Altered character animations to separate standing image from walking

animation images.  Created and made use of basic single- and
multi-image implementations of the MultiFrameImage interface.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@559 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2001-10-25 18:06:17 +00:00
parent 4b58a696ca
commit 95d6896ef7
5 changed files with 136 additions and 57 deletions
@@ -1,5 +1,5 @@
//
// $Id: CharacterManager.java,v 1.3 2001/10/24 00:55:08 shaper Exp $
// $Id: CharacterManager.java,v 1.4 2001/10/25 18:06:17 shaper Exp $
package com.threerings.miso.scene;
@@ -13,6 +13,7 @@ import com.threerings.media.sprite.MultiFrameImage;
import com.threerings.media.tile.TileManager;
import com.threerings.miso.Log;
import com.threerings.miso.scene.AmbulatorySprite.CharacterImages;
import com.threerings.miso.scene.xml.XMLCharacterParser;
import com.threerings.miso.tile.TileUtil;
import com.threerings.miso.util.MisoUtil;
@@ -57,10 +58,10 @@ public class CharacterManager
return null;
}
MultiFrameImage[] anims = TileUtil.getAmbulatorySpriteFrames(
CharacterImages imgs = TileUtil.getCharacterImages(
_tilemgr, tsid, info.frameCount);
AmbulatorySprite sprite = new AmbulatorySprite(_model, 0, 0, anims);
AmbulatorySprite sprite = new AmbulatorySprite(_model, 0, 0, imgs);
sprite.setFrameRate(info.fps);
sprite.setOrigin(info.origin.x, info.origin.y);
@@ -1,5 +1,5 @@
//
// $Id: CharacterSprite.java,v 1.14 2001/10/24 00:55:08 shaper Exp $
// $Id: CharacterSprite.java,v 1.15 2001/10/25 18:06:17 shaper Exp $
package com.threerings.miso.scene;
@@ -25,17 +25,17 @@ public class AmbulatorySprite extends Sprite implements Traverser
*
* @param x the sprite x-position in pixels.
* @param y the sprite y-position in pixels.
* @param anims the set of multi-frame images to use when animating
* the sprite in each of the compass directions.
* @param images the images used to display the sprite when
* standing or walking about.
*/
public AmbulatorySprite (
IsoSceneViewModel model, int x, int y, MultiFrameImage[] anims)
IsoSceneViewModel model, int x, int y, CharacterImages images)
{
super(x, y);
// keep track of these
_model = model;
_anims = anims;
_images = images;
// give ourselves an initial orientation
setOrientation(DIR_NORTH);
@@ -47,7 +47,11 @@ public class AmbulatorySprite extends Sprite implements Traverser
super.setOrientation(orient);
// update the sprite frames to reflect the direction
setFrames(_anims[_orient]);
if (_path == null) {
setFrames(_images.standing[_orient]);
} else {
setFrames(_images.walking[_orient]);
}
}
/**
@@ -106,8 +110,7 @@ public class AmbulatorySprite extends Sprite implements Traverser
protected void halt ()
{
// come to a halt looking settled and at peace
_frame = _frames.getFrame(_frameIdx = 0);
invalidate();
setFrames(_images.standing[_orient]);
// disable walking animation
setAnimationMode(NO_ANIMATION);
@@ -213,8 +216,21 @@ public class AmbulatorySprite extends Sprite implements Traverser
buf.append(", finey=").append(_finey);
}
/**
* A class to hold the images that are used to display the sprite
* while walking about.
*/
public static class CharacterImages
{
/** The images of the sprite standing at rest in each orientation. */
public MultiFrameImage standing[];
/** The images of the sprite walking in each orientation. */
public MultiFrameImage walking[];
}
/** The animation frames for the sprite facing each direction. */
protected MultiFrameImage[] _anims;
protected CharacterImages _images;
/** The iso scene view model. */
protected IsoSceneViewModel _model;