Back-end facilities for table matchmaking.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@508 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-10-19 22:02:36 +00:00
parent 3a4d8f7d77
commit 9b89a3f994
3 changed files with 289 additions and 7 deletions
@@ -1,19 +1,26 @@
//
// $Id: ParlorManager.java,v 1.11 2001/10/19 02:04:29 mdb Exp $
// $Id: ParlorManager.java,v 1.12 2001/10/19 22:02:36 mdb Exp $
package com.threerings.parlor.server;
import java.util.HashMap;
import com.samskivert.util.Config;
import com.samskivert.util.HashIntMap;
import com.samskivert.util.StringUtil;
import com.threerings.presents.server.InvocationManager;
import com.threerings.presents.server.ServiceFailedException;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.crowd.server.PlaceManager;
import com.threerings.crowd.server.PlaceRegistry;
import com.threerings.parlor.Log;
import com.threerings.parlor.client.ParlorCodes;
import com.threerings.parlor.data.Table;
import com.threerings.parlor.data.TableConfig;
import com.threerings.parlor.data.TableLobbyObject;
import com.threerings.parlor.game.GameConfig;
@@ -27,7 +34,7 @@ import com.threerings.parlor.game.GameManager;
* game.
*/
public class ParlorManager
implements ParlorCodes
implements ParlorCodes, PlaceRegistry.CreationObserver
{
/**
* Initializes the parlor manager. This should be called by the server
@@ -179,7 +186,7 @@ public class ParlorManager
// started up (which is done by the place registry once the
// game object creation has completed)
GameManager gmgr = (GameManager)
CrowdServer.plreg.createPlace(invite.config);
CrowdServer.plreg.createPlace(invite.config, null);
// provide the game manager with some initialization info
String[] players = new String[] {
@@ -216,7 +223,38 @@ public class ParlorManager
GameConfig config)
throws ServiceFailedException
{
return -1;
// fetch the place object in which we'll be creating a table
try {
TableLobbyObject tlobj = (TableLobbyObject)
CrowdServer.omgr.getObject(placeOid);
// make sure the game config implements TableConfig
if (!(config instanceof TableConfig)) {
Log.warning("Requested to matchmake a non-table game " +
"using the table services [creator=" + creator +
", ploid=" + placeOid +
", config=" + config + "].");
throw new ServiceFailedException(INTERNAL_ERROR);
}
// create a brand spanking new table
Table table = new Table(placeOid, config);
// and stick it into the table lobby object
tlobj.addToTables(table);
// also stick the table into our tables table
_tables.put(table.getTableId(), table);
// finally let the caller know what the new table id is
return table.getTableId();
} catch (ClassCastException cce) {
Log.warning("Requested to create table in non-table-lobby " +
"[creator=" + creator + ", ploid=" + placeOid +
", config=" + config + ", cce=" + cce + "].");
throw new ServiceFailedException(INTERNAL_ERROR);
}
}
/**
@@ -243,6 +281,104 @@ public class ParlorManager
public void joinTable (BodyObject joiner, int tableId, int position)
throws ServiceFailedException
{
// look the table up
Table table = (Table)_tables.get(tableId);
if (table == null) {
throw new ServiceFailedException(NO_SUCH_TABLE);
}
// make sure the lobby for this table is still around
TableLobbyObject tlobj = (TableLobbyObject)
CrowdServer.omgr.getObject(table.lobbyOid);
if (tlobj == null) {
Log.warning("User tried to join table whose lobby has " +
"disappeared [table=" + table +
", joiner=" + joiner + "].");
throw new ServiceFailedException(INTERNAL_ERROR);
}
// request that the user be added to the table at that position
String error = table.setOccupant(position, joiner.username);
// if that failed, report the error
if (error != null) {
throw new ServiceFailedException(error);
}
// determine whether or not it's time to start the game
if (table.readyToStart()) {
// create the game manager
GameManager gmgr =
createGameManager(table.config, table.getPlayers());
// and map this table to this game manager so that we can
// update the table with the game in progress once it's
// created
_pendingTables.put(gmgr, table);
}
// update the table in the lobby
tlobj.updateTables(table);
}
/**
* Called when we're ready to create a game (either an invitation has
* been accepted or a table is ready to start. If there is a problem
* creating the game manager, it will be reported in the logs.
*
* @return a reference to the newly created game manager or null if
* something choked during the creation or initialization process.
*/
protected GameManager createGameManager (
GameConfig config, String[] players)
{
GameManager gmgr = null;
try {
Log.info("Creating game manager [config=" + config + "].");
// create the game manager and begin it's initialization
// process. the game manager will take care of notifying the
// players that the game has been created once it has been
// started up (which is done by the place registry once the
// game object creation has completed)
gmgr = (GameManager)CrowdServer.plreg.createPlace(config, this);
// provide the game manager with some initialization info
gmgr.setPlayers(players);
} catch (Exception e) {
Log.warning("Unable to create game manager [config=" + config +
", players=" + StringUtil.toString(players) + "].");
Log.logStackTrace(e);
}
return gmgr;
}
/**
* Called by the place registry when the game object has been created
* and provided to the game manager. We use this to map game object
* oids back to table records when we create games from tables.
*/
public void placeCreated (PlaceObject plobj, PlaceManager pmgr)
{
// see if this place manager is associated with a table
Table table = (Table)_pendingTables.get(pmgr);
if (table != null) {
// update the table with the newly created game object
table.gameOid = plobj.getOid();
// and then update the lobby object that contains the table
TableLobbyObject tlobj = (TableLobbyObject)
CrowdServer.omgr.getObject(table.lobbyOid);
if (tlobj == null) {
Log.warning("Can't update in-play table as lobby's gone " +
"missing [table=" + table +
", gameOid=" + plobj.getOid() + "].");
return;
}
tlobj.updateTables(table);
}
}
/**
@@ -293,6 +429,13 @@ public class ParlorManager
/** The table of pending invitations. */
protected HashIntMap _invites = new HashIntMap();
/** The table of pending tables. */
protected HashIntMap _tables = new HashIntMap();
/** A table of tables that have games that have been created but not
* yet started. */
protected HashMap _pendingTables = new HashMap();
/** A counter used to generate unique identifiers for invitation
* records. */
protected static int _nextInviteId = 0;