Scratch that we can deal with this in DutyPuzzleManager.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2869 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: GameManager.java,v 1.68 2003/11/24 18:07:58 mdb Exp $
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// $Id: GameManager.java,v 1.69 2003/11/24 18:09:03 mdb Exp $
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package com.threerings.parlor.game;
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package com.threerings.parlor.game;
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@@ -555,13 +555,10 @@ public class GameManager extends PlaceManager
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// make sure everyone has turned up
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// make sure everyone has turned up
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if (!allPlayersReady()) {
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if (!allPlayersReady()) {
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if (warnOnUnreadyStart()) {
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Log.warning("Requested to start a game that is still " +
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Log.warning(
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"awaiting players [game=" + _gameobj.which() +
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"Requested to start a game that is still " +
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", pnames=" + StringUtil.toString(_gameobj.players) +
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"awaiting players [game=" + _gameobj.which() +
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", poids=" + StringUtil.toString(_playerOids) + "].");
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", pnames=" + StringUtil.toString(_gameobj.players) +
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", poids=" + StringUtil.toString(_playerOids) + "].");
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}
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return false;
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return false;
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}
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}
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@@ -575,16 +572,6 @@ public class GameManager extends PlaceManager
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return true;
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return true;
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}
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}
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/**
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* Indicates whether or not we should issue a warning if {@link
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* #startGame} is called on a game where all players have not yet
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* reported in as ready.
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*/
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protected boolean warnOnUnreadyStart ()
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{
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return true;
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}
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/**
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/**
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* Called when the game is about to start, but before the game start
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* Called when the game is about to start, but before the game start
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* notification has been delivered to the players. Derived classes
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* notification has been delivered to the players. Derived classes
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