Added ability to perform simple file queueing.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4112 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -28,27 +28,40 @@ import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.util.ArrayList;
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import org.lwjgl.openal.AL10;
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import com.jmex.sound.openAL.objects.util.OggInputStream;
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/**
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* An audio stream read from an Ogg Vorbis file.
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* An audio stream read from one or more Ogg Vorbis files.
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*/
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public class OggFileStream extends Stream
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{
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/**
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* Creates a new Ogg stream for the specified Ogg file.
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* Creates a new Ogg stream for the specified file.
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*
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* @param loop whether or not to play the file in a continuous loop
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* if there's nothing on the queue
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*/
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public OggFileStream (SoundManager soundmgr, File file, boolean loop)
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throws IOException
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{
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super(soundmgr);
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_file = file;
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_istream = new OggInputStream(new FileInputStream(_file));
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_loop = loop;
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_file = new OggFile(file, loop);
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_istream = new OggInputStream(new FileInputStream(file));
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}
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/**
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* Adds a file to the queue of files to play.
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*
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* @param loop if true, play this file in a loop if there's nothing else
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* on the queue
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*/
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public void queueFile (File file, boolean loop)
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{
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_queue.add(new OggFile(file, loop));
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}
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// documentation inherited
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@@ -69,21 +82,40 @@ public class OggFileStream extends Stream
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throws IOException
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{
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int read = _istream.read(buf, buf.position(), buf.remaining());
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while (buf.hasRemaining() && _loop) {
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_istream = new OggInputStream(new FileInputStream(_file));
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while (buf.hasRemaining() && (!_queue.isEmpty() || _file.loop)) {
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if (!_queue.isEmpty()) {
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_file = _queue.remove(0);
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}
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_istream = new OggInputStream(new FileInputStream(_file.file));
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read = Math.max(0, read);
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read += _istream.read(buf, buf.position(), buf.remaining());
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}
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return read;
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}
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/** The Ogg file from which to read. */
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protected File _file;
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/** The file currently being played. */
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protected OggFile _file;
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/** The underlying Ogg input stream. */
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/** The underlying Ogg input stream for the current file. */
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protected OggInputStream _istream;
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/** Whether or not to loop back to the beginning of the file when we've
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* reached the end. */
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protected boolean _loop;
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/** The queue of files to play after the current one. */
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protected ArrayList<OggFile> _queue = new ArrayList<OggFile>();
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/** A file queued for play. */
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protected class OggFile
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{
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/** The file to play. */
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public File file;
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/** Whether or not to play the file in a loop when there's nothing
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* in the queue. */
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public boolean loop;
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public OggFile (File file, boolean loop)
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{
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this.file = file;
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this.loop = loop;
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}
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}
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}
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