Scratch that we can deal with this in DutyPuzzleManager.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2869 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2003-11-24 18:09:03 +00:00
parent 4415472bef
commit 94e10e81cd
@@ -1,5 +1,5 @@
//
// $Id: GameManager.java,v 1.68 2003/11/24 18:07:58 mdb Exp $
// $Id: GameManager.java,v 1.69 2003/11/24 18:09:03 mdb Exp $
package com.threerings.parlor.game;
@@ -555,13 +555,10 @@ public class GameManager extends PlaceManager
// make sure everyone has turned up
if (!allPlayersReady()) {
if (warnOnUnreadyStart()) {
Log.warning(
"Requested to start a game that is still " +
"awaiting players [game=" + _gameobj.which() +
", pnames=" + StringUtil.toString(_gameobj.players) +
", poids=" + StringUtil.toString(_playerOids) + "].");
}
Log.warning("Requested to start a game that is still " +
"awaiting players [game=" + _gameobj.which() +
", pnames=" + StringUtil.toString(_gameobj.players) +
", poids=" + StringUtil.toString(_playerOids) + "].");
return false;
}
@@ -575,16 +572,6 @@ public class GameManager extends PlaceManager
return true;
}
/**
* Indicates whether or not we should issue a warning if {@link
* #startGame} is called on a game where all players have not yet
* reported in as ready.
*/
protected boolean warnOnUnreadyStart ()
{
return true;
}
/**
* Called when the game is about to start, but before the game start
* notification has been delivered to the players. Derived classes