Bit the bullet and implemented invocation service groups so that our various

MetaSOY clients (Swiftly, World, and soon Admin Dashboard) don't have to know
about a bunch of unrelated crap. Fricking complexity++, grumble.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4551 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2007-02-11 00:42:35 +00:00
parent d1ff63d62d
commit 9afcc526a0
6 changed files with 514 additions and 609 deletions
@@ -28,12 +28,14 @@ import java.util.Iterator;
import java.util.TimeZone;
import com.samskivert.util.HashIntMap;
import com.samskivert.util.Throttle;
import com.samskivert.util.ResultListener;
import com.samskivert.util.Throttle;
import com.threerings.util.Name;
import com.threerings.util.StreamableArrayList;
import com.threerings.presents.Log;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.dobj.DEvent;
import com.threerings.presents.dobj.DObject;
@@ -63,18 +65,15 @@ import com.threerings.presents.server.net.Connection;
import com.threerings.presents.server.net.MessageHandler;
/**
* A client object represents a client session in the server. It is
* associated with a connection instance (while the client is connected)
* and acts as the intermediary for the remote client in terms of passing
* along events forwarded by the client, ensuring that subscriptions are
* maintained on behalf of the client and that events are forwarded to the
* client.
* Represents a client session in the server. It is associated with a connection instance (while
* the client is connected) and acts as the intermediary for the remote client in terms of passing
* along events forwarded by the client, ensuring that subscriptions are maintained on behalf of
* the client and that events are forwarded to the client.
*
* <p><em>A note on synchronization:</em> the client object is structured
* so that its <code>Subscriber</code> implementation (which is called
* from the dobjmgr thread) can proceed without synchronization. This does
* not overlap with its other client duties which are called from the
* conmgr thread and therefore also need not be synchronized.
* <p><em>A note on synchronization:</em> the client object is structured so that its
* <code>Subscriber</code> implementation (which is called from the dobjmgr thread) can proceed
* without synchronization. This does not overlap with its other client duties which are called
* from the conmgr thread and therefore also need not be synchronized.
*/
public class PresentsClient
implements ProxySubscriber, MessageHandler, ClientResolutionListener
@@ -82,23 +81,19 @@ public class PresentsClient
/** Used by {@link #setUsername} to report success or failure. */
public static interface UserChangeListener
{
/** Called when the new client object has been resolved and the
* new client object reported to the client, but the old one has
* not yet been destroyed. Any events delivered on this callback
* to the old client object will be delivered.
/** Called when the new client object has been resolved and the new client object reported
* to the client, but the old one has not yet been destroyed. Any events delivered on this
* callback to the old client object will be delivered.
*
* @param rl when this method is finished with its business and
* the old client object can be destroyed, the result listener
* should be called.
* */
* @param rl when this method is finished with its business and the old client object can
* be destroyed, the result listener should be called. */
public void changeReported (ClientObject newObji, ResultListener rl);
/** Called when the user change is completed, the old client
* object is destroyed and all updates are committed. */
/** Called when the user change is completed, the old client object is destroyed and all
* updates are committed. */
public void changeCompleted (ClientObject newObj);
/** Called if some failure occurs during the user change
* process. */
/** Called if some failure occurs during the user change process. */
public void changeFailed (Exception cause);
}
@@ -119,8 +114,8 @@ public class PresentsClient
}
/**
* Returns true if this client has been disconnected for sufficiently
* long that its session should be forcibly ended.
* Returns true if this client has been disconnected for sufficiently long that its session
* should be forcibly ended.
*/
public boolean checkExpired (long now)
{
@@ -128,8 +123,7 @@ public class PresentsClient
}
/**
* Returns the time at which this client started their network
* session.
* Returns the time at which this client started their network session.
*/
public long getSessionStamp ()
{
@@ -137,8 +131,7 @@ public class PresentsClient
}
/**
* Returns the time at which this client most recently connected or
* disconnected.
* Returns the time at which this client most recently connected or disconnected.
*/
public long getNetworkStamp ()
{
@@ -154,8 +147,7 @@ public class PresentsClient
}
/**
* Returns the address of the connected client or null if this client
* is not connected.
* Returns the address of the connected client or null if this client is not connected.
*/
public InetAddress getInetAddress ()
{
@@ -164,8 +156,8 @@ public class PresentsClient
}
/**
* Configures this client with a custom class loader that will be used
* when unserializing classes from the network.
* Configures this client with a custom class loader that will be used when unserializing
* classes from the network.
*/
public void setClassLoader (ClassLoader loader)
{
@@ -177,38 +169,32 @@ public class PresentsClient
}
/**
* <em>Danger:</em> this method is not for general consumption. This
* changes the username of the client, but should only be done very
* early in a user's session, when you know that no one has mapped the
* user based on their username or has in any other way made use of
* their username in a way that will break. However, it should not be
* done <em>too</em> early in the session. The client must be fully
* resolved.
* <em>Danger:</em> this method is not for general consumption. This changes the username of
* the client, but should only be done very early in a user's session, when you know that no
* one has mapped the user based on their username or has in any other way made use of their
* username in a way that will break. However, it should not be done <em>too</em> early in the
* session. The client must be fully resolved.
*
* <p> It exists to support systems wherein a user logs in with an
* account username and then chooses a "screen name" by which they
* will play (often from a small set of available "characters"
* available per account). This will take care of remapping the
* username to client object mappings that were made by the Presents
* services when the user logs on, but anything else that has had its
* grubby mits on the username will be left to its own devices, hence
* the care that must be exercised when using this method.
* <p> It exists to support systems wherein a user logs in with an account username and then
* chooses a "screen name" by which they will play (often from a small set of available
* "characters" available per account). This will take care of remapping the username to client
* object mappings that were made by the Presents services when the user logs on, but anything
* else that has had its grubby mits on the username will be left to its own devices, hence the
* care that must be exercised when using this method.
*
* @param ucl an entity that will (optionally) be notified when the
* username conversion process is complete.
* @param ucl an entity that will (optionally) be notified when the username conversion process
* is complete.
*/
public void setUsername (Name username, final UserChangeListener ucl)
{
ClientResolutionListener clr = new ClientResolutionListener() {
public void clientResolved (final Name username,
final ClientObject clobj)
public void clientResolved (final Name username, final ClientObject clobj)
{
// if they old client object is gone by now, they ended
// their session while we were switching, so freak out
// if they old client object is gone by now, they ended their session while we were
// switching, so freak out
if (_clobj == null) {
Log.warning("Client disappeared before we could " +
"complete the switch to a new client " +
"object [ousername=" + _username +
Log.warning("Client disappeared before we could complete the switch to a " +
"new client object [ousername=" + _username +
", nusername=" + username + "].");
_cmgr.releaseClientObject(username);
Exception error = new Exception("Early withdrawal");
@@ -216,10 +202,8 @@ public class PresentsClient
return;
}
// let the client know that the rug has been yanked out
// from under their ass
Object[] args = new Object[] {
Integer.valueOf(clobj.getOid()) };
// let the client know that the rug has been yanked out from under their ass
Object[] args = new Object[] { Integer.valueOf(clobj.getOid()) };
_clobj.postMessage(ClientObject.CLOBJ_CHANGED, args);
// call down to any derived classes
@@ -231,7 +215,6 @@ public class PresentsClient
public void requestCompleted (Object result) {
finishResolved(username, clobj);
}
public void requestFailed (Exception cause) {
finishResolved(username, clobj);
}
@@ -263,9 +246,8 @@ public class PresentsClient
}
public void resolutionFailed (Name username, Exception reason) {
Log.warning("Unable to resolve new client object " +
"[oldname=" + _username + ", newname=" + username +
", reason=" + reason + "].");
Log.warning("Unable to resolve new client object [oldname=" + _username +
", newname=" + username + ", reason=" + reason + "].");
Log.logStackTrace(reason);
// let our listener know we're hosed
@@ -288,25 +270,21 @@ public class PresentsClient
}
/**
* Forcibly terminates a client's session. This must be called from
* the dobjmgr thread.
* Forcibly terminates a client's session. This must be called from the dobjmgr thread.
*/
public void endSession ()
{
// queue up a request for our connection to be closed (if we have
// a connection, that is)
// queue up a request for our connection to be closed (if we have a connection, that is)
Connection conn = getConnection();
if (conn != null) {
// go ahead and clear out our connection now to prevent
// funniness
// go ahead and clear out our connection now to prevent funniness
setConnection(null);
// have the connection manager close our connection when it is
// next convenient
// have the connection manager close our connection when it is next convenient
PresentsServer.conmgr.closeConnection(conn);
}
// if we don't have a client object, we failed to resolve in the
// first place, in which case we have to cope as best we can
// if we don't have a client object, we failed to resolve in the first place, in which case
// we have to cope as best we can
if (_clobj != null) {
// and clean up after ourselves
try {
@@ -328,17 +306,15 @@ public class PresentsClient
}
/**
* This is called when the server is shut down in the middle of a
* client session. In this circumstance, {@link #endSession} will
* <em>not</em> be called and so any persistent data that might
* normally be flushed at the end of a client's session should likely
* be flushed here.
* This is called when the server is shut down in the middle of a client session. In this
* circumstance, {@link #endSession} will <em>not</em> be called and so any persistent data
* that might normally be flushed at the end of a client's session should likely be flushed
* here.
*/
public void shutdown ()
{
// if the client is connected, we need to fake the computation of
// their final connect time because we won't be closing their
// socket normally
// if the client is connected, we need to fake the computation of their final connect time
// because we won't be closing their socket normally
if (getConnection() != null) {
long now = System.currentTimeMillis();
_connectTime += ((now - _networkStamp) / 1000);
@@ -346,10 +322,9 @@ public class PresentsClient
}
/**
* Makes a note that this client is subscribed to this object so that
* we can clean up after ourselves if and when the client goes
* away. This is called by the client internals and needn't be called
* by code outside the client.
* Makes a note that this client is subscribed to this object so that we can clean up after
* ourselves if and when the client goes away. This is called by the client internals and
* needn't be called by code outside the client.
*/
public synchronized void mapSubscrip (DObject object)
{
@@ -357,10 +332,9 @@ public class PresentsClient
}
/**
* Makes a note that this client is no longer subscribed to this
* object. The subscription map is used to clean up after the client
* when it goes away. This is called by the client internals and
* needn't be called by code outside the client.
* Makes a note that this client is no longer subscribed to this object. The subscription map
* is used to clean up after the client when it goes away. This is called by the client
* internals and needn't be called by code outside the client.
*/
public synchronized void unmapSubscrip (int oid)
{
@@ -368,8 +342,7 @@ public class PresentsClient
if (object != null) {
object.removeSubscriber(this);
} else {
Log.warning("Requested to unmap non-existent subscription " +
"[oid=" + oid + "].");
Log.warning("Requested to unmap non-existent subscription [oid=" + oid + "].");
}
}
@@ -403,24 +376,23 @@ public class PresentsClient
{
_messagesIn++; // count 'em up!
// if the client has been getting crazy with the cheeze whiz,
// stick a fork in them; the first time through we end our
// session, subsequently _throttle is null and we just drop any
// messages that come in until we've fully shutdown
// if the client has been getting crazy with the cheeze whiz, stick a fork in them; the
// first time through we end our session, subsequently _throttle is null and we just drop
// any messages that come in until we've fully shutdown
if (_throttle == null) {
// Log.info("Dropping message from force-quit client " +
// "[conn=" + _conn +
// Log.info("Dropping message from force-quit client [conn=" + _conn +
// ", msg=" + message + "].");
return;
} else if (_throttle.throttleOp(message.received)) {
Log.warning("Client sent more than 100 messages in 10 seconds, " +
"forcing disconnect " + this + ".");
Log.warning("Client sent more than 100 messages in 10 seconds, forcing " +
"disconnect " + this + ".");
safeEndSession();
_throttle = null;
}
// we dispatch to a message dispatcher that is specialized for the
// particular class of message that we received
// we dispatch to a message dispatcher that is specialized for the particular class of
// message that we received
MessageDispatcher disp = _disps.get(message.getClass());
if (disp == null) {
Log.warning("No dispatcher for message [msg=" + message + "].");
@@ -453,8 +425,7 @@ public class PresentsClient
public void eventReceived (DEvent event)
{
if (event instanceof PresentsDObjectMgr.AccessObjectEvent) {
Log.warning("Ignoring event that shouldn't be forwarded " +
event + ".");
Log.warning("Ignoring event that shouldn't be forwarded " + event + ".");
Thread.dumpStack();
} else {
postMessage(new EventNotification(event));
@@ -462,10 +433,9 @@ public class PresentsClient
}
/**
* Called when {@link #setUsername} has been called and the new client
* object is about to be applied to this client. The old client object
* will not yet have been destroyed, so any final events can be sent
* along prior to the new object being put into effect.
* Called when {@link #setUsername} has been called and the new client object is about to be
* applied to this client. The old client object will not yet have been destroyed, so any final
* events can be sent along prior to the new object being put into effect.
*/
protected void clientObjectWillChange (
ClientObject oldClobj, ClientObject newClobj)
@@ -473,16 +443,16 @@ public class PresentsClient
}
/**
* Called after the new client object has been committed to this
* client due to a call to {@link #setUsername}.
* Called after the new client object has been committed to this client due to a call to {@link
* #setUsername}.
*/
protected void clientObjectDidChange (ClientObject newClobj)
{
}
/**
* Initializes this client instance with the specified username, connection
* instance and client object and begins a client session.
* Initializes this client instance with the specified username, connection instance and client
* object and begins a client session.
*/
protected void startSession (
ClientManager cmgr, AuthRequest req, Connection conn, Object authdata)
@@ -503,12 +473,10 @@ public class PresentsClient
}
/**
* This is factored out to allow derived classes to use a different
* starting username than the one supplied in the user's credentials.
* Generally one only wants to munge the starting username if the user
* will subsequently choose a "screen name" and it is desirable to
* avoid collision between the authentication user namespace and the
* screen namespace.
* This is factored out to allow derived classes to use a different starting username than the
* one supplied in the user's credentials. Generally one only wants to munge the starting
* username if the user will subsequently choose a "screen name" and it is desirable to avoid
* collision between the authentication user namespace and the screen namespace.
*/
protected void assignStartingUsername ()
{
@@ -516,80 +484,67 @@ public class PresentsClient
}
/**
* Called by the client manager when a new connection arrives that
* authenticates as this already established client. This must only be
* called from the congmr thread.
* Called by the client manager when a new connection arrives that authenticates as this
* already established client. This must only be called from the congmr thread.
*/
protected void resumeSession (Connection conn)
{
// check to see if we've already got a connection object, in which
// case it's probably stale
// check to see if we've already got a connection object, in which case it's probably stale
Connection oldconn = getConnection();
if (oldconn != null && !oldconn.isClosed()) {
Log.info("Closing stale connection [old=" + oldconn +
", new=" + conn + "].");
// close the old connection (which results in everything being
// properly unregistered)
Log.info("Closing stale connection [old=" + oldconn + ", new=" + conn + "].");
// close the old connection (which results in everything being properly unregistered)
oldconn.close();
}
// start using the new connection
setConnection(conn);
// if a client connects, drops the connection and reconnects
// within the span of a very short period of time, we'll find
// ourselves in resumeSession() before their client object was
// resolved from the initial connection; in such a case, we can
// simply bail out here and let the original session establishment
// code take care of initializing this resumed session
// if a client connects, drops the connection and reconnects within the span of a very
// short period of time, we'll find ourselves in resumeSession() before their client object
// was resolved from the initial connection; in such a case, we can simply bail out here
// and let the original session establishment code take care of initializing this resumed
// session
if (_clobj == null) {
Log.warning("Rapid-fire reconnect caused us to arrive in " +
"resumeSession() before the original session " +
"resolved its client object? " + this + ".");
Log.warning("Rapid-fire reconnect caused us to arrive in resumeSession() before the " +
"original session resolved its client object? " + this + ".");
return;
}
// we need to get onto the distributed object thread so that we
// can finalize the resumption of the session.
// we need to get onto the dobj thread so that we can finalize resumption of the session
PresentsServer.omgr.postRunnable(new Runnable() {
public void run () {
// now that we're on the dobjmgr thread we can resume our
// session resumption
// now that we're on the dobjmgr thread we can resume our session resumption
finishResumeSession();
}
});
}
/**
* This is called from the dobjmgr thread to complete the session
* resumption. We call some call backs and send the bootstrap info to
* the client.
* This is called from the dobjmgr thread to complete the session resumption. We call some call
* backs and send the bootstrap info to the client.
*/
protected void finishResumeSession ()
{
// let derived classes do any session resuming
sessionWillResume();
// send off a bootstrap notification immediately because we've
// already got our client object
// send off a bootstrap notification immediately as we've already got our client object
sendBootstrap();
Log.info("Session resumed " + this + ".");
}
/**
* Queues up a runnable on the object manager thread where we can
* safely end the session.
* Queues up a runnable on the object manager thread where we can safely end the session.
*/
protected void safeEndSession ()
{
PresentsServer.omgr.postRunnable(new Runnable() {
public void run () {
if (getClientObject() == null) {
// refuse to end the session unless the client is
// fully resolved
Log.warning("Refusing logoff request from " +
"still-resolving client " + this + ".");
// refuse to end the session unless the client is fully resolved
Log.warning("Refusing logoff from still-resolving client " + this + ".");
} else {
// end the session in a civilized manner
endSession();
@@ -599,8 +554,8 @@ public class PresentsClient
}
/**
* Clears out the tracked client subscriptions. Called when the client
* goes away and shouldn't be called otherwise.
* Clears out the tracked client subscriptions. Called when the client goes away and shouldn't
* be called otherwise.
*/
protected void clearSubscrips (boolean verbose)
{
@@ -615,58 +570,50 @@ public class PresentsClient
}
/**
* Called when the client session is first started. The client object
* has been created at this point and after this method is executed,
* the bootstrap information will be sent to the client which will
* trigger the start of the session. Derived classes that override
* this method should be sure to call
* <code>super.sessionWillStart</code>.
* Called when the client session is first started. The client object has been created at this
* point and after this method is executed, the bootstrap information will be sent to the
* client which will trigger the start of the session. Derived classes that override this
* method should be sure to call <code>super.sessionWillStart</code>.
*
* <p><em>Note:</em> This function will be called on the dobjmgr
* thread which means that object manipulations are OK, but client
* instance manipulations must done carefully.
* <p><em>Note:</em> This function will be called on the dobjmgr thread which means that object
* manipulations are OK, but client instance manipulations must done carefully.
*/
protected void sessionWillStart ()
{
}
/**
* Called when the client resumes a session (after having disconnected
* and reconnected). After this method is executed, the bootstrap
* information will be sent to the client which will trigger the
* resumption of the session. Derived classes that override this
* method should be sure to call <code>super.sessionWillResume</code>.
* Called when the client resumes a session (after having disconnected and reconnected). After
* this method is executed, the bootstrap information will be sent to the client which will
* trigger the resumption of the session. Derived classes that override this method should be
* sure to call <code>super.sessionWillResume</code>.
*
* <p><em>Note:</em> This function will be called on the dobjmgr
* thread which means that object manipulations are OK, but client
* instance manipulations must done carefully.
* <p><em>Note:</em> This function will be called on the dobjmgr thread which means that object
* manipulations are OK, but client instance manipulations must done carefully.
*/
protected void sessionWillResume ()
{
}
/**
* Called when the client session ends (either because the client
* logged off or because the server forcibly terminated the session).
* Derived classes that override this method should be sure to call
* <code>super.sessionDidEnd</code>.
* Called when the client session ends (either because the client logged off or because the
* server forcibly terminated the session). Derived classes that override this method should
* be sure to call <code>super.sessionDidEnd</code>.
*
* <p><em>Note:</em> This function will be called on the dobjmgr
* thread which means that object manipulations are OK, but client
* instance manipulations must done carefully.
* <p><em>Note:</em> This function will be called on the dobjmgr thread which means that object
* manipulations are OK, but client instance manipulations must done carefully.
*/
protected void sessionDidEnd ()
{
// clear out our subscriptions so that we don't get a complaint
// about inability to forward the object destroyed event we're
// about to generate
// clear out our subscriptions so that we don't get a complaint about inability to forward
// the object destroyed event we're about to generate
clearSubscrips(false);
}
/**
* This is called once we have a handle on the client distributed
* object. It sends a bootstrap notification to the client with all
* the information it will need to interact with the server.
* This is called once we have a handle on the client distributed object. It sends a bootstrap
* notification to the client with all the information it will need to interact with the
* server.
*/
protected void sendBootstrap ()
{
@@ -681,9 +628,8 @@ public class PresentsClient
}
/**
* Derived client classes can override this member to create derived
* bootstrap data classes that contain extra bootstrap information, if
* desired.
* Derived client classes can override this member to create derived bootstrap data classes
* that contain extra bootstrap information, if desired.
*/
protected BootstrapData createBootstrapData ()
{
@@ -691,14 +637,12 @@ public class PresentsClient
}
/**
* Derived client classes can override this member to populate the
* bootstrap data with additional information. They should be sure to
* call <code>super.populateBootstrapData</code> before doing their
* own populating, however.
* Derived client classes can override this member to populate the bootstrap data with
* additional information. They should be sure to call <code>super.populateBootstrapData</code>
* before doing their own populating, however.
*
* <p><em>Note:</em> This function will be called on the dobjmgr
* thread which means that object manipulations are OK, but client
* instance manipulations must be done carefully.
* <p><em>Note:</em> This function will be called on the dobjmgr thread which means that object
* manipulations are OK, but client instance manipulations must be done carefully.
*/
protected void populateBootstrapData (BootstrapData data)
{
@@ -706,28 +650,36 @@ public class PresentsClient
data.clientOid = _clobj.getOid();
// fill in the list of bootstrap services
data.services = PresentsServer.invmgr.bootlist;
data.services = new StreamableArrayList<InvocationMarshaller>();
StreamableArrayList<InvocationMarshaller> list =
PresentsServer.invmgr.bootlists.get(InvocationManager.GLOBAL_BOOTSTRAP_GROUP);
if (list != null) {
data.services.addAll(list);
}
for (String group : _areq.getBootGroups()) {
list = PresentsServer.invmgr.bootlists.get(group);
if (list != null) {
data.services.addAll(list);
}
}
}
/**
* Called by the connection manager when this client's connection is
* unmapped. That may be because of a connection failure (in which
* case this call will be followed up by a call to
* <code>connectionFailed</code>) or it may be because of an orderly
* closing of the connection. In either case, the client can deal with
* its lack of a connection in this method. This is invoked by the
* conmgr thread and should behave accordingly.
* Called by the connection manager when this client's connection is unmapped. That may be
* because of a connection failure (in which case this call will be followed up by a call to
* <code>connectionFailed</code>) or it may be because of an orderly closing of the
* connection. In either case, the client can deal with its lack of a connection in this
* method. This is invoked by the conmgr thread and should behave accordingly.
*/
protected void wasUnmapped ()
{
// clear out our connection reference
setConnection(null);
// clear out our subscriptions. we need to do this on the dobjmgr
// thread. it is important that we do this *after* we clear out
// our connection reference. once the connection ref is null, no
// more subscriptions will be processed (even those that were
// queued up before the connection went away)
// clear out our subscriptions. we need to do this on the dobjmgr thread. it is important
// that we do this *after* we clear out our connection reference. once the connection ref
// is null, no more subscriptions will be processed (even those that were queued up before
// the connection went away)
PresentsServer.omgr.postRunnable(new Runnable() {
public void run () {
sessionConnectionClosed();
@@ -736,38 +688,33 @@ public class PresentsClient
}
/**
* Called on the dobjmgr thread when the connection associated with
* this session has been closed and unmapped. If the user logged off
* before closing their connection, this will be preceded by a call to
* {@link #sessionDidEnd}.
* Called on the dobjmgr thread when the connection associated with this session has been
* closed and unmapped. If the user logged off before closing their connection, this will be
* preceded by a call to {@link #sessionDidEnd}.
*/
protected void sessionConnectionClosed ()
{
// clear out our dobj subscriptions in case they weren't cleared
// by a call to sessionDidEnd
// clear out our dobj subscriptions in case they weren't cleared by a call to sessionDidEnd
clearSubscrips(false);
}
/**
* Called by the connection manager when this client's connection
* fails. This is invoked on the conmgr thread and should behave
* accordingly.
* Called by the connection manager when this client's connection fails. This is invoked on the
* conmgr thread and should behave accordingly.
*/
protected void connectionFailed (IOException fault)
{
// nothing to do here presently. the client manager already
// complained about the failed connection
// nothing to do here, the client manager already complained about the failed connection
}
/**
* Sets our connection reference in a thread safe way. Also
* establishes the back reference to us as the connection's message
* handler.
* Sets our connection reference in a thread safe way. Also establishes the back reference to
* us as the connection's message handler.
*/
protected synchronized void setConnection (Connection conn)
{
// if our connection is being cleared out, record the amount of
// time we were connected to our total connected time
// if our connection is being cleared out, record the amount of time we were connected to
// our total connected time
long now = System.currentTimeMillis();
if (_conn != null && conn == null) {
_connectTime += ((now - _networkStamp) / 1000);
@@ -776,8 +723,8 @@ public class PresentsClient
// keep a handle to the new connection
_conn = conn;
// tell the connection to pass messages on to us (if we're setting
// a connection rather than clearing one out)
// tell the connection to pass messages on to us (if we're setting a connection rather than
// clearing one out)
if (_conn != null) {
_conn.setMessageHandler(this);
@@ -792,20 +739,19 @@ public class PresentsClient
}
/**
* The connection instance must be accessed via this member function
* because it is read from both the dobjmgr and conmgr threads and is
* modified by the conmgr thread.
* The connection instance must be accessed via this member function because it is read from
* both the dobjmgr and conmgr threads and is modified by the conmgr thread.
*
* @return The connection instance associated with this client or null
* if the client is not currently connected.
* @return The connection instance associated with this client or null if the client is not
* currently connected.
*/
protected synchronized Connection getConnection ()
{
return _conn;
}
/** Callable from non-dobjmgr thread, this queues up a runnable on the
* dobjmgr thread to post the supplied message to this client. */
/** Callable from non-dobjmgr thread, this queues up a runnable on the dobjmgr thread to post
* the supplied message to this client. */
protected final void safePostMessage (final DownstreamMessage msg)
{
PresentsServer.omgr.postRunnable(new Runnable() {
@@ -825,9 +771,8 @@ public class PresentsClient
return true;
}
// don't log dropped messages unless we're dropping a lot of them
// (meaning something is still queueing messages up for this dead
// client even though it shouldn't be)
// don't log dropped messages unless we're dropping a lot of them (meaning something is
// still queueing messages up for this dead client even though it shouldn't be)
if (++_messagesDropped % 50 == 0) {
Log.warning("Dropping many messages? [client=" + this +
", count=" + _messagesDropped + "].");
@@ -859,17 +804,15 @@ public class PresentsClient
{
buf.append("username=").append(_username);
buf.append(", conn=").append(_conn);
buf.append(", cloid=").append(
(_clobj == null) ? -1 : _clobj.getOid());
buf.append(", cloid=").append((_clobj == null) ? -1 : _clobj.getOid());
buf.append(", in=").append(_messagesIn);
buf.append(", out=").append(_messagesOut);
}
/**
* Message dispatchers are used to dispatch each different type of
* upstream message. We can look the dispatcher up in a table and
* invoke it through an overloaded member which is faster (so we
* think) than doing a bunch of instanceofs.
* Message dispatchers are used to dispatch each different type of upstream message. We can
* look the dispatcher up in a table and invoke it through an overloaded member which is faster
* (so we think) than doing a bunch of instanceofs.
*/
protected static interface MessageDispatcher
{
@@ -887,8 +830,7 @@ public class PresentsClient
public void dispatch (PresentsClient client, UpstreamMessage msg)
{
SubscribeRequest req = (SubscribeRequest)msg;
// Log.info("Subscribing [client=" + client +
// ", oid=" + req.getOid() + "].");
// Log.info("Subscribing [client=" + client + ", oid=" + req.getOid() + "].");
// forward the subscribe request to the omgr for processing
PresentsServer.omgr.subscribeToObject(req.getOid(), client);
@@ -911,8 +853,8 @@ public class PresentsClient
// update our subscription tracking table
client.unmapSubscrip(oid);
// post a response to the client letting them know that we
// will no longer send them events regarding this object
// post a response to the client letting them know that we will no longer send them
// events regarding this object
client.safePostMessage(new UnsubscribeResponse(oid));
}
}
@@ -930,8 +872,7 @@ public class PresentsClient
// fill in the proper source oid
fevt.setSourceOid(client.getClientObject().getOid());
// Log.info("Forwarding event [client=" + client +
// ", event=" + fevt + "].");
// Log.info("Forwarding event [client=" + client + ", event=" + fevt + "].");
// forward the event to the omgr for processing
PresentsServer.omgr.postEvent(fevt);
@@ -975,16 +916,15 @@ public class PresentsClient
/** The time at which this client started their session. */
protected long _sessionStamp;
/** The time at which this client most recently connected or
* disconnected. */
/** The time at which this client most recently connected or disconnected. */
protected long _networkStamp;
/** The total number of seconds for which the user was connected to
* the server in this session. */
/** The total number of seconds for which the user was connected to the server in this
* session. */
protected int _connectTime;
/** Prevent the client from sending too many messages too frequently.
* 100 messages in 10 seconds and you're audi. */
/** Prevent the client from sending too many messages too frequently. 100 messages in 10
* seconds and you're audi like 5000. */
protected Throttle _throttle = new Throttle(100, 10 * 1000L);
// keep these for kicks and giggles
@@ -996,8 +936,8 @@ public class PresentsClient
protected static HashMap<Class<?>,MessageDispatcher> _disps =
new HashMap<Class<?>,MessageDispatcher>();
/** The amount of time after disconnection a user is allowed before
* their session is forcibly ended. */
/** The amount of time after disconnection a user is allowed before their session is forcibly
* ended. */
protected static final long FLUSH_TIME = 7 * 60 * 1000L;
// register our message dispatchers