Altered character animations to separate standing image from walking

animation images.  Created and made use of basic single- and
multi-image implementations of the MultiFrameImage interface.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@559 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2001-10-25 18:06:17 +00:00
parent 4b58a696ca
commit 95d6896ef7
5 changed files with 136 additions and 57 deletions
+32 -45
View File
@@ -1,16 +1,15 @@
//
// $Id: TileUtil.java,v 1.7 2001/10/15 23:53:43 shaper Exp $
// $Id: TileUtil.java,v 1.8 2001/10/25 18:06:17 shaper Exp $
package com.threerings.miso.tile;
import java.awt.Image;
import com.threerings.media.sprite.MultiFrameImage;
import com.threerings.media.sprite.Sprite;
import com.threerings.media.sprite.*;
import com.threerings.media.tile.*;
import com.threerings.miso.Log;
import com.threerings.miso.scene.AmbulatorySprite;
import com.threerings.miso.scene.AmbulatorySprite.CharacterImages;
/**
* Tile-related utility functions.
@@ -18,65 +17,53 @@ import com.threerings.miso.scene.AmbulatorySprite;
public class TileUtil
{
/**
* Returns an array of multi-frame images corresponding to the
* frames of animation used to render the ambulatory sprite in
* each of the directions it may face. The tileset id referenced
* must contain <code>Sprite.NUM_DIRECTIONS</code> rows of tiles,
* with each row containing <code>frameCount</code> tiles.
* Returns a {@link CharacterImages} object containing the frames
* of animation used to render the sprite while standing or
* walking in each of the directions it may face. The tileset id
* referenced must contain <code>Sprite.NUM_DIRECTIONS</code> rows
* of tiles, with each row containing first the single standing
* tile, followed by <code>frameCount</code> tiles describing the
* walking animation.
*
* @param tilemgr the tile manager to retrieve tiles from.
* @param tsid the tileset id containing the sprite tiles.
* @param frameCount the number of walking frames of animation.
*
* @return the array of multi-frame sprite images.
* @return the ambulatory images object.
*/
public static MultiFrameImage[]
getAmbulatorySpriteFrames (TileManager tilemgr, int tsid,
int frameCount)
public static CharacterImages getCharacterImages (
TileManager tilemgr, int tsid, int frameCount)
{
MultiFrameImage[] anims = new MultiFrameImage[Sprite.NUM_DIRECTIONS];
CharacterImages images = new CharacterImages();
images.standing = new MultiFrameImage[Sprite.NUM_DIRECTIONS];
images.walking = new MultiFrameImage[Sprite.NUM_DIRECTIONS];
try {
for (int ii = 0; ii < Sprite.NUM_DIRECTIONS; ii++) {
Tile[] tiles = new Tile[frameCount];
for (int jj = 0; jj < frameCount; jj++) {
int idx = (ii * frameCount) + jj;
tiles[jj] = tilemgr.getTile(tsid, idx);
Image walkimgs[] = new Image[frameCount];
int rowcount = frameCount + 1;
for (int jj = 0; jj < rowcount; jj++) {
int idx = (ii * rowcount) + jj;
Image img = tilemgr.getTile(tsid, idx).img;
if (jj == 0) {
images.standing[ii] = new SingleFrameImageImpl(img);
} else {
walkimgs[jj - 1] = img;
}
}
anims[ii] = new MultiTileImage(tiles);
images.walking[ii] = new MultiFrameImageImpl(walkimgs);
}
} catch (TileException te) {
Log.warning("Exception retrieving ambulatory sprite tiles " +
Log.warning("Exception retrieving character images " +
"[te=" + te + "].");
return null;
}
return anims;
}
/**
* A class that treats an array of tiles as source images for a
* multi-frame animation to be used by the sprite engine.
*/
protected static class MultiTileImage implements MultiFrameImage
{
public MultiTileImage (Tile[] tiles)
{
_tiles = tiles;
}
public int getFrameCount ()
{
return _tiles.length;
}
public Image getFrame (int index)
{
return _tiles[index].img;
}
protected Tile[] _tiles;
return images;
}
}