Consider the game to be over when its state isn't IN_PLAY, so that
AWAITING_PLAYERS, CANCELLED, etc. are properly addressed by those that check in on these sorts of things. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1276 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: GameController.java,v 1.11 2002/04/14 02:33:16 mdb Exp $
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// $Id: GameController.java,v 1.12 2002/04/18 16:57:29 shaper Exp $
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package com.threerings.parlor.game;
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package com.threerings.parlor.game;
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@@ -92,7 +92,7 @@ public abstract class GameController extends PlaceController
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*/
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*/
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public boolean isGameOver ()
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public boolean isGameOver ()
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{
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{
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return (_gameOver || _gobj.state == GameObject.GAME_OVER);
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return (_gameOver || _gobj.state != GameObject.IN_PLAY);
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}
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}
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/**
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/**
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