added inValidLocation() to check if an player is in a non-portal location

within the room.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1496 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2002-06-19 23:22:51 +00:00
parent 5bfbc9f17a
commit a3196fbad3
@@ -1,5 +1,5 @@
//
// $Id: SpotSceneManager.java,v 1.8 2002/06/14 23:03:44 ray Exp $
// $Id: SpotSceneManager.java,v 1.9 2002/06/19 23:22:51 ray Exp $
package com.threerings.whirled.spot.server;
@@ -216,6 +216,21 @@ public class SpotSceneManager extends SceneManager
}
}
/**
* @return true if the specified user is in the scene and
* in a valid location (not on a portal).
*/
protected boolean inValidLocation (BodyObject body)
{
int bodyOid = body.getOid();
for (int ii=0; ii < _locationOccs.length; ii++) {
if (_locationOccs[ii] == bodyOid) {
return true;
}
}
return false;
}
/**
* When an occupant leaves the room, we want to clear out any location
* they may have occupied.