Make it possible for external entities to check whether or not the robot
tester is activated. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3180 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: PuzzlePanel.java,v 1.6 2004/10/28 18:37:49 mdb Exp $
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// $Id: PuzzlePanel.java,v 1.7 2004/10/28 18:53:26 mdb Exp $
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//
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//
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// Narya library - tools for developing networked games
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -182,7 +182,7 @@ public abstract class PuzzlePanel extends JPanel
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{
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{
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// make the first player a robot player
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// make the first player a robot player
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if (_robotTest.getValue() && _controller.getPlayerIndex() == 0) {
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if (isRobotTesting() && _controller.getPlayerIndex() == 0) {
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setRobotPlayer(true);
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setRobotPlayer(true);
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}
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}
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}
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}
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@@ -193,7 +193,7 @@ public abstract class PuzzlePanel extends JPanel
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public void clearAction ()
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public void clearAction ()
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{
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{
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// deactivate the robot player
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// deactivate the robot player
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if (_robotTest.getValue() && _controller.getPlayerIndex() == 0) {
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if (isRobotTesting() && _controller.getPlayerIndex() == 0) {
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setRobotPlayer(false);
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setRobotPlayer(false);
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}
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}
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}
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}
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@@ -247,6 +247,12 @@ public abstract class PuzzlePanel extends JPanel
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return _controller;
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return _controller;
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}
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}
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/** Returns true if the robot tester is activated. */
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public static boolean isRobotTesting ()
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{
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return _robotTest.getValue();
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}
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/** Our puzzle context. */
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/** Our puzzle context. */
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protected PuzzleContext _ctx;
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protected PuzzleContext _ctx;
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