = (float) Math.sqrt(
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(tilehwid * tilehwid) + (tilehhei * tilehhei));
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// calculate the number of tile rows to render
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tilerows = (scenewid * scenehei) - 1;
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// calculate the slope of the x- and y-axis lines
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slopeX = (float)tilehei / (float)tilewid;
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slopeY = -slopeX;
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@@ -1,5 +1,5 @@
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//
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// $Id: AStarPathUtil.java,v 1.26 2003/04/07 23:53:41 mdb Exp $
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// $Id: AStarPathUtil.java,v 1.27 2003/04/12 02:14:52 mdb Exp $
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package com.threerings.miso.client.util;
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@@ -11,7 +11,6 @@ import com.samskivert.util.HashIntMap;
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import com.threerings.media.util.MathUtil;
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import com.threerings.miso.Log;
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import com.threerings.miso.client.DisplayMisoScene;
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import com.threerings.miso.tile.BaseTile;
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/**
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@@ -25,6 +24,19 @@ import com.threerings.miso.tile.BaseTile;
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*/
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public class AStarPathUtil
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{
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/**
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* Provides traversibility information when computing paths.
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*/
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public static interface TraversalPred
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{
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/**
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* Requests to know if the specified traverser (which was provided
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* in the call to {@link #getPath}) can traverse the specified
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* tile coordinate.
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*/
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public boolean canTraverse (Object traverser, int x, int y);
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}
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/**
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* Return a list of <code>Point</code> objects representing a path
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* from coordinates <code>(ax, by)</code> to <code>(bx, by)</code>,
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@@ -32,10 +44,9 @@ public class AStarPathUtil
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* scene's base tile layer. Assumes the starting and destination nodes
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* are traversable by the specified traverser.
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*
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* @param scene the scene in which a path is to be computed.
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* @param tilewid the scene width in tiles.
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* @param tilehei the scene height in tiles.
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* @param tpred lets us know what tiles are traversible.
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* @param trav the traverser to follow the path.
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* @param longest the longest allowable path in tile traversals.
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* @param ax the starting x-position in tile coordinates.
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* @param ay the starting y-position in tile coordinates.
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* @param bx the ending x-position in tile coordinates.
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@@ -43,14 +54,13 @@ public class AStarPathUtil
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*
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* @return the list of points in the path.
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*/
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public static List getPath (
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DisplayMisoScene scene, int tilewid, int tilehei, Object trav,
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int ax, int ay, int bx, int by)
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public static List getPath (TraversalPred tpred, Object trav,
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int longest, int ax, int ay, int bx, int by)
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{
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AStarInfo info = new AStarInfo(scene, tilewid, tilehei, trav, bx, by);
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Info info = new Info(tpred, trav, longest, bx, by);
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// set up the starting node
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AStarNode s = info.getNode(ax, ay);
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Node s = info.getNode(ax, ay);
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s.g = 0;
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s.h = getDistanceEstimate(ax, ay, bx, by);
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s.f = s.g + s.h;
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@@ -62,7 +72,7 @@ public class AStarPathUtil
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while (info.open.size() > 0) {
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// pop the best node so far from open
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AStarNode n = (AStarNode)info.open.first();
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Node n = (Node)info.open.first();
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info.open.remove(n);
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// if node is a goal node
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@@ -99,30 +109,24 @@ public class AStarPathUtil
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* @param y the y-coordinate for the destination step.
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*/
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protected static void considerStep (
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AStarInfo info, AStarNode n, int x, int y, int cost)
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Info info, Node n, int x, int y, int cost)
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{
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// skip node if it's outside the map bounds or otherwise impassable
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if (!info.isStepValid(n.x, n.y, x, y)) {
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return;
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}
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// if it's offscreen, bang up the cost considerably
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if (!info.isCoordinateValid(x, y)) {
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cost += OFFSCREEN_COST;
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}
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// calculate the new cost for this node
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int newg = n.g + cost;
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// make sure the cost is reasonable (so we don't go crazy computing
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// offscreen costs)
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// make sure the cost is reasonable
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if (newg > info.maxcost) {
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// Log.info("Rejected costly step.");
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return;
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}
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// retrieve the node corresponding to this location
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AStarNode np = info.getNode(x, y);
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Node np = info.getNode(x, y);
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// skip if it's already in the open or closed list or if its
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// actual cost is less than the just-calculated cost
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@@ -157,9 +161,9 @@ public class AStarPathUtil
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*
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* @return the list detailing the path.
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*/
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protected static List getNodePath (AStarNode n)
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protected static List getNodePath (Node n)
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{
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AStarNode cur = n;
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Node cur = n;
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ArrayList path = new ArrayList();
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while (cur != null) {
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@@ -187,176 +191,155 @@ public class AStarPathUtil
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return (int) (ADJACENT_COST * Math.sqrt(xsq * xsq + ysq * ysq));
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}
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/**
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* A holding class to contain the wealth of information referenced
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* while performing an A* search for a path through a tile array.
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*/
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protected static class Info
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{
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/** Knows whether or not tiles are traversable. */
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public TraversalPred tpred;
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/** The tile array dimensions. */
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public int tilewid, tilehei;
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/** The traverser moving along the path. */
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public Object trav;
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/** The set of open nodes being searched. */
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public SortedSet open;
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/** The set of closed nodes being searched. */
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public ArrayList closed;
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/** The destination coordinates in the tile array. */
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public int destx, desty;
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/** The maximum cost of any path that we'll consider. */
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public int maxcost;
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public Info (TraversalPred tpred, Object trav,
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int longest, int destx, int desty)
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{
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// save off references
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this.tpred = tpred;
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this.trav = trav;
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this.destx = destx;
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this.desty = desty;
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// compute our maximum path cost
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this.maxcost = longest * ADJACENT_COST;
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// construct the open and closed lists
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open = new TreeSet();
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closed = new ArrayList();
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}
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/**
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* Returns whether moving from the given source to destination
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* coordinates is a valid move.
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*/
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protected boolean isStepValid (int sx, int sy, int dx, int dy)
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{
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// not traversable if the destination itself fails test
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if (!isTraversable(dx, dy)) {
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return false;
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}
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// if the step is diagonal, make sure the corners don't impede
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// our progress
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if ((Math.abs(dx - sx) == 1) && (Math.abs(dy - sy) == 1)) {
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return isTraversable(dx, sy) && isTraversable(sx, dy);
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}
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// non-diagonals are always traversable
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return true;
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}
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/**
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* Returns whether the given coordinate is valid and traversable.
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*/
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protected boolean isTraversable (int x, int y)
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{
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return tpred.canTraverse(trav, x, y);
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}
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/**
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* Get or create the node for the specified point.
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*/
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public Node getNode (int x, int y)
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{
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// note: this _could_ break for unusual values of x and y.
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// perhaps use a IntTuple as a key? Bleah.
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int key = (x << 16) | (y & 0xffff);
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Node node = (Node) _nodes.get(key);
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if (node == null) {
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node = new Node(x, y);
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_nodes.put(key, node);
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}
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return node;
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}
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/** The nodes being considered in the path. */
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protected HashIntMap _nodes = new HashIntMap();
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}
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/**
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* A class that represents a single traversable node in the tile array
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* along with its current A*-specific search information.
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*/
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protected static class Node implements Comparable
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{
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/** The node coordinates. */
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public int x, y;
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/** The actual cheapest cost of arriving here from the start. */
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public int g;
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/** The heuristic estimate of the cost to the goal from here. */
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public int h;
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/** The score assigned to this node. */
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public int f;
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/** The node from which we reached this node. */
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public Node parent;
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/** The node's monotonically-increasing unique identifier. */
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public int id;
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public Node (int x, int y)
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{
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this.x = x;
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this.y = y;
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id = _nextid++;
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}
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public int compareTo (Object o)
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{
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int bf = ((Node)o).f;
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// since the set contract is fulfilled using the equality results
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// returned here, and we'd like to allow multiple nodes with
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// equivalent scores in our set, we explicitly define object
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// equivalence as the result of object.equals(), else we use the
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// unique node id since it will return a consistent ordering for
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// the objects.
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if (f == bf) {
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return (this == o) ? 0 : (id - ((Node)o).id);
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}
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return f - bf;
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}
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/** The next unique node id. */
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protected static int _nextid = 0;
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}
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/** The standard cost to move between nodes. */
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public static final int ADJACENT_COST = 10;
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/** The cost to move diagonally. */
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public static final int DIAGONAL_COST = (int) Math.sqrt(
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(ADJACENT_COST * ADJACENT_COST) * 2);
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/** A big old additional cost incurred for offscreen movement. */
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public static final int OFFSCREEN_COST = 1000;
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}
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/**
|
||||
* A holding class to contain the wealth of information referenced
|
||||
* while performing an A* search for a path through a tile array.
|
||||
*/
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||||
class AStarInfo
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||||
{
|
||||
/** The scene whose base tile layer is being traversed. */
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||||
public DisplayMisoScene scene;
|
||||
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||||
/** The tile array dimensions. */
|
||||
public int tilewid, tilehei;
|
||||
|
||||
/** The traverser moving along the path. */
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||||
public Object trav;
|
||||
|
||||
/** The set of open nodes being searched. */
|
||||
public SortedSet open;
|
||||
|
||||
/** The set of closed nodes being searched. */
|
||||
public ArrayList closed;
|
||||
|
||||
/** The destination coordinates in the tile array. */
|
||||
public int destx, desty;
|
||||
|
||||
/** The maximum cost of any path that we'll consider. */
|
||||
public int maxcost;
|
||||
|
||||
public AStarInfo (
|
||||
DisplayMisoScene scene, int tilewid, int tilehei, Object trav,
|
||||
int destx, int desty)
|
||||
{
|
||||
// save off references
|
||||
this.scene = scene;
|
||||
this.tilewid = tilewid;
|
||||
this.tilehei = tilehei;
|
||||
this.trav = trav;
|
||||
this.destx = destx;
|
||||
this.desty = desty;
|
||||
|
||||
// compute the maximum cost as the maximum onscreen path plus
|
||||
// the maximum offscreen cost
|
||||
this.maxcost = ((tilewid + tilehei) * AStarPathUtil.ADJACENT_COST) +
|
||||
MAX_OFFSCREEN * AStarPathUtil.OFFSCREEN_COST;
|
||||
|
||||
// construct the open and closed lists
|
||||
open = new TreeSet();
|
||||
closed = new ArrayList();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the given coordinate is valid based on the
|
||||
* dimensions of the map being traversed.
|
||||
*/
|
||||
protected boolean isCoordinateValid (int x, int y)
|
||||
{
|
||||
return (x >= 0 && y >= 0 && x < tilewid && y < tilehei &&
|
||||
(scene.getBaseTile(x, y) != null));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether moving from the given source to destination
|
||||
* coordinates is a valid move.
|
||||
*/
|
||||
protected boolean isStepValid (int sx, int sy, int dx, int dy)
|
||||
{
|
||||
// not traversable if the destination itself fails test
|
||||
if (!isTraversable(dx, dy)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// if the step is diagonal, make sure the corners don't impede
|
||||
// our progress
|
||||
if ((Math.abs(dx - sx) == 1) && (Math.abs(dy - sy) == 1)) {
|
||||
return isTraversable(dx, sy) && isTraversable(sx, dy);
|
||||
}
|
||||
|
||||
// non-diagonals are always traversable
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the given coordinate is valid and traversable.
|
||||
*/
|
||||
protected boolean isTraversable (int x, int y)
|
||||
{
|
||||
return scene.canTraverse(trav, x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get or create the node for the specified point.
|
||||
*/
|
||||
public AStarNode getNode (int x, int y)
|
||||
{
|
||||
// note: this _could_ break for unusual values of x and y.
|
||||
// perhaps use a IntTuple as a key? Bleah.
|
||||
int key = (x << 16) | (y & 0xffff);
|
||||
AStarNode node = (AStarNode) _nodes.get(key);
|
||||
if (node == null) {
|
||||
node = new AStarNode(x, y);
|
||||
_nodes.put(key, node);
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
/** The nodes being considered in the path. */
|
||||
protected HashIntMap _nodes = new HashIntMap();
|
||||
|
||||
/** The maximum number of offscreen points we'll consider. */
|
||||
protected static final int MAX_OFFSCREEN = 6;
|
||||
}
|
||||
|
||||
/**
|
||||
* A class that represents a single traversable node in the tile array
|
||||
* along with its current A*-specific search information.
|
||||
*/
|
||||
class AStarNode implements Comparable
|
||||
{
|
||||
/** The node coordinates. */
|
||||
public int x, y;
|
||||
|
||||
/** The actual cheapest cost of arriving here from the start. */
|
||||
public int g;
|
||||
|
||||
/** The heuristic estimate of the cost to the goal from here. */
|
||||
public int h;
|
||||
|
||||
/** The score assigned to this node. */
|
||||
public int f;
|
||||
|
||||
/** The node from which we reached this node. */
|
||||
public AStarNode parent;
|
||||
|
||||
/** The node's monotonically-increasing unique identifier. */
|
||||
public int id;
|
||||
|
||||
public AStarNode (int x, int y)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
id = _nextid++;
|
||||
}
|
||||
|
||||
public int compareTo (Object o)
|
||||
{
|
||||
int bf = ((AStarNode)o).f;
|
||||
|
||||
// since the set contract is fulfilled using the equality results
|
||||
// returned here, and we'd like to allow multiple nodes with
|
||||
// equivalent scores in our set, we explicitly define object
|
||||
// equivalence as the result of object.equals(), else we use the
|
||||
// unique node id since it will return a consistent ordering for
|
||||
// the objects.
|
||||
if (f == bf) {
|
||||
return (this == o) ? 0 : (id - ((AStarNode)o).id);
|
||||
}
|
||||
|
||||
return f - bf;
|
||||
}
|
||||
|
||||
/** The next unique node id. */
|
||||
protected static int _nextid = 0;
|
||||
public static final int DIAGONAL_COST = (int)Math.sqrt(
|
||||
(ADJACENT_COST * ADJACENT_COST) * 2);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user