Back-end facilities for table matchmaking.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@508 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: ParlorCodes.java,v 1.6 2001/10/19 02:04:29 mdb Exp $
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// $Id: ParlorCodes.java,v 1.7 2001/10/19 22:02:36 mdb Exp $
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package com.threerings.parlor.client;
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@@ -84,4 +84,18 @@ public interface ParlorCodes extends InvocationCodes
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* by the invocation services to a call to {@link
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* ParlorDirector#handleJoinFailed}. */
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public static final String JOIN_FAILED_RESPONSE = "JoinFailed";
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/** An error code returned when a user requests to join a table that
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* doesn't exist. */
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public static final String NO_SUCH_TABLE = "m.no_such_table";
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/** An error code returned when a user requests to join a table at a
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* position that is not valid. */
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public static final String INVALID_TABLE_POSITION =
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"m.invalid_table_position";
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/** An error code returned when a user requests to join a table in a
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* position that is already occupied. */
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public static final String TABLE_POSITION_OCCUPIED =
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"m.table_position_occupied";
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: Table.java,v 1.1 2001/10/19 02:04:29 mdb Exp $
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// $Id: Table.java,v 1.2 2001/10/19 22:02:36 mdb Exp $
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package com.threerings.parlor.data;
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@@ -12,17 +12,27 @@ import com.samskivert.util.StringUtil;
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import com.threerings.presents.dobj.DSet;
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import com.threerings.presents.dobj.io.ValueMarshaller;
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import com.threerings.parlor.client.ParlorCodes;
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import com.threerings.parlor.game.GameConfig;
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/**
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* This class represents a table that is being used to matchmake a game by
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* the Parlor services.
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*/
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public class Table implements DSet.Element
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public class Table
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implements DSet.Element, ParlorCodes
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{
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/** The unique identifier for this table. */
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public Integer tableId;
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/** The object id of the lobby object with which this table is
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* associated. */
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public int lobbyOid;
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/** The oid of the game that was created from this table or -1 if the
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* table is still in matchmaking mode. */
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public int gameOid;
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/** An array of the usernames of the occupants of this table (some
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* slots may not be filled. */
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public String[] occupants;
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@@ -31,6 +41,39 @@ public class Table implements DSet.Element
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* instance will also implement {@link TableConfig}. */
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public GameConfig config;
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/**
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* Creates a new table instance, and assigns it the next monotonically
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* increasing table id. The supplied config instance must implement
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* {@link TableConfig} or a {@link ClassCastException} will be thrown.
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*
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* @param lobbyOid the object id of the lobby in which this table is
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* to live.
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* @param config the configuration of the game being matchmade by this
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* table.
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*/
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public Table (int lobbyOid, GameConfig config)
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{
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// assign a unique table id
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tableId = new Integer(++_tableIdCounter);
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// keep track of our lobby oid
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this.lobbyOid = lobbyOid;
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// keep a casted reference around
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_tconfig = (TableConfig)config;
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this.config = config;
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// make room for the maximum number of players
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occupants = new String[_tconfig.getMaximumPlayers()];
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}
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/**
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* Constructs a blank table instance, suitable for unserialization.
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*/
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public Table ()
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{
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}
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/**
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* A convenience function for accessing the table id as an int.
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*/
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@@ -39,6 +82,75 @@ public class Table implements DSet.Element
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return tableId.intValue();
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}
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/**
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* Once a table is ready to play (see {@link #readyToPlay}), the
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* players array can be fetched using this method. It will return an
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* array containing the usernames of all of the players in the game,
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* sized properly and with each player in the appropriate position.
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*/
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public String[] getPlayers ()
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{
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// count up the players
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int pcount = 0;
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for (int i = 0; i < occupants.length; i++) {
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if (!StringUtil.blank(occupants[i])) {
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pcount++;
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}
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}
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// create and populate the players array
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String[] players = new String[pcount];
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pcount = 0;
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for (int i = 0; i < occupants.length; i++) {
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if (!StringUtil.blank(occupants[i])) {
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players[pcount++] = occupants[i];
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}
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}
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return players;
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}
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/**
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* Requests to seat the specified user at the specified position in
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* this table.
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*
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* @return null if the user was successfully seated, a string error
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* code explaining the failure if the user was not able to be seated
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* at that position.
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*/
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public String setOccupant (int position, String username)
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{
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// find out how many positions we have for occupation
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int maxpos = _tconfig.getDesiredPlayers();
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// if there is no desired number of players, use the max
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if (maxpos == -1) {
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maxpos = _tconfig.getMaximumPlayers();
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}
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// make sure the requested position is a valid one
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if (position >= maxpos) {
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return INVALID_TABLE_POSITION;
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}
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// make sure the requested position is not already occupied
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if (!StringUtil.blank(occupants[position])) {
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return TABLE_POSITION_OCCUPIED;
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}
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// otherwise all is well, stick 'em in
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occupants[position] = username;
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return null;
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}
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/**
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* Returns true if this table has occupants in all of the desired
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* positions and should be started.
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*/
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public boolean readyToStart ()
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{
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return false;
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}
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// documentation inherited
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public Object getKey ()
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{
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@@ -50,6 +162,8 @@ public class Table implements DSet.Element
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throws IOException
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{
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out.writeInt(getTableId());
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out.writeInt(lobbyOid);
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out.writeInt(gameOid);
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ValueMarshaller.writeTo(out, occupants);
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ValueMarshaller.writeTo(out, config);
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}
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@@ -59,8 +173,11 @@ public class Table implements DSet.Element
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throws IOException
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{
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tableId = new Integer(in.readInt());
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gameOid = in.readInt();
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lobbyOid = in.readInt();
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occupants = (String[])ValueMarshaller.readFrom(in);
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config = (GameConfig)ValueMarshaller.readFrom(in);
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_tconfig = (TableConfig)config;
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}
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/**
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@@ -69,7 +186,15 @@ public class Table implements DSet.Element
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public String toString ()
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{
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return "[tableId=" + tableId +
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", lobbyOid=" + lobbyOid +
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", gameOid=" + gameOid +
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", occupants=" + StringUtil.toString(occupants) +
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", config=" + config + "]";
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}
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/** A casted reference of our game config object. */
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protected TableConfig _tconfig;
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/** A counter for assigning table ids. */
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protected static int _tableIdCounter = 0;
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}
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@@ -1,19 +1,26 @@
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//
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// $Id: ParlorManager.java,v 1.11 2001/10/19 02:04:29 mdb Exp $
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// $Id: ParlorManager.java,v 1.12 2001/10/19 22:02:36 mdb Exp $
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package com.threerings.parlor.server;
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import java.util.HashMap;
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import com.samskivert.util.Config;
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import com.samskivert.util.HashIntMap;
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import com.samskivert.util.StringUtil;
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import com.threerings.presents.server.InvocationManager;
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import com.threerings.presents.server.ServiceFailedException;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.server.CrowdServer;
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import com.threerings.crowd.server.PlaceManager;
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import com.threerings.crowd.server.PlaceRegistry;
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import com.threerings.parlor.Log;
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import com.threerings.parlor.client.ParlorCodes;
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import com.threerings.parlor.data.Table;
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import com.threerings.parlor.data.TableConfig;
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import com.threerings.parlor.data.TableLobbyObject;
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import com.threerings.parlor.game.GameConfig;
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@@ -27,7 +34,7 @@ import com.threerings.parlor.game.GameManager;
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* game.
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*/
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public class ParlorManager
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implements ParlorCodes
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implements ParlorCodes, PlaceRegistry.CreationObserver
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{
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/**
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* Initializes the parlor manager. This should be called by the server
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@@ -179,7 +186,7 @@ public class ParlorManager
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// started up (which is done by the place registry once the
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// game object creation has completed)
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GameManager gmgr = (GameManager)
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CrowdServer.plreg.createPlace(invite.config);
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CrowdServer.plreg.createPlace(invite.config, null);
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// provide the game manager with some initialization info
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String[] players = new String[] {
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@@ -216,7 +223,38 @@ public class ParlorManager
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GameConfig config)
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throws ServiceFailedException
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{
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return -1;
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// fetch the place object in which we'll be creating a table
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try {
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TableLobbyObject tlobj = (TableLobbyObject)
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CrowdServer.omgr.getObject(placeOid);
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// make sure the game config implements TableConfig
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if (!(config instanceof TableConfig)) {
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Log.warning("Requested to matchmake a non-table game " +
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"using the table services [creator=" + creator +
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", ploid=" + placeOid +
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", config=" + config + "].");
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throw new ServiceFailedException(INTERNAL_ERROR);
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}
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// create a brand spanking new table
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Table table = new Table(placeOid, config);
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// and stick it into the table lobby object
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tlobj.addToTables(table);
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// also stick the table into our tables table
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_tables.put(table.getTableId(), table);
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// finally let the caller know what the new table id is
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return table.getTableId();
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} catch (ClassCastException cce) {
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Log.warning("Requested to create table in non-table-lobby " +
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"[creator=" + creator + ", ploid=" + placeOid +
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", config=" + config + ", cce=" + cce + "].");
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throw new ServiceFailedException(INTERNAL_ERROR);
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}
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}
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/**
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@@ -243,6 +281,104 @@ public class ParlorManager
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public void joinTable (BodyObject joiner, int tableId, int position)
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throws ServiceFailedException
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{
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// look the table up
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Table table = (Table)_tables.get(tableId);
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if (table == null) {
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throw new ServiceFailedException(NO_SUCH_TABLE);
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}
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// make sure the lobby for this table is still around
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TableLobbyObject tlobj = (TableLobbyObject)
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CrowdServer.omgr.getObject(table.lobbyOid);
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if (tlobj == null) {
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Log.warning("User tried to join table whose lobby has " +
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"disappeared [table=" + table +
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", joiner=" + joiner + "].");
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throw new ServiceFailedException(INTERNAL_ERROR);
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}
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// request that the user be added to the table at that position
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String error = table.setOccupant(position, joiner.username);
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// if that failed, report the error
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if (error != null) {
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throw new ServiceFailedException(error);
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}
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// determine whether or not it's time to start the game
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if (table.readyToStart()) {
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// create the game manager
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GameManager gmgr =
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createGameManager(table.config, table.getPlayers());
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// and map this table to this game manager so that we can
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// update the table with the game in progress once it's
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// created
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_pendingTables.put(gmgr, table);
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}
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// update the table in the lobby
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tlobj.updateTables(table);
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}
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/**
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* Called when we're ready to create a game (either an invitation has
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* been accepted or a table is ready to start. If there is a problem
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* creating the game manager, it will be reported in the logs.
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*
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* @return a reference to the newly created game manager or null if
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* something choked during the creation or initialization process.
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*/
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protected GameManager createGameManager (
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GameConfig config, String[] players)
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{
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GameManager gmgr = null;
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try {
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Log.info("Creating game manager [config=" + config + "].");
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// create the game manager and begin it's initialization
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// process. the game manager will take care of notifying the
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// players that the game has been created once it has been
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// started up (which is done by the place registry once the
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// game object creation has completed)
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gmgr = (GameManager)CrowdServer.plreg.createPlace(config, this);
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// provide the game manager with some initialization info
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gmgr.setPlayers(players);
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} catch (Exception e) {
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Log.warning("Unable to create game manager [config=" + config +
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", players=" + StringUtil.toString(players) + "].");
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Log.logStackTrace(e);
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}
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return gmgr;
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}
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/**
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* Called by the place registry when the game object has been created
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* and provided to the game manager. We use this to map game object
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* oids back to table records when we create games from tables.
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*/
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public void placeCreated (PlaceObject plobj, PlaceManager pmgr)
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{
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// see if this place manager is associated with a table
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Table table = (Table)_pendingTables.get(pmgr);
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if (table != null) {
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// update the table with the newly created game object
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table.gameOid = plobj.getOid();
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// and then update the lobby object that contains the table
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TableLobbyObject tlobj = (TableLobbyObject)
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CrowdServer.omgr.getObject(table.lobbyOid);
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if (tlobj == null) {
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Log.warning("Can't update in-play table as lobby's gone " +
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"missing [table=" + table +
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", gameOid=" + plobj.getOid() + "].");
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return;
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}
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tlobj.updateTables(table);
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}
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}
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/**
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@@ -293,6 +429,13 @@ public class ParlorManager
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/** The table of pending invitations. */
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protected HashIntMap _invites = new HashIntMap();
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/** The table of pending tables. */
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protected HashIntMap _tables = new HashIntMap();
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/** A table of tables that have games that have been created but not
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* yet started. */
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protected HashMap _pendingTables = new HashMap();
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/** A counter used to generate unique identifiers for invitation
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* records. */
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protected static int _nextInviteId = 0;
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Reference in New Issue
Block a user