Bit the bullet and implemented invocation service groups so that our various

MetaSOY clients (Swiftly, World, and soon Admin Dashboard) don't have to know
about a bunch of unrelated crap. Fricking complexity++, grumble.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4551 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2007-02-11 00:42:35 +00:00
parent d1ff63d62d
commit 9afcc526a0
6 changed files with 514 additions and 609 deletions
@@ -21,6 +21,8 @@
package com.threerings.presents.client;
import java.util.HashSet;
import com.samskivert.util.Interval;
import com.samskivert.util.ObserverList;
import com.samskivert.util.RunAnywhere;
@@ -36,9 +38,9 @@ import com.threerings.presents.net.PingRequest;
import com.threerings.presents.net.PongResponse;
/**
* Through the client object, a connection to the system is established
* and maintained. The client object maintains two separate threads (a
* reader and a writer) by which all network traffic is managed.
* Through the client object, a connection to the system is established and maintained. The client
* object maintains two separate threads (a reader and a writer) by which all network traffic is
* managed.
*/
public class Client
{
@@ -47,22 +49,17 @@ public class Client
public static final int[] DEFAULT_SERVER_PORTS = { 47624 };
/**
* Constructs a client object with the supplied credentials and
* RunQueue. The creds will be used to authenticate with any server to
* which this client attempts to connect. The RunQueue is used to
* operate the distributed object event dispatch mechanism. To allow
* the dobj event dispatch to coexist with threads like the AWT
* thread, the client will request that the RunQueue queue up a
* runnable whenever there are distributed object events that need to
* be processed. The RunQueue can then queue that runnable up on the
* AWT thread if it is so inclined to make life simpler for the rest
* of the application.
* Constructs a client object with the supplied credentials and RunQueue. The creds will be
* used to authenticate with any server to which this client attempts to connect. The RunQueue
* is used to operate the distributed object event dispatch mechanism. To allow the dobj event
* dispatch to coexist with threads like the AWT thread, the client will request that the
* RunQueue queue up a runnable whenever there are distributed object events that need to be
* processed. The RunQueue can then queue that runnable up on the AWT thread if it is so
* inclined to make life simpler for the rest of the application.
*
* @param creds the credentials to use when logging on to the server.
* These can be null, but <code>setCredentials</code> must then be
* called before any call to <code>logon</code>.
* @param runQueue a RunQueue that can be used to process incoming
* events.
* @param creds the credentials to use when logging on to the server. These can be null, but
* <code>setCredentials</code> must then be called before any call to <code>logon</code>.
* @param runQueue a RunQueue that can be used to process incoming events.
*/
public Client (Credentials creds, RunQueue runQueue)
{
@@ -71,10 +68,9 @@ public class Client
}
/**
* Registers the supplied observer with this client. While registered
* the observer will receive notifications of state changes within the
* client. The function will refuse to register an already registered
* observer.
* Registers the supplied observer with this client. While registered the observer will receive
* notifications of state changes within the client. The function will refuse to register an
* already registered observer.
*
* @see ClientObserver
* @see SessionObserver
@@ -87,9 +83,8 @@ public class Client
}
/**
* Unregisters the supplied observer. Upon return of this function,
* the observer will no longer receive notifications of state changes
* within the client.
* Unregisters the supplied observer. Upon return of this function, the observer will no longer
* receive notifications of state changes within the client.
*/
public void removeClientObserver (SessionObserver observer)
{
@@ -105,7 +100,7 @@ public class Client
{
_standalone = standalone;
}
/**
* Checks whether or not this client is operating in a standalone mode.
*/
@@ -113,10 +108,10 @@ public class Client
{
return _standalone;
}
/**
* Configures the client to communicate with the server on the supplied
* hostname and set of ports (which will be tried in succession).
* Configures the client to communicate with the server on the supplied hostname and set of
* ports (which will be tried in succession).
*
* @see #logon
*/
@@ -127,8 +122,8 @@ public class Client
}
/**
* Returns the RunQueue in use by this client. This can be used to
* queue up event dispatching stints.
* Returns the RunQueue in use by this client. This can be used to queue up event dispatching
* stints.
*/
public RunQueue getRunQueue ()
{
@@ -136,8 +131,7 @@ public class Client
}
/**
* Returns the hostname of the server to which this client is
* currently configured to connect.
* Returns the hostname of the server to which this client is currently configured to connect.
*/
public String getHostname ()
{
@@ -145,8 +139,7 @@ public class Client
}
/**
* Returns the port on which this client is currently configured to
* connect to the server.
* Returns the port on which this client is currently configured to connect to the server.
*/
public int[] getPorts ()
{
@@ -154,8 +147,8 @@ public class Client
}
/**
* Returns the credentials with which this client is currently
* configured to connect to the server.
* Returns the credentials with which this client is currently configured to connect to the
* server.
*/
public Credentials getCredentials ()
{
@@ -163,9 +156,8 @@ public class Client
}
/**
* Sets the credentials that will be used by this client to
* authenticate with the server. This should be done before any call
* to <code>logon</code>.
* Sets the credentials that will be used by this client to authenticate with the server. This
* should be done before any call to <code>logon</code>.
*/
public void setCredentials (Credentials creds)
{
@@ -181,9 +173,8 @@ public class Client
}
/**
* Sets the version string reported to the server during
* authentication. Some server implementations may wish to refuse
* connections by old or invalid client versions.
* Sets the version string reported to the server during authentication. Some server
* implementations may wish to refuse connections by old or invalid client versions.
*/
public void setVersion (String version)
{
@@ -191,8 +182,8 @@ public class Client
}
/**
* Configures the client with a custom class loader which will be used
* when reading objects off of the network.
* Configures the client with a custom class loader which will be used when reading objects off
* of the network.
*/
public void setClassLoader (ClassLoader loader)
{
@@ -203,10 +194,19 @@ public class Client
}
/**
* Returns the data associated with our authentication response. Users
* of the Presents system may wish to communicate authentication
* related information to their client by extending and augmenting
* {@link AuthResponseData}.
* Marks this client as interested in the specified bootstrap services group. Any services
* registered as bootstrap services with the supplied group name will be included in this
* clients bootstrap services set. This must be called before {@link #logon}.
*/
public void addBootstrapGroup (String group)
{
_bootGroups.add(group);
}
/**
* Returns the data associated with our authentication response. Users of the Presents system
* may wish to communicate authentication related information to their client by extending and
* augmenting {@link AuthResponseData}.
*/
public AuthResponseData getAuthResponseData ()
{
@@ -214,13 +214,11 @@ public class Client
}
/**
* Returns the distributed object manager associated with this
* session. This reference is only valid for the duration of the
* session and a new reference must be obtained if the client
* Returns the distributed object manager associated with this session. This reference is only
* valid for the duration of the session and a new reference must be obtained if the client
* disconnects and reconnects to the server.
*
* @return the dobjmgr in effect or null if we have no established
* connection to the server.
* @return the dobjmgr in effect or null if we have no established connection to the server.
*/
public DObjectManager getDObjectManager ()
{
@@ -228,17 +226,15 @@ public class Client
}
/**
* Instructs the distributed object manager associated with this
* client to allow objects of the specified class to linger around the
* specified number of milliseconds after their last subscriber has
* been removed before the client finally removes its object proxy and
* flushes the object. Normally, objects are flushed immediately
* following the removal of their last subscriber.
* Instructs the distributed object manager associated with this client to allow objects of the
* specified class to linger around the specified number of milliseconds after their last
* subscriber has been removed before the client finally removes its object proxy and flushes
* the object. Normally, objects are flushed immediately following the removal of their last
* subscriber.
*
* <p><em>Note:</em> the delay will be applied to derived classes as
* well as exact matches. <em>Note also:</em> this method cannot be
* called until after the client has established a connection with the
* server and the distributed object manager is available.
* <p><em>Note:</em> the delay will be applied to derived classes as well as exact
* matches. <em>Note also:</em> this method cannot be called until after the client has
* established a connection with the server and the distributed object manager is available.
*/
public void registerFlushDelay (Class objclass, long delay)
{
@@ -247,8 +243,8 @@ public class Client
}
/**
* Returns the oid of the client object associated with this session.
* It is only valid for the duration of the session.
* Returns the oid of the client object associated with this session. It is only valid for the
* duration of the session.
*/
public int getClientOid ()
{
@@ -256,8 +252,8 @@ public class Client
}
/**
* Returns a reference to the client object associated with this
* session. It is only valid for the duration of the session.
* Returns a reference to the client object associated with this session. It is only valid for
* the duration of the session.
*/
public ClientObject getClientObject ()
{
@@ -265,8 +261,8 @@ public class Client
}
/**
* Returns the invocation director associated with this session. This
* reference is only valid for the duration of the session.
* Returns the invocation director associated with this session. This reference is only valid
* for the duration of the session.
*/
public InvocationDirector getInvocationDirector ()
{
@@ -274,9 +270,9 @@ public class Client
}
/**
* Returns the first bootstrap service that could be located that
* implements the supplied {@link InvocationService} derivation.
* <code>null</code> is returned if no such service could be found.
* Returns the first bootstrap service that could be located that implements the supplied
* {@link InvocationService} derivation. <code>null</code> is returned if no such service
* could be found.
*/
public InvocationService getService (Class sclass)
{
@@ -295,10 +291,9 @@ public class Client
}
/**
* Like {@link #getService} except that a {@link RuntimeException} is
* thrown if the service is not available. Useful to avoid redundant
* error checking when you know that the shit will hit the fan if a
* particular invocation service is not available.
* Like {@link #getService} except that a {@link RuntimeException} is thrown if the service is
* not available. Useful to avoid redundant error checking when you know that the shit will hit
* the fan if a particular invocation service is not available.
*/
public InvocationService requireService (Class sclass)
{
@@ -312,8 +307,7 @@ public class Client
}
/**
* Returns a reference to the bootstrap data provided to this client
* at logon time.
* Returns a reference to the bootstrap data provided to this client at logon time.
*/
public BootstrapData getBootstrapData ()
{
@@ -321,30 +315,28 @@ public class Client
}
/**
* Converts a server time stamp to a value comparable to client clock
* readings.
* Converts a server time stamp to a value comparable to client clock readings.
*/
public long fromServerTime (long stamp)
{
// when we calcuated our time delta, we did it such that: C - S =
// dT, thus to convert server to client time we do: C = S + dT
// when we calcuated our time delta, we did it such that: C - S = dT, thus to convert
// server to client time we do: C = S + dT
return stamp + _serverDelta;
}
/**
* Converts a client clock reading to a value comparable to a server
* time stamp.
* Converts a client clock reading to a value comparable to a server time stamp.
*/
public long toServerTime (long stamp)
{
// when we calcuated our time delta, we did it such that: C - S =
// dT, thus to convert server to client time we do: S = C - dT
// when we calcuated our time delta, we did it such that: C - S = dT, thus to convert
// server to client time we do: S = C - dT
return stamp - _serverDelta;
}
/**
* Returns true if we are in active communication (we may not yet be logged
* on, but we could be trying to log on).
* Returns true if we are in active communication (we may not yet be logged on, but we could be
* trying to log on).
*/
public synchronized boolean isActive ()
{
@@ -357,17 +349,16 @@ public class Client
*/
public synchronized boolean isLoggedOn ()
{
// we're not "logged on" until we're fully done with the
// procedure, meaning we have a client object reference
// we're not "logged on" until we're fully done with the procedure, meaning we have a
// client object reference
return (_clobj != null);
}
/**
* Requests that this client connect and logon to the server with
* which it was previously configured.
* Requests that this client connect and logon to the server with which it was previously
* configured.
*
* @return false if we're already logged on, true if a logon attempt
* was initiated.
* @return false if we're already logged on, true if a logon attempt was initiated.
*/
public synchronized boolean logon ()
{
@@ -376,14 +367,14 @@ public class Client
return false;
}
// otherwise create a new communicator instance and start it up.
// this will initiate the logon process
// otherwise create a new communicator instance and start it up. this will initiate the
// logon process
_comm = new Communicator(this);
_comm.setClassLoader(_loader);
_comm.logon();
// register an interval that we'll use to keep the clock synced
// and to send pings when appropriate
// register an interval that we'll use to keep the clock synced and to send pings when
// appropriate
if (_tickInterval == null) {
_tickInterval = new Interval() {
public void expired () {
@@ -397,28 +388,23 @@ public class Client
}
/**
* Requests that the client log off of the server to which it is
* connected.
* Requests that the client log off of the server to which it is connected.
*
* @param abortable If true, the client will call
* <code>clientWillDisconnect</code> on all of the client observers
* and abort the logoff process if any of them return false. If false,
* @param abortable If true, the client will call <code>clientWillDisconnect</code> on all of
* the client observers and abort the logoff process if any of them return false. If false,
* <code>clientWillDisconnect</code> will not be called at all.
*
* @return true if the logoff succeeded, false if it failed due to a
* disagreeable observer.
* @return true if the logoff succeeded, false if it failed due to a disagreeable observer.
*/
public boolean logoff (boolean abortable)
{
// if we have no communicator, we're not logged on anyway
if (_comm == null) {
Log.warning("Ignoring request to logoff because we're not " +
"logged on.");
Log.warning("Ignoring request to logoff because we're not logged on.");
return true;
}
// if the request is abortable, let's run it past the observers
// before we act upon it
// if the request is abortable, let's run it past the observers before we act upon it
if (abortable && notifyObservers(CLIENT_WILL_LOGOFF, null)) {
return false;
}
@@ -427,29 +413,25 @@ public class Client
_tickInterval.cancel();
_tickInterval = null;
// ask the communicator to send a logoff message and disconnect
// from the server
// ask the communicator to send a logoff message and disconnect from the server
_comm.logoff();
return true;
}
/**
* For standalone mode, this notifies observers that the client has logged
* off and cleans up.
* For standalone mode, this notifies observers that the client has logged off and cleans up.
*/
public void standaloneLogoff ()
{
notifyObservers(CLIENT_DID_LOGOFF, null);
cleanup(null);
}
/**
* Called by the {@link ClientDObjectMgr} when our bootstrap
* notification arrives. If the client and server are being run in
* "merged" mode in a single JVM, this is how the client is configured
* with the server's distributed object manager and provided with
* bootstrap data.
* Called by the {@link ClientDObjectMgr} when our bootstrap notification arrives. If the
* client and server are being run in "merged" mode in a single JVM, this is how the client is
* configured with the server's distributed object manager and provided with bootstrap data.
*/
public void gotBootstrap (BootstrapData data, DObjectManager omgr)
{
@@ -465,20 +447,18 @@ public class Client
// initialize our invocation director
_invdir.init(omgr, _cloid, this);
// send a few pings to the server to establish the clock offset
// between this client and server standard time
// send a few pings to the server to establish the clock offset between this client and
// server standard time
establishClockDelta(System.currentTimeMillis());
// we can't quite call initialization completed at this point
// because we need for the invocation director to fully initialize
// (which requires a round trip to the server) before turning the
// client loose to do things like request invocation services
// we can't quite call initialization completed at this point because we need for the
// invocation director to fully initialize (which requires a round trip to the server)
// before turning the client loose to do things like request invocation services
}
/**
* Called every five seconds; ensures that we ping the server if we
* haven't communicated in a long while and periodically resyncs the
* client and server clock deltas.
* Called every five seconds; ensures that we ping the server if we haven't communicated in a
* long while and periodically resyncs the client and server clock deltas.
*/
protected void tick ()
{
@@ -501,8 +481,8 @@ public class Client
}
} else if (now - _comm.getLastWrite() > PingRequest.PING_INTERVAL) {
// if we haven't sent anything over the network in a while, we
// ping the server to let it know that we're still alive
// if we haven't sent anything over the network in a while, we ping the server to let
// it know that we're still alive
_comm.postMessage(new PingRequest());
} else if (now - _lastSync > CLOCK_SYNC_INTERVAL) {
@@ -512,10 +492,9 @@ public class Client
}
/**
* Called during initialization to initiate a sequence of ping/pong
* messages which will be used to determine (with "good enough"
* accuracy) the difference between the client clock and the server
* clock so that we can later interpret server timestamps.
* Called during initialization to initiate a sequence of ping/pong messages which will be used
* to determine (with "good enough" accuracy) the difference between the client clock and the
* server clock so that we can later interpret server timestamps.
*/
protected void establishClockDelta (long now)
{
@@ -530,8 +509,8 @@ public class Client
}
/**
* Called by the {@link Communicator} if it is experiencing trouble logging
* on but is still trying fallback strategies.
* Called by the {@link Communicator} if it is experiencing trouble logging on but is still
* trying fallback strategies.
*/
protected void reportLogonTribulations (final LogonException cause)
{
@@ -543,8 +522,8 @@ public class Client
}
/**
* Called by the invocation director when it successfully subscribes
* to the client object immediately following logon.
* Called by the invocation director when it successfully subscribes to the client object
* immediately following logon.
*/
protected void gotClientObject (ClientObject clobj)
{
@@ -556,8 +535,7 @@ public class Client
}
/**
* Called by the invocation director if it fails to subscribe to the
* client object after logon.
* Called by the invocation director if it fails to subscribe to the client object after logon.
*/
protected void getClientObjectFailed (Exception cause)
{
@@ -566,8 +544,7 @@ public class Client
}
/**
* Called by the invocation director when it discovers that the client
* object has changed.
* Called by the invocation director when it discovers that the client object has changed.
*/
protected void clientObjectDidChange (ClientObject clobj)
{
@@ -589,17 +566,16 @@ public class Client
}
};
// we need to run immediately if this is WILL_LOGOFF or if we have
// no RunQueue (which currently only happens in some really obscure
// circumstances where we're using a Client instance on the server
// so that we can sort of pretend to be a real client)
// we need to run immediately if this is WILL_LOGOFF or if we have no RunQueue (which
// currently only happens in some really obscure circumstances where we're using a Client
// instance on the server so that we can sort of pretend to be a real client)
if (code == CLIENT_WILL_LOGOFF || _runQueue == null) {
unit.run();
return noty.getRejected();
} else {
// otherwise we can queue this notification up with our
// RunQueue and ensure that it's run on the proper thread
// otherwise we can queue this notification up with our RunQueue and ensure that it's
// run on the proper thread
_runQueue.postRunnable(unit);
return false;
}
@@ -607,12 +583,10 @@ public class Client
synchronized void cleanup (final Exception logonError)
{
// we know that prior to the call to this method, the observers
// were notified with CLIENT_DID_LOGOFF; that may not have been
// invoked yet, so we don't want to clear out our communicator
// reference immediately; instead we queue up a runnable unit to
// do so to ensure that it won't happen until CLIENT_DID_LOGOFF
// was dispatched
// we know that prior to the call to this method, the observers were notified with
// CLIENT_DID_LOGOFF; that may not have been invoked yet, so we don't want to clear out our
// communicator reference immediately; instead we queue up a runnable unit to do so to
// ensure that it won't happen until CLIENT_DID_LOGOFF was dispatched
_runQueue.postRunnable(new Runnable() {
public void run () {
// clear out our references
@@ -625,11 +599,10 @@ public class Client
// and let our invocation director know we're logged off
_invdir.cleanup();
// if we were cleaned up due to a failure to logon, we can
// report the logon error now that the communicator is
// cleaned up; this allows a logon failure listener to
// immediately try another logon (hopefully with something
// changed like the server or port)
// if we were cleaned up due to a failure to logon, we can report the logon error
// now that the communicator is cleaned up; this allows a logon failure listener to
// immediately try another logon (hopefully with something changed like the server
// or port)
if (logonError != null) {
notifyObservers(CLIENT_FAILED_TO_LOGON, logonError);
} else {
@@ -640,18 +613,15 @@ public class Client
}
/**
* Called when we receive a pong packet. We may be in the process of
* calculating the client/server time differential, or we may have
* already done that at which point we ignore pongs.
* Called when we receive a pong packet. We may be in the process of calculating the client/
* server time differential, or we may have already done that at which point we ignore pongs.
*/
void gotPong (PongResponse pong)
{
// if we're not currently calculating our client/server delta, then
// we can throw away the pong
// if we're not currently calculating our delta, then we can throw away the pong
if (_dcalc != null) {
// we update the delta after every receipt so as to immediately
// obtain an estimate of the clock delta and then refine it as
// more packets come in
// we update the delta after every receipt so as to immediately obtain an estimate of
// the clock delta and then refine it as more packets come in
_dcalc.gotPong(pong);
_serverDelta = _dcalc.getTimeDelta();
}
@@ -684,8 +654,7 @@ public class Client
case CLIENT_FAILED_TO_LOGON:
if (obs instanceof ClientObserver) {
((ClientObserver)obs).clientFailedToLogon(
Client.this, _cause);
((ClientObserver)obs).clientFailedToLogon(Client.this, _cause);
}
break;
@@ -697,8 +666,7 @@ public class Client
case CLIENT_CONNECTION_FAILED:
if (obs instanceof ClientObserver) {
((ClientObserver)obs).clientConnectionFailed(
Client.this, _cause);
((ClientObserver)obs).clientConnectionFailed(Client.this, _cause);
}
break;
@@ -721,8 +689,7 @@ public class Client
break;
default:
throw new RuntimeException("Invalid code supplied to " +
"notifyObservers: " + _code);
throw new RuntimeException("Invalid code supplied to notifyObservers: " + _code);
}
return true;
@@ -739,8 +706,7 @@ public class Client
/** The version string reported to the server at auth time. */
protected String _version = "";
/** An entity that gives us the ability to process events on the main
* client thread. */
/** An entity that gives us the ability to process events on the main client thread. */
protected RunQueue _runQueue;
/** The distributed object manager we're using during this session. */
@@ -757,7 +723,7 @@ public class Client
/** Whether or not this client is operating in a standalone mode. */
protected boolean _standalone;
/** The game server host. */
protected String _hostname;
@@ -771,22 +737,23 @@ public class Client
/** The entity that manages our network communications. */
protected Communicator _comm;
/** A custom class loader used to load objects that come in over the
* network. */
/** A custom class loader used to load objects that come in over the network. */
protected ClassLoader _loader = getClass().getClassLoader();
/** General startup information provided by the server. */
protected BootstrapData _bstrap;
/** The set of bootstrap service groups this client cares about. */
protected HashSet<String> _bootGroups = new HashSet<String>();
/** Manages invocation services. */
protected InvocationDirector _invdir = new InvocationDirector();
/** The difference between the server clock and the client clock
* (estimated immediately after logging on). */
/** The difference between the server clock and the client clock (estimated immediately after
* logging on). */
protected long _serverDelta;
/** Used when establishing our clock delta between the client and
* server. */
/** Used when establishing our clock delta between the client and server. */
protected DeltaCalculator _dcalc;
/** The last time at which we synced our clock with the server. */
@@ -54,9 +54,8 @@ import com.threerings.presents.net.LogoffRequest;
import com.threerings.presents.net.UpstreamMessage;
/**
* The client performs all network I/O on separate threads (one for
* reading and one for writing). The communicator class encapsulates that
* functionality.
* The client performs all network I/O on separate threads (one for reading and one for
* writing). The communicator class encapsulates that functionality.
*
* <pre>
* Logon synopsis:
@@ -79,8 +78,7 @@ import com.threerings.presents.net.UpstreamMessage;
public class Communicator
{
/**
* Creates a new communicator instance which is associated with the
* supplied client.
* Creates a new communicator instance which is associated with the supplied client.
*/
public Communicator (Client client)
{
@@ -88,8 +86,7 @@ public class Communicator
}
/**
* Logs on to the server and initiates our full-duplex message
* exchange.
* Logs on to the server and initiates our full-duplex message exchange.
*/
public void logon ()
{
@@ -98,21 +95,19 @@ public class Communicator
throw new RuntimeException("Communicator already started.");
}
// start up the reader thread. it will connect to the server and
// start up the writer thread if everything went successfully
// start up the reader thread. it will connect to the server and start up the writer thread
// if everything went successfully
_reader = new Reader();
_reader.start();
}
/**
* Delivers a logoff notification to the server and shuts down the
* network connection. Also causes all communication threads to
* terminate.
* Delivers a logoff notification to the server and shuts down the network connection. Also
* causes all communication threads to terminate.
*/
public synchronized void logoff ()
{
// if our socket is already closed, we've already taken care of
// this business
// if our socket is already closed, we've already taken care of this business
if (_channel == null) {
return;
}
@@ -122,27 +117,22 @@ public class Communicator
// let our reader and writer know that it's time to go
if (_reader != null) {
// if logoff() is being called by the client as part of a
// normal shutdown, this will cause the reader thread to be
// interrupted and shutdown gracefully. if logoff is being
// called by the reader thread as a result of a failed socket,
// it won't interrupt itself as it is already shutting down
// gracefully. if the JVM is buggy and calling interrupt() on
// a thread that is blocked on a socket doesn't wake it up,
// then when we close() the socket a bit further down, we have
// another chance that the reader thread will wake up; this
// time slightly less gracefully because it will think there's
// a network error when in fact we're just shutting down, but
// at least it will cleanly exit
// if logoff() is being called by the client as part of a normal shutdown, this will
// cause the reader thread to be interrupted and shutdown gracefully. if logoff is
// being called by the reader thread as a result of a failed socket, it won't interrupt
// itself as it is already shutting down gracefully. if the JVM is buggy and calling
// interrupt() on a thread that is blocked on a socket doesn't wake it up, then when we
// close() the socket a bit further down, we have another chance that the reader thread
// will wake up; this time slightly less gracefully because it will think there's a
// network error when in fact we're just shutting down, but at least it will cleanly
// exit
_reader.shutdown();
}
if (_writer != null) {
// shutting down the writer thread is simpler because we can
// post a termination message on the queue and be sure that it
// will receive it. when the writer thread has delivered our
// logoff request and exited, we will complete the logoff
// process by closing our socket and invoking the
// clientDidLogoff callback
// shutting down the writer thread is simpler because we can post a termination message
// on the queue and be sure that it will receive it. when the writer thread has
// delivered our logoff request and exited, we will complete the logoff process by
// closing our socket and invoking the clientDidLogoff callback
_writer.shutdown();
}
}
@@ -157,8 +147,8 @@ public class Communicator
}
/**
* Configures this communicator with a custom class loader to be used
* when reading and writing objects over the network.
* Configures this communicator with a custom class loader to be used when reading and writing
* objects over the network.
*/
public void setClassLoader (ClassLoader loader)
{
@@ -169,10 +159,9 @@ public class Communicator
}
/**
* Callback called by the reader when the authentication process
* completes successfully. Here we extract the bootstrap information
* for the client and start up the writer thread to manage the other
* half of our bi-directional message stream.
* Callback called by the reader when the authentication process completes successfully. Here
* we extract the bootstrap information for the client and start up the writer thread to manage
* the other half of our bi-directional message stream.
*/
protected synchronized void logonSucceeded (AuthResponseData data)
{
@@ -188,22 +177,21 @@ public class Communicator
_writer = new Writer();
_writer.start();
// fill the auth data into the client's local field so that it can
// be requested by external entities
// fill the auth data into the client's local field so that it can be requested by external
// entities
_client._authData = data;
// wait for the bootstrap notification before we claim that we're
// actually logged on
// wait for the bootstrap notification before we claim that we're actually logged on
}
/**
* Callback called by the reader or writer thread when something goes
* awry with our socket connection to the server.
* Callback called by the reader or writer thread when something goes awry with our socket
* connection to the server.
*/
protected synchronized void connectionFailed (IOException ioe)
{
// make sure the socket isn't already closed down (meaning we've
// already dealt with the failed connection)
// make sure the socket isn't already closed down (meaning we've already dealt with the
// failed connection)
if (_channel == null) {
return;
}
@@ -219,13 +207,12 @@ public class Communicator
}
/**
* Callback called by the reader if the server closes the other end of
* the connection.
* Callback called by the reader if the server closes the other end of the connection.
*/
protected synchronized void connectionClosed ()
{
// make sure the socket isn't already closed down (meaning we've
// already dealt with the closed connection)
// make sure the socket isn't already closed down (meaning we've already dealt with the
// closed connection)
if (_channel == null) {
return;
}
@@ -244,8 +231,8 @@ public class Communicator
_reader = null;
if (_writer == null) {
// there's no writer during authentication, so we may be
// responsible for closing the socket channel
// there's no writer during authentication, so we may be responsible for closing the
// socket channel
closeChannel();
// let the client know when we finally go away
@@ -267,9 +254,8 @@ public class Communicator
// let the client observers know that we're logged off
_client.notifyObservers(Client.CLIENT_DID_LOGOFF, null);
// now that the writer thread has gone away, we can safely close
// our socket and let the client know that the logoff process has
// completed
// now that the writer thread has gone away, we can safely close our socket and let the
// client know that the logoff process has completed
closeChannel();
// let the client know when we finally go away
@@ -279,9 +265,8 @@ public class Communicator
}
/**
* Closes the socket channel that we have open to the server. Called
* by either {@link #readerDidExit} or {@link #writerDidExit}
* whichever is called last.
* Closes the socket channel that we have open to the server. Called by either {@link
* #readerDidExit} or {@link #writerDidExit} whichever is called last.
*/
protected void closeChannel ()
{
@@ -319,16 +304,13 @@ public class Communicator
try {
ByteBuffer buffer = _fout.frameAndReturnBuffer();
if (buffer.limit() > 4096) {
String txt = StringUtil.truncate(
String.valueOf(msg), 80, "...");
Log.info("Whoa, writin' a big one [msg=" + txt +
", size=" + buffer.limit() + "].");
String txt = StringUtil.truncate(String.valueOf(msg), 80, "...");
Log.info("Whoa, writin' a big one [msg=" + txt + ", size=" + buffer.limit() + "].");
}
int wrote = _channel.write(buffer);
if (wrote != buffer.limit()) {
Log.warning("Aiya! Couldn't write entire message [msg=" + msg +
", size=" + buffer.limit() +
", wrote=" + wrote + "].");
", size=" + buffer.limit() + ", wrote=" + wrote + "].");
// } else {
// Log.info("Wrote " + wrote + " bytes.");
}
@@ -350,8 +332,7 @@ public class Communicator
}
/**
* Makes a note of the time at which we last communicated with the
* server.
* Makes a note of the time at which we last communicated with the server.
*/
protected synchronized void updateWriteStamp ()
{
@@ -359,17 +340,15 @@ public class Communicator
}
/**
* Reads a new message from the socket (blocking until a message has
* arrived).
* Reads a new message from the socket (blocking until a message has arrived).
*/
protected DownstreamMessage receiveMessage ()
throws IOException
{
// read in the next message frame (readFrame() can return false
// meaning it only read part of the frame from the network, in
// which case we simply call it again because we can't do anything
// until it has a whole frame; it will throw an exception if it
// hits EOF or if something goes awry)
// read in the next message frame (readFrame() can return false meaning it only read part
// of the frame from the network, in which case we simply call it again because we can't do
// anything until it has a whole frame; it will throw an exception if it hits EOF or if
// something goes awry)
while (!_fin.readFrame(_channel));
try {
@@ -386,8 +365,8 @@ public class Communicator
}
/**
* Callback called by the reader thread when it has parsed a new
* message from the socket and wishes to have it processed.
* Callback called by the reader thread when it has parsed a new message from the socket and
* wishes to have it processed.
*/
protected void processMessage (DownstreamMessage msg)
{
@@ -396,9 +375,8 @@ public class Communicator
}
/**
* Cancels our preferred port saving interval. This method is called from
* the communication reader thread and the interval thread and must thus be
* synchronized.
* Cancels our preferred port saving interval. This method is called from the communication
* reader thread and the interval thread and must thus be synchronized.
*/
protected synchronized boolean clearPPI (boolean cancel)
{
@@ -414,10 +392,9 @@ public class Communicator
}
/**
* The reader encapsulates the authentication and message reading
* process. It calls back to the <code>Communicator</code> class to do
* things, but the general flow of the reader thread is encapsulated
* in this class.
* The reader encapsulates the authentication and message reading process. It calls back to the
* {@link Communicator} class to do things, but the general flow of the reader thread is
* encapsulated in this class.
*/
protected class Reader extends LoopingThread
{
@@ -452,8 +429,8 @@ public class Communicator
// look up the address of the target server
InetAddress host = InetAddress.getByName(_client.getHostname());
// obtain the list of available ports on which to attempt our
// client connection and determine our preferred port
// obtain the list of available ports on which to attempt our client connection and
// determine our preferred port
String pportKey = _client.getHostname() + ".preferred_port";
int[] ports = _client.getPorts();
int pport = PresentsPrefs.config.getValue(pportKey, ports[0]);
@@ -468,18 +445,16 @@ public class Communicator
try {
synchronized (Communicator.this) {
clearPPI(true);
_prefPortInterval =
new PrefPortInterval(pportKey, port, nextPort);
_prefPortInterval = new PrefPortInterval(pportKey, port, nextPort);
_channel = SocketChannel.open(addr);
_prefPortInterval.schedule(PREF_PORT_DELAY);
}
break;
} catch (IOException ioe) {
if (ioe instanceof ConnectException &&
ii < (ports.length-1)) {
if (ioe instanceof ConnectException && ii < (ports.length-1)) {
_client.reportLogonTribulations(
new LogonException(
AuthCodes.TRYING_NEXT_PORT, true));
new LogonException(AuthCodes.TRYING_NEXT_PORT, true));
continue; // try the next port
}
throw ioe;
@@ -488,8 +463,8 @@ public class Communicator
_channel.configureBlocking(true);
// our messages are framed (preceded by their length), so we
// use these helper streams to manage the framing
// our messages are framed (preceded by their length), so we use these helper streams
// to manage the framing
_fin = new FramedInputStream();
_fout = new FramingOutputStream();
@@ -503,8 +478,8 @@ public class Communicator
throws IOException, LogonException
{
// construct an auth request and send it
AuthRequest req = new AuthRequest(_client.getCredentials(),
_client.getVersion());
AuthRequest req = new AuthRequest(
_client.getCredentials(), _client.getVersion(), _client._bootGroups);
sendMessage(req);
// now wait for the auth response
@@ -513,8 +488,8 @@ public class Communicator
AuthResponseData data = rsp.getData();
Log.debug("Got auth response: " + data);
// if the auth request failed, we want to let the communicator
// know by throwing a logon exception
// if the auth request failed, we want to let the communicator know by throwing a logon
// exception
if (!data.code.equals(AuthResponseData.SUCCESS)) {
throw new LogonException(data.code);
}
@@ -523,9 +498,8 @@ public class Communicator
logonSucceeded(data);
}
// now that we're authenticated, we manage the reading
// half of things by continuously reading messages from
// the socket and processing them
// now that we're authenticated, we manage the reading half of things by continuously
// reading messages from the socket and processing them
protected void iterate ()
{
DownstreamMessage msg = null;
@@ -538,14 +512,12 @@ public class Communicator
processMessage(msg);
} catch (InterruptedIOException iioe) {
// somebody set up us the bomb! we've been interrupted
// which means that we're being shut down, so we just
// report it and return from iterate() like a good monkey
// somebody set up us the bomb! we've been interrupted which means that we're being
// shut down, so we just report it and return from iterate() like a good monkey
Log.debug("Reader thread woken up in time to die.");
} catch (EOFException eofe) {
// let the communicator know that our connection was
// closed
// let the communicator know that our connection was closed
connectionClosed();
// and shut ourselves down
shutdown();
@@ -557,8 +529,7 @@ public class Communicator
shutdown();
} catch (Exception e) {
Log.warning("Error processing message [msg=" + msg +
", error=" + e + "].");
Log.warning("Error processing message [msg=" + msg + ", error=" + e + "].");
}
}
@@ -570,8 +541,8 @@ public class Communicator
protected void didShutdown ()
{
// If we haven't recorded a preferred port yet, instead do the
// failure action since we didn't stay connected long enough.
// if we haven't recorded a preferred port yet, instead do the failure action since we
// didn't stay connected long enough
clearPPI(true);
// let the communicator know when we finally go away
@@ -580,17 +551,16 @@ public class Communicator
protected void kick ()
{
// we want to interrupt the reader thread as it may be blocked
// listening to the socket; this is only called if the reader
// thread doesn't shut itself down
// we want to interrupt the reader thread as it may be blocked listening to the socket;
// this is only called if the reader thread doesn't shut itself down
// interrupt();
}
}
/**
* The writer encapsulates the message writing process. It calls back
* to the <code>Communicator</code> class to do things, but the
* general flow of the writer thread is encapsulated in this class.
* The writer encapsulates the message writing process. It calls back to the {@link
* Communicator} class to do things, but the general flow of the writer thread is encapsulated
* in this class.
*/
protected class Writer extends LoopingThread
{
@@ -599,9 +569,8 @@ public class Communicator
// fetch the next message from the queue
UpstreamMessage msg = _msgq.get();
// if this is a termination message, we're being
// requested to exit, so we want to bail now rather
// than continuing
// if this is a termination message, we're being requested to exit, so we want to bail
// now rather than continuing
if (msg instanceof TerminationMessage) {
return;
}
@@ -611,8 +580,7 @@ public class Communicator
sendMessage(msg);
} catch (IOException ioe) {
// let the communicator know if we have any
// problems
// let the communicator know if we have any problems
connectionFailed(ioe);
// and bail
shutdown();
@@ -632,8 +600,8 @@ public class Communicator
protected void kick ()
{
// post a bogus message to the outgoing queue to ensure that
// the writer thread notices that it's time to go
// post a bogus message to the outgoing queue to ensure that the writer thread notices
// that it's time to go
postMessage(new TerminationMessage());
}
}
@@ -643,12 +611,11 @@ public class Communicator
{
}
/** Used to save our preferred port once we know our connection is not
* going to be unceremoniously closed by Windows Connection Sharing. */
/** Used to save our preferred port once we know our connection is not going to be
* unceremoniously closed by Windows Connection Sharing. */
protected class PrefPortInterval extends Interval
{
public PrefPortInterval (String key, int thisPort, int nextPort)
{
public PrefPortInterval (String key, int thisPort, int nextPort) {
super();
_key = key;
_thisPort = thisPort;
@@ -691,8 +658,7 @@ public class Communicator
protected ClientDObjectMgr _omgr;
protected ClassLoader _loader;
/** We use this interval to record the preferred port if it stays connected
* long enough. */
/** We use this interval to record the preferred port if it stays connected long enough. */
protected PrefPortInterval _prefPortInterval;
/** Time a port must remain connected before we mark it as preferred. */
@@ -700,8 +666,7 @@ public class Communicator
/** Used to control low-level message logging. */
protected static RuntimeAdjust.BooleanAdjust _logMessages =
new RuntimeAdjust.BooleanAdjust(
"Toggles whether or not all sent and received low-level " +
"network events are logged.", "narya.presents.log_events",
PresentsPrefs.config, false);
new RuntimeAdjust.BooleanAdjust("Toggles whether or not all sent and received low-level " +
"network events are logged.", "narya.presents.log_events",
PresentsPrefs.config, false);
}
@@ -21,8 +21,12 @@
package com.threerings.presents.net;
import java.util.HashSet;
import java.util.TimeZone;
/**
* Used to authenticate with the server.
*/
public class AuthRequest extends UpstreamMessage
{
/**
@@ -34,14 +38,14 @@ public class AuthRequest extends UpstreamMessage
}
/**
* Constructs a auth request with the supplied credentials and client
* version information.
* Constructs a auth request with the supplied credentials and client version information.
*/
public AuthRequest (Credentials creds, String version)
public AuthRequest (Credentials creds, String version, HashSet<String> bootGroups)
{
_creds = creds;
_version = version;
_zone = TimeZone.getDefault().getID();
_bootGroups = bootGroups.toArray(new String[bootGroups.size()]);
}
/**
@@ -53,8 +57,7 @@ public class AuthRequest extends UpstreamMessage
}
/**
* Returns a reference to the version information provided with this
* request.
* Returns a reference to the version information provided with this request.
*/
public String getVersion ()
{
@@ -69,6 +72,14 @@ public class AuthRequest extends UpstreamMessage
return TimeZone.getTimeZone(_zone);
}
/**
* Returns the set of bootstrap service groups in which this client is interested.
*/
public String[] getBootGroups ()
{
return _bootGroups;
}
/**
* Generates a string representation of this instance.
*/
@@ -86,4 +97,7 @@ public class AuthRequest extends UpstreamMessage
/** The timezone in which this client is operating. */
protected String _zone;
/** The set of bootstrap service groups this client is interested in. */
protected String[] _bootGroups;
}
@@ -24,6 +24,8 @@ package com.threerings.presents.net;
import com.threerings.io.SimpleStreamableObject;
import com.threerings.util.StreamableArrayList;
import com.threerings.presents.data.InvocationMarshaller;
/**
* A <code>BootstrapData</code> object is communicated back to the client
* after authentication has succeeded and after the server is fully
@@ -36,5 +38,5 @@ public class BootstrapData extends SimpleStreamableObject
public int clientOid;
/** A list of handles to invocation services. */
public StreamableArrayList services;
public StreamableArrayList<InvocationMarshaller> services;
}
@@ -40,40 +40,40 @@ import com.threerings.presents.dobj.InvocationRequestEvent;
import com.threerings.presents.dobj.ObjectAccessException;
import com.threerings.presents.dobj.RootDObjectManager;
import java.util.HashMap;
/**
* The invocation services provide client to server invocations (service
* requests) and server to client invocations (responses and
* notifications). Via this mechanism, the client can make requests of the
* server, be notified of its response and the server can asynchronously
* invoke code on the client.
* The invocation services provide client to server invocations (service requests) and server to
* client invocations (responses and notifications). Via this mechanism, the client can make
* requests of the server, be notified of its response and the server can asynchronously invoke
* code on the client.
*
* <p> Invocations are like remote procedure calls in that they are named
* and take arguments. All arguments must be {@link Streamable} objects,
* primitive types, or String objects. All arguments are passed by value
* (by serializing and unserializing the arguments); there is no special
* facility provided for referencing non-local objects (it is assumed that
* the distributed object facility will already be in use for any objects
* that should be shared).
* <p> Invocations are like remote procedure calls in that they are named and take arguments. All
* arguments must be {@link Streamable} objects, primitive types, or String objects. All arguments
* are passed by value (by serializing and unserializing the arguments); there is no special
* facility provided for referencing non-local objects (it is assumed that the distributed object
* facility will already be in use for any objects that should be shared).
*
* <p> The server invocation manager listens for invocation requests from
* the client and passes them on to the invocation provider registered for
* the requested invocation module. It also provides a mechanism by which
* responses and asynchronous notification invocations can be delivered to
* the client.
* <p> The server invocation manager listens for invocation requests from the client and passes
* them on to the invocation provider registered for the requested invocation module. It also
* provides a mechanism by which responses and asynchronous notification invocations can be
* delivered to the client.
*/
public class InvocationManager
implements EventListener
{
/** The list of services that are to be provided to clients at boot
* time. Don't mess with this list! */
public StreamableArrayList<InvocationMarshaller> bootlist =
new StreamableArrayList<InvocationMarshaller>();
/** Defines the name of the global bootstrap group. */
public static final String GLOBAL_BOOTSTRAP_GROUP = "global";
/** A mapping from bootstrap group to lists of services that are to be provided to clients at
* boot time. Don't mess with these lists! */
public HashMap<String,StreamableArrayList<InvocationMarshaller>> bootlists =
new HashMap<String,StreamableArrayList<InvocationMarshaller>>();
/**
* Constructs an invocation manager which will use the supplied
* distributed object manager to operate its invocation
* services. Generally only one invocation manager should be
* operational in a particular system.
* Constructs an invocation manager which will use the supplied distributed object manager to
* operate its invocation services. Generally only one invocation manager should be operational
* in a particular system.
*/
public InvocationManager (RootDObjectManager omgr)
{
@@ -96,17 +96,30 @@ public class InvocationManager
}
/**
* Registers the supplied invocation dispatcher, returning a
* marshaller that can be used to send requests to the provider for
* whom the dispatcher is proxying.
* Registers the supplied invocation dispatcher, returning a marshaller that can be used to
* send requests to the provider for whom the dispatcher is proxying.
*
* @param dispatcher the dispatcher to be registered.
* @param bootstrap if true, the service instance will be added to the
* list of invocation service objects provided to the client in the
* bootstrap data.
* @param bootstrap if true, the service instance will be added to the list of invocation
* service objects provided to the client in the bootstrap data.
*/
public InvocationMarshaller registerDispatcher (
InvocationDispatcher dispatcher, boolean bootstrap)
{
return registerDispatcher(dispatcher, bootstrap ? GLOBAL_BOOTSTRAP_GROUP : null);
}
/**
* Registers the supplied invocation dispatcher, returning a marshaller that can be used to
* send requests to the provider for whom the dispatcher is proxying.
*
* @param dispatcher the dispatcher to be registered.
* @param group the bootstrap group in which this marshaller is to be registered, or null if it
* is not a bootstrap service. <em>Do not:</em> register a dispatcher with multiple boot
* groups. You must collect shared dispatchers into as fine grained a set of groups as
* necessary and have different types of clients specify the list of groups they need.
*/
public InvocationMarshaller registerDispatcher (InvocationDispatcher dispatcher, String group)
{
// get the next invocation code
int invCode = nextInvCode();
@@ -119,8 +132,12 @@ public class InvocationManager
_dispatchers.put(invCode, dispatcher);
// if it's a bootstrap service, slap it in the list
if (bootstrap) {
bootlist.add(marsh);
if (group != null) {
StreamableArrayList<InvocationMarshaller> list = bootlists.get(group);
if (list == null) {
bootlists.put(group, list = new StreamableArrayList<InvocationMarshaller>());
}
list.add(marsh);
}
_recentRegServices.put(Integer.valueOf(invCode),
@@ -28,12 +28,14 @@ import java.util.Iterator;
import java.util.TimeZone;
import com.samskivert.util.HashIntMap;
import com.samskivert.util.Throttle;
import com.samskivert.util.ResultListener;
import com.samskivert.util.Throttle;
import com.threerings.util.Name;
import com.threerings.util.StreamableArrayList;
import com.threerings.presents.Log;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.dobj.DEvent;
import com.threerings.presents.dobj.DObject;
@@ -63,18 +65,15 @@ import com.threerings.presents.server.net.Connection;
import com.threerings.presents.server.net.MessageHandler;
/**
* A client object represents a client session in the server. It is
* associated with a connection instance (while the client is connected)
* and acts as the intermediary for the remote client in terms of passing
* along events forwarded by the client, ensuring that subscriptions are
* maintained on behalf of the client and that events are forwarded to the
* client.
* Represents a client session in the server. It is associated with a connection instance (while
* the client is connected) and acts as the intermediary for the remote client in terms of passing
* along events forwarded by the client, ensuring that subscriptions are maintained on behalf of
* the client and that events are forwarded to the client.
*
* <p><em>A note on synchronization:</em> the client object is structured
* so that its <code>Subscriber</code> implementation (which is called
* from the dobjmgr thread) can proceed without synchronization. This does
* not overlap with its other client duties which are called from the
* conmgr thread and therefore also need not be synchronized.
* <p><em>A note on synchronization:</em> the client object is structured so that its
* <code>Subscriber</code> implementation (which is called from the dobjmgr thread) can proceed
* without synchronization. This does not overlap with its other client duties which are called
* from the conmgr thread and therefore also need not be synchronized.
*/
public class PresentsClient
implements ProxySubscriber, MessageHandler, ClientResolutionListener
@@ -82,23 +81,19 @@ public class PresentsClient
/** Used by {@link #setUsername} to report success or failure. */
public static interface UserChangeListener
{
/** Called when the new client object has been resolved and the
* new client object reported to the client, but the old one has
* not yet been destroyed. Any events delivered on this callback
* to the old client object will be delivered.
/** Called when the new client object has been resolved and the new client object reported
* to the client, but the old one has not yet been destroyed. Any events delivered on this
* callback to the old client object will be delivered.
*
* @param rl when this method is finished with its business and
* the old client object can be destroyed, the result listener
* should be called.
* */
* @param rl when this method is finished with its business and the old client object can
* be destroyed, the result listener should be called. */
public void changeReported (ClientObject newObji, ResultListener rl);
/** Called when the user change is completed, the old client
* object is destroyed and all updates are committed. */
/** Called when the user change is completed, the old client object is destroyed and all
* updates are committed. */
public void changeCompleted (ClientObject newObj);
/** Called if some failure occurs during the user change
* process. */
/** Called if some failure occurs during the user change process. */
public void changeFailed (Exception cause);
}
@@ -119,8 +114,8 @@ public class PresentsClient
}
/**
* Returns true if this client has been disconnected for sufficiently
* long that its session should be forcibly ended.
* Returns true if this client has been disconnected for sufficiently long that its session
* should be forcibly ended.
*/
public boolean checkExpired (long now)
{
@@ -128,8 +123,7 @@ public class PresentsClient
}
/**
* Returns the time at which this client started their network
* session.
* Returns the time at which this client started their network session.
*/
public long getSessionStamp ()
{
@@ -137,8 +131,7 @@ public class PresentsClient
}
/**
* Returns the time at which this client most recently connected or
* disconnected.
* Returns the time at which this client most recently connected or disconnected.
*/
public long getNetworkStamp ()
{
@@ -154,8 +147,7 @@ public class PresentsClient
}
/**
* Returns the address of the connected client or null if this client
* is not connected.
* Returns the address of the connected client or null if this client is not connected.
*/
public InetAddress getInetAddress ()
{
@@ -164,8 +156,8 @@ public class PresentsClient
}
/**
* Configures this client with a custom class loader that will be used
* when unserializing classes from the network.
* Configures this client with a custom class loader that will be used when unserializing
* classes from the network.
*/
public void setClassLoader (ClassLoader loader)
{
@@ -177,38 +169,32 @@ public class PresentsClient
}
/**
* <em>Danger:</em> this method is not for general consumption. This
* changes the username of the client, but should only be done very
* early in a user's session, when you know that no one has mapped the
* user based on their username or has in any other way made use of
* their username in a way that will break. However, it should not be
* done <em>too</em> early in the session. The client must be fully
* resolved.
* <em>Danger:</em> this method is not for general consumption. This changes the username of
* the client, but should only be done very early in a user's session, when you know that no
* one has mapped the user based on their username or has in any other way made use of their
* username in a way that will break. However, it should not be done <em>too</em> early in the
* session. The client must be fully resolved.
*
* <p> It exists to support systems wherein a user logs in with an
* account username and then chooses a "screen name" by which they
* will play (often from a small set of available "characters"
* available per account). This will take care of remapping the
* username to client object mappings that were made by the Presents
* services when the user logs on, but anything else that has had its
* grubby mits on the username will be left to its own devices, hence
* the care that must be exercised when using this method.
* <p> It exists to support systems wherein a user logs in with an account username and then
* chooses a "screen name" by which they will play (often from a small set of available
* "characters" available per account). This will take care of remapping the username to client
* object mappings that were made by the Presents services when the user logs on, but anything
* else that has had its grubby mits on the username will be left to its own devices, hence the
* care that must be exercised when using this method.
*
* @param ucl an entity that will (optionally) be notified when the
* username conversion process is complete.
* @param ucl an entity that will (optionally) be notified when the username conversion process
* is complete.
*/
public void setUsername (Name username, final UserChangeListener ucl)
{
ClientResolutionListener clr = new ClientResolutionListener() {
public void clientResolved (final Name username,
final ClientObject clobj)
public void clientResolved (final Name username, final ClientObject clobj)
{
// if they old client object is gone by now, they ended
// their session while we were switching, so freak out
// if they old client object is gone by now, they ended their session while we were
// switching, so freak out
if (_clobj == null) {
Log.warning("Client disappeared before we could " +
"complete the switch to a new client " +
"object [ousername=" + _username +
Log.warning("Client disappeared before we could complete the switch to a " +
"new client object [ousername=" + _username +
", nusername=" + username + "].");
_cmgr.releaseClientObject(username);
Exception error = new Exception("Early withdrawal");
@@ -216,10 +202,8 @@ public class PresentsClient
return;
}
// let the client know that the rug has been yanked out
// from under their ass
Object[] args = new Object[] {
Integer.valueOf(clobj.getOid()) };
// let the client know that the rug has been yanked out from under their ass
Object[] args = new Object[] { Integer.valueOf(clobj.getOid()) };
_clobj.postMessage(ClientObject.CLOBJ_CHANGED, args);
// call down to any derived classes
@@ -231,7 +215,6 @@ public class PresentsClient
public void requestCompleted (Object result) {
finishResolved(username, clobj);
}
public void requestFailed (Exception cause) {
finishResolved(username, clobj);
}
@@ -263,9 +246,8 @@ public class PresentsClient
}
public void resolutionFailed (Name username, Exception reason) {
Log.warning("Unable to resolve new client object " +
"[oldname=" + _username + ", newname=" + username +
", reason=" + reason + "].");
Log.warning("Unable to resolve new client object [oldname=" + _username +
", newname=" + username + ", reason=" + reason + "].");
Log.logStackTrace(reason);
// let our listener know we're hosed
@@ -288,25 +270,21 @@ public class PresentsClient
}
/**
* Forcibly terminates a client's session. This must be called from
* the dobjmgr thread.
* Forcibly terminates a client's session. This must be called from the dobjmgr thread.
*/
public void endSession ()
{
// queue up a request for our connection to be closed (if we have
// a connection, that is)
// queue up a request for our connection to be closed (if we have a connection, that is)
Connection conn = getConnection();
if (conn != null) {
// go ahead and clear out our connection now to prevent
// funniness
// go ahead and clear out our connection now to prevent funniness
setConnection(null);
// have the connection manager close our connection when it is
// next convenient
// have the connection manager close our connection when it is next convenient
PresentsServer.conmgr.closeConnection(conn);
}
// if we don't have a client object, we failed to resolve in the
// first place, in which case we have to cope as best we can
// if we don't have a client object, we failed to resolve in the first place, in which case
// we have to cope as best we can
if (_clobj != null) {
// and clean up after ourselves
try {
@@ -328,17 +306,15 @@ public class PresentsClient
}
/**
* This is called when the server is shut down in the middle of a
* client session. In this circumstance, {@link #endSession} will
* <em>not</em> be called and so any persistent data that might
* normally be flushed at the end of a client's session should likely
* be flushed here.
* This is called when the server is shut down in the middle of a client session. In this
* circumstance, {@link #endSession} will <em>not</em> be called and so any persistent data
* that might normally be flushed at the end of a client's session should likely be flushed
* here.
*/
public void shutdown ()
{
// if the client is connected, we need to fake the computation of
// their final connect time because we won't be closing their
// socket normally
// if the client is connected, we need to fake the computation of their final connect time
// because we won't be closing their socket normally
if (getConnection() != null) {
long now = System.currentTimeMillis();
_connectTime += ((now - _networkStamp) / 1000);
@@ -346,10 +322,9 @@ public class PresentsClient
}
/**
* Makes a note that this client is subscribed to this object so that
* we can clean up after ourselves if and when the client goes
* away. This is called by the client internals and needn't be called
* by code outside the client.
* Makes a note that this client is subscribed to this object so that we can clean up after
* ourselves if and when the client goes away. This is called by the client internals and
* needn't be called by code outside the client.
*/
public synchronized void mapSubscrip (DObject object)
{
@@ -357,10 +332,9 @@ public class PresentsClient
}
/**
* Makes a note that this client is no longer subscribed to this
* object. The subscription map is used to clean up after the client
* when it goes away. This is called by the client internals and
* needn't be called by code outside the client.
* Makes a note that this client is no longer subscribed to this object. The subscription map
* is used to clean up after the client when it goes away. This is called by the client
* internals and needn't be called by code outside the client.
*/
public synchronized void unmapSubscrip (int oid)
{
@@ -368,8 +342,7 @@ public class PresentsClient
if (object != null) {
object.removeSubscriber(this);
} else {
Log.warning("Requested to unmap non-existent subscription " +
"[oid=" + oid + "].");
Log.warning("Requested to unmap non-existent subscription [oid=" + oid + "].");
}
}
@@ -403,24 +376,23 @@ public class PresentsClient
{
_messagesIn++; // count 'em up!
// if the client has been getting crazy with the cheeze whiz,
// stick a fork in them; the first time through we end our
// session, subsequently _throttle is null and we just drop any
// messages that come in until we've fully shutdown
// if the client has been getting crazy with the cheeze whiz, stick a fork in them; the
// first time through we end our session, subsequently _throttle is null and we just drop
// any messages that come in until we've fully shutdown
if (_throttle == null) {
// Log.info("Dropping message from force-quit client " +
// "[conn=" + _conn +
// Log.info("Dropping message from force-quit client [conn=" + _conn +
// ", msg=" + message + "].");
return;
} else if (_throttle.throttleOp(message.received)) {
Log.warning("Client sent more than 100 messages in 10 seconds, " +
"forcing disconnect " + this + ".");
Log.warning("Client sent more than 100 messages in 10 seconds, forcing " +
"disconnect " + this + ".");
safeEndSession();
_throttle = null;
}
// we dispatch to a message dispatcher that is specialized for the
// particular class of message that we received
// we dispatch to a message dispatcher that is specialized for the particular class of
// message that we received
MessageDispatcher disp = _disps.get(message.getClass());
if (disp == null) {
Log.warning("No dispatcher for message [msg=" + message + "].");
@@ -453,8 +425,7 @@ public class PresentsClient
public void eventReceived (DEvent event)
{
if (event instanceof PresentsDObjectMgr.AccessObjectEvent) {
Log.warning("Ignoring event that shouldn't be forwarded " +
event + ".");
Log.warning("Ignoring event that shouldn't be forwarded " + event + ".");
Thread.dumpStack();
} else {
postMessage(new EventNotification(event));
@@ -462,10 +433,9 @@ public class PresentsClient
}
/**
* Called when {@link #setUsername} has been called and the new client
* object is about to be applied to this client. The old client object
* will not yet have been destroyed, so any final events can be sent
* along prior to the new object being put into effect.
* Called when {@link #setUsername} has been called and the new client object is about to be
* applied to this client. The old client object will not yet have been destroyed, so any final
* events can be sent along prior to the new object being put into effect.
*/
protected void clientObjectWillChange (
ClientObject oldClobj, ClientObject newClobj)
@@ -473,16 +443,16 @@ public class PresentsClient
}
/**
* Called after the new client object has been committed to this
* client due to a call to {@link #setUsername}.
* Called after the new client object has been committed to this client due to a call to {@link
* #setUsername}.
*/
protected void clientObjectDidChange (ClientObject newClobj)
{
}
/**
* Initializes this client instance with the specified username, connection
* instance and client object and begins a client session.
* Initializes this client instance with the specified username, connection instance and client
* object and begins a client session.
*/
protected void startSession (
ClientManager cmgr, AuthRequest req, Connection conn, Object authdata)
@@ -503,12 +473,10 @@ public class PresentsClient
}
/**
* This is factored out to allow derived classes to use a different
* starting username than the one supplied in the user's credentials.
* Generally one only wants to munge the starting username if the user
* will subsequently choose a "screen name" and it is desirable to
* avoid collision between the authentication user namespace and the
* screen namespace.
* This is factored out to allow derived classes to use a different starting username than the
* one supplied in the user's credentials. Generally one only wants to munge the starting
* username if the user will subsequently choose a "screen name" and it is desirable to avoid
* collision between the authentication user namespace and the screen namespace.
*/
protected void assignStartingUsername ()
{
@@ -516,80 +484,67 @@ public class PresentsClient
}
/**
* Called by the client manager when a new connection arrives that
* authenticates as this already established client. This must only be
* called from the congmr thread.
* Called by the client manager when a new connection arrives that authenticates as this
* already established client. This must only be called from the congmr thread.
*/
protected void resumeSession (Connection conn)
{
// check to see if we've already got a connection object, in which
// case it's probably stale
// check to see if we've already got a connection object, in which case it's probably stale
Connection oldconn = getConnection();
if (oldconn != null && !oldconn.isClosed()) {
Log.info("Closing stale connection [old=" + oldconn +
", new=" + conn + "].");
// close the old connection (which results in everything being
// properly unregistered)
Log.info("Closing stale connection [old=" + oldconn + ", new=" + conn + "].");
// close the old connection (which results in everything being properly unregistered)
oldconn.close();
}
// start using the new connection
setConnection(conn);
// if a client connects, drops the connection and reconnects
// within the span of a very short period of time, we'll find
// ourselves in resumeSession() before their client object was
// resolved from the initial connection; in such a case, we can
// simply bail out here and let the original session establishment
// code take care of initializing this resumed session
// if a client connects, drops the connection and reconnects within the span of a very
// short period of time, we'll find ourselves in resumeSession() before their client object
// was resolved from the initial connection; in such a case, we can simply bail out here
// and let the original session establishment code take care of initializing this resumed
// session
if (_clobj == null) {
Log.warning("Rapid-fire reconnect caused us to arrive in " +
"resumeSession() before the original session " +
"resolved its client object? " + this + ".");
Log.warning("Rapid-fire reconnect caused us to arrive in resumeSession() before the " +
"original session resolved its client object? " + this + ".");
return;
}
// we need to get onto the distributed object thread so that we
// can finalize the resumption of the session.
// we need to get onto the dobj thread so that we can finalize resumption of the session
PresentsServer.omgr.postRunnable(new Runnable() {
public void run () {
// now that we're on the dobjmgr thread we can resume our
// session resumption
// now that we're on the dobjmgr thread we can resume our session resumption
finishResumeSession();
}
});
}
/**
* This is called from the dobjmgr thread to complete the session
* resumption. We call some call backs and send the bootstrap info to
* the client.
* This is called from the dobjmgr thread to complete the session resumption. We call some call
* backs and send the bootstrap info to the client.
*/
protected void finishResumeSession ()
{
// let derived classes do any session resuming
sessionWillResume();
// send off a bootstrap notification immediately because we've
// already got our client object
// send off a bootstrap notification immediately as we've already got our client object
sendBootstrap();
Log.info("Session resumed " + this + ".");
}
/**
* Queues up a runnable on the object manager thread where we can
* safely end the session.
* Queues up a runnable on the object manager thread where we can safely end the session.
*/
protected void safeEndSession ()
{
PresentsServer.omgr.postRunnable(new Runnable() {
public void run () {
if (getClientObject() == null) {
// refuse to end the session unless the client is
// fully resolved
Log.warning("Refusing logoff request from " +
"still-resolving client " + this + ".");
// refuse to end the session unless the client is fully resolved
Log.warning("Refusing logoff from still-resolving client " + this + ".");
} else {
// end the session in a civilized manner
endSession();
@@ -599,8 +554,8 @@ public class PresentsClient
}
/**
* Clears out the tracked client subscriptions. Called when the client
* goes away and shouldn't be called otherwise.
* Clears out the tracked client subscriptions. Called when the client goes away and shouldn't
* be called otherwise.
*/
protected void clearSubscrips (boolean verbose)
{
@@ -615,58 +570,50 @@ public class PresentsClient
}
/**
* Called when the client session is first started. The client object
* has been created at this point and after this method is executed,
* the bootstrap information will be sent to the client which will
* trigger the start of the session. Derived classes that override
* this method should be sure to call
* <code>super.sessionWillStart</code>.
* Called when the client session is first started. The client object has been created at this
* point and after this method is executed, the bootstrap information will be sent to the
* client which will trigger the start of the session. Derived classes that override this
* method should be sure to call <code>super.sessionWillStart</code>.
*
* <p><em>Note:</em> This function will be called on the dobjmgr
* thread which means that object manipulations are OK, but client
* instance manipulations must done carefully.
* <p><em>Note:</em> This function will be called on the dobjmgr thread which means that object
* manipulations are OK, but client instance manipulations must done carefully.
*/
protected void sessionWillStart ()
{
}
/**
* Called when the client resumes a session (after having disconnected
* and reconnected). After this method is executed, the bootstrap
* information will be sent to the client which will trigger the
* resumption of the session. Derived classes that override this
* method should be sure to call <code>super.sessionWillResume</code>.
* Called when the client resumes a session (after having disconnected and reconnected). After
* this method is executed, the bootstrap information will be sent to the client which will
* trigger the resumption of the session. Derived classes that override this method should be
* sure to call <code>super.sessionWillResume</code>.
*
* <p><em>Note:</em> This function will be called on the dobjmgr
* thread which means that object manipulations are OK, but client
* instance manipulations must done carefully.
* <p><em>Note:</em> This function will be called on the dobjmgr thread which means that object
* manipulations are OK, but client instance manipulations must done carefully.
*/
protected void sessionWillResume ()
{
}
/**
* Called when the client session ends (either because the client
* logged off or because the server forcibly terminated the session).
* Derived classes that override this method should be sure to call
* <code>super.sessionDidEnd</code>.
* Called when the client session ends (either because the client logged off or because the
* server forcibly terminated the session). Derived classes that override this method should
* be sure to call <code>super.sessionDidEnd</code>.
*
* <p><em>Note:</em> This function will be called on the dobjmgr
* thread which means that object manipulations are OK, but client
* instance manipulations must done carefully.
* <p><em>Note:</em> This function will be called on the dobjmgr thread which means that object
* manipulations are OK, but client instance manipulations must done carefully.
*/
protected void sessionDidEnd ()
{
// clear out our subscriptions so that we don't get a complaint
// about inability to forward the object destroyed event we're
// about to generate
// clear out our subscriptions so that we don't get a complaint about inability to forward
// the object destroyed event we're about to generate
clearSubscrips(false);
}
/**
* This is called once we have a handle on the client distributed
* object. It sends a bootstrap notification to the client with all
* the information it will need to interact with the server.
* This is called once we have a handle on the client distributed object. It sends a bootstrap
* notification to the client with all the information it will need to interact with the
* server.
*/
protected void sendBootstrap ()
{
@@ -681,9 +628,8 @@ public class PresentsClient
}
/**
* Derived client classes can override this member to create derived
* bootstrap data classes that contain extra bootstrap information, if
* desired.
* Derived client classes can override this member to create derived bootstrap data classes
* that contain extra bootstrap information, if desired.
*/
protected BootstrapData createBootstrapData ()
{
@@ -691,14 +637,12 @@ public class PresentsClient
}
/**
* Derived client classes can override this member to populate the
* bootstrap data with additional information. They should be sure to
* call <code>super.populateBootstrapData</code> before doing their
* own populating, however.
* Derived client classes can override this member to populate the bootstrap data with
* additional information. They should be sure to call <code>super.populateBootstrapData</code>
* before doing their own populating, however.
*
* <p><em>Note:</em> This function will be called on the dobjmgr
* thread which means that object manipulations are OK, but client
* instance manipulations must be done carefully.
* <p><em>Note:</em> This function will be called on the dobjmgr thread which means that object
* manipulations are OK, but client instance manipulations must be done carefully.
*/
protected void populateBootstrapData (BootstrapData data)
{
@@ -706,28 +650,36 @@ public class PresentsClient
data.clientOid = _clobj.getOid();
// fill in the list of bootstrap services
data.services = PresentsServer.invmgr.bootlist;
data.services = new StreamableArrayList<InvocationMarshaller>();
StreamableArrayList<InvocationMarshaller> list =
PresentsServer.invmgr.bootlists.get(InvocationManager.GLOBAL_BOOTSTRAP_GROUP);
if (list != null) {
data.services.addAll(list);
}
for (String group : _areq.getBootGroups()) {
list = PresentsServer.invmgr.bootlists.get(group);
if (list != null) {
data.services.addAll(list);
}
}
}
/**
* Called by the connection manager when this client's connection is
* unmapped. That may be because of a connection failure (in which
* case this call will be followed up by a call to
* <code>connectionFailed</code>) or it may be because of an orderly
* closing of the connection. In either case, the client can deal with
* its lack of a connection in this method. This is invoked by the
* conmgr thread and should behave accordingly.
* Called by the connection manager when this client's connection is unmapped. That may be
* because of a connection failure (in which case this call will be followed up by a call to
* <code>connectionFailed</code>) or it may be because of an orderly closing of the
* connection. In either case, the client can deal with its lack of a connection in this
* method. This is invoked by the conmgr thread and should behave accordingly.
*/
protected void wasUnmapped ()
{
// clear out our connection reference
setConnection(null);
// clear out our subscriptions. we need to do this on the dobjmgr
// thread. it is important that we do this *after* we clear out
// our connection reference. once the connection ref is null, no
// more subscriptions will be processed (even those that were
// queued up before the connection went away)
// clear out our subscriptions. we need to do this on the dobjmgr thread. it is important
// that we do this *after* we clear out our connection reference. once the connection ref
// is null, no more subscriptions will be processed (even those that were queued up before
// the connection went away)
PresentsServer.omgr.postRunnable(new Runnable() {
public void run () {
sessionConnectionClosed();
@@ -736,38 +688,33 @@ public class PresentsClient
}
/**
* Called on the dobjmgr thread when the connection associated with
* this session has been closed and unmapped. If the user logged off
* before closing their connection, this will be preceded by a call to
* {@link #sessionDidEnd}.
* Called on the dobjmgr thread when the connection associated with this session has been
* closed and unmapped. If the user logged off before closing their connection, this will be
* preceded by a call to {@link #sessionDidEnd}.
*/
protected void sessionConnectionClosed ()
{
// clear out our dobj subscriptions in case they weren't cleared
// by a call to sessionDidEnd
// clear out our dobj subscriptions in case they weren't cleared by a call to sessionDidEnd
clearSubscrips(false);
}
/**
* Called by the connection manager when this client's connection
* fails. This is invoked on the conmgr thread and should behave
* accordingly.
* Called by the connection manager when this client's connection fails. This is invoked on the
* conmgr thread and should behave accordingly.
*/
protected void connectionFailed (IOException fault)
{
// nothing to do here presently. the client manager already
// complained about the failed connection
// nothing to do here, the client manager already complained about the failed connection
}
/**
* Sets our connection reference in a thread safe way. Also
* establishes the back reference to us as the connection's message
* handler.
* Sets our connection reference in a thread safe way. Also establishes the back reference to
* us as the connection's message handler.
*/
protected synchronized void setConnection (Connection conn)
{
// if our connection is being cleared out, record the amount of
// time we were connected to our total connected time
// if our connection is being cleared out, record the amount of time we were connected to
// our total connected time
long now = System.currentTimeMillis();
if (_conn != null && conn == null) {
_connectTime += ((now - _networkStamp) / 1000);
@@ -776,8 +723,8 @@ public class PresentsClient
// keep a handle to the new connection
_conn = conn;
// tell the connection to pass messages on to us (if we're setting
// a connection rather than clearing one out)
// tell the connection to pass messages on to us (if we're setting a connection rather than
// clearing one out)
if (_conn != null) {
_conn.setMessageHandler(this);
@@ -792,20 +739,19 @@ public class PresentsClient
}
/**
* The connection instance must be accessed via this member function
* because it is read from both the dobjmgr and conmgr threads and is
* modified by the conmgr thread.
* The connection instance must be accessed via this member function because it is read from
* both the dobjmgr and conmgr threads and is modified by the conmgr thread.
*
* @return The connection instance associated with this client or null
* if the client is not currently connected.
* @return The connection instance associated with this client or null if the client is not
* currently connected.
*/
protected synchronized Connection getConnection ()
{
return _conn;
}
/** Callable from non-dobjmgr thread, this queues up a runnable on the
* dobjmgr thread to post the supplied message to this client. */
/** Callable from non-dobjmgr thread, this queues up a runnable on the dobjmgr thread to post
* the supplied message to this client. */
protected final void safePostMessage (final DownstreamMessage msg)
{
PresentsServer.omgr.postRunnable(new Runnable() {
@@ -825,9 +771,8 @@ public class PresentsClient
return true;
}
// don't log dropped messages unless we're dropping a lot of them
// (meaning something is still queueing messages up for this dead
// client even though it shouldn't be)
// don't log dropped messages unless we're dropping a lot of them (meaning something is
// still queueing messages up for this dead client even though it shouldn't be)
if (++_messagesDropped % 50 == 0) {
Log.warning("Dropping many messages? [client=" + this +
", count=" + _messagesDropped + "].");
@@ -859,17 +804,15 @@ public class PresentsClient
{
buf.append("username=").append(_username);
buf.append(", conn=").append(_conn);
buf.append(", cloid=").append(
(_clobj == null) ? -1 : _clobj.getOid());
buf.append(", cloid=").append((_clobj == null) ? -1 : _clobj.getOid());
buf.append(", in=").append(_messagesIn);
buf.append(", out=").append(_messagesOut);
}
/**
* Message dispatchers are used to dispatch each different type of
* upstream message. We can look the dispatcher up in a table and
* invoke it through an overloaded member which is faster (so we
* think) than doing a bunch of instanceofs.
* Message dispatchers are used to dispatch each different type of upstream message. We can
* look the dispatcher up in a table and invoke it through an overloaded member which is faster
* (so we think) than doing a bunch of instanceofs.
*/
protected static interface MessageDispatcher
{
@@ -887,8 +830,7 @@ public class PresentsClient
public void dispatch (PresentsClient client, UpstreamMessage msg)
{
SubscribeRequest req = (SubscribeRequest)msg;
// Log.info("Subscribing [client=" + client +
// ", oid=" + req.getOid() + "].");
// Log.info("Subscribing [client=" + client + ", oid=" + req.getOid() + "].");
// forward the subscribe request to the omgr for processing
PresentsServer.omgr.subscribeToObject(req.getOid(), client);
@@ -911,8 +853,8 @@ public class PresentsClient
// update our subscription tracking table
client.unmapSubscrip(oid);
// post a response to the client letting them know that we
// will no longer send them events regarding this object
// post a response to the client letting them know that we will no longer send them
// events regarding this object
client.safePostMessage(new UnsubscribeResponse(oid));
}
}
@@ -930,8 +872,7 @@ public class PresentsClient
// fill in the proper source oid
fevt.setSourceOid(client.getClientObject().getOid());
// Log.info("Forwarding event [client=" + client +
// ", event=" + fevt + "].");
// Log.info("Forwarding event [client=" + client + ", event=" + fevt + "].");
// forward the event to the omgr for processing
PresentsServer.omgr.postEvent(fevt);
@@ -975,16 +916,15 @@ public class PresentsClient
/** The time at which this client started their session. */
protected long _sessionStamp;
/** The time at which this client most recently connected or
* disconnected. */
/** The time at which this client most recently connected or disconnected. */
protected long _networkStamp;
/** The total number of seconds for which the user was connected to
* the server in this session. */
/** The total number of seconds for which the user was connected to the server in this
* session. */
protected int _connectTime;
/** Prevent the client from sending too many messages too frequently.
* 100 messages in 10 seconds and you're audi. */
/** Prevent the client from sending too many messages too frequently. 100 messages in 10
* seconds and you're audi like 5000. */
protected Throttle _throttle = new Throttle(100, 10 * 1000L);
// keep these for kicks and giggles
@@ -996,8 +936,8 @@ public class PresentsClient
protected static HashMap<Class<?>,MessageDispatcher> _disps =
new HashMap<Class<?>,MessageDispatcher>();
/** The amount of time after disconnection a user is allowed before
* their session is forcibly ended. */
/** The amount of time after disconnection a user is allowed before their session is forcibly
* ended. */
protected static final long FLUSH_TIME = 7 * 60 * 1000L;
// register our message dispatchers