Tone down the max path length, when searching for a path in unresolved
space, it ends up considering up to 10,000 nodes with a max path length of 50 which causes the client to hang for like 5 seconds. Not so good. With a max path length of 20, that comes down to about 1,300 nodes which ends up being non-linearly faster. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2825 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: MisoScenePanel.java,v 1.50 2003/09/08 18:42:38 mdb Exp $
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// $Id: MisoScenePanel.java,v 1.51 2003/10/15 23:20:40 mdb Exp $
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package com.threerings.miso.client;
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@@ -250,7 +250,7 @@ public class MisoScenePanel extends VirtualMediaPanel
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Point dest = MisoUtil.screenToTile(_metrics, x, y, new Point());
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// TODO: compute this value from the screen size or something
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int longestPath = 50;
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int longestPath = 20;
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// get a reasonable tile path through the scene
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long start = System.currentTimeMillis();
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