added inValidLocation() to check if an player is in a non-portal location
within the room. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1496 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: SpotSceneManager.java,v 1.8 2002/06/14 23:03:44 ray Exp $
|
||||
// $Id: SpotSceneManager.java,v 1.9 2002/06/19 23:22:51 ray Exp $
|
||||
|
||||
package com.threerings.whirled.spot.server;
|
||||
|
||||
@@ -216,6 +216,21 @@ public class SpotSceneManager extends SceneManager
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return true if the specified user is in the scene and
|
||||
* in a valid location (not on a portal).
|
||||
*/
|
||||
protected boolean inValidLocation (BodyObject body)
|
||||
{
|
||||
int bodyOid = body.getOid();
|
||||
for (int ii=0; ii < _locationOccs.length; ii++) {
|
||||
if (_locationOccs[ii] == bodyOid) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* When an occupant leaves the room, we want to clear out any location
|
||||
* they may have occupied.
|
||||
|
||||
Reference in New Issue
Block a user