Make blockwid and blockhei shorts and make them not be multiples of ten so

that we tease out any bugs that may have been hidden by uniform tiling.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2435 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2003-04-19 23:06:20 +00:00
parent 3c94cd67f6
commit ac9fc9a35d
@@ -1,5 +1,5 @@
//
// $Id: MisoSceneMetrics.java,v 1.2 2003/04/19 22:40:34 mdb Exp $
// $Id: MisoSceneMetrics.java,v 1.3 2003/04/19 23:06:20 mdb Exp $
package com.threerings.miso.util;
@@ -24,7 +24,7 @@ public class MisoSceneMetrics
public int finegran;
/** Dimensions of our scene blocks in tile count. */
public int blockwid = 10, blockhei = 10;
public short blockwid = 9, blockhei = 9;
/** The length of a tile edge in pixels. */
public float tilelen;