Make blockwid and blockhei shorts and make them not be multiples of ten so
that we tease out any bugs that may have been hidden by uniform tiling. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2435 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: MisoSceneMetrics.java,v 1.2 2003/04/19 22:40:34 mdb Exp $
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// $Id: MisoSceneMetrics.java,v 1.3 2003/04/19 23:06:20 mdb Exp $
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package com.threerings.miso.util;
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@@ -24,7 +24,7 @@ public class MisoSceneMetrics
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public int finegran;
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/** Dimensions of our scene blocks in tile count. */
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public int blockwid = 10, blockhei = 10;
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public short blockwid = 9, blockhei = 9;
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/** The length of a tile edge in pixels. */
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public float tilelen;
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