A bunch of business related to moving the camera along paths. Also repackaged

camera handling stuff into com.threerings.jme.camera.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3751 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-11-09 20:01:28 +00:00
parent 6dc12423ee
commit 86abf1675f
6 changed files with 213 additions and 2 deletions
+31 -1
View File
@@ -51,7 +51,8 @@ import com.jme.light.PointLight;
import com.jme.math.Vector3f;
import com.jme.util.Timer;
import com.threerings.jme.input.GodViewHandler;
import com.threerings.jme.camera.CameraPath;
import com.threerings.jme.camera.GodViewHandler;
/**
* Defines a basic application framework providing integration with the
@@ -180,6 +181,27 @@ public class JmeApp
}
}
/**
* Starts the camera moving along a path which will be updated every tick
* until it is complete.
*/
public void moveCamera (CameraPath path)
{
if (_campath != null) {
_campath.abort();
}
_campath = path;
}
/**
* Returns true if the camera is currently animating along a path, false if
* it is not.
*/
public boolean cameraIsMoving ()
{
return (_campath != null);
}
/**
* Instructs the application to stop the main loop, cleanup and exit.
*/
@@ -394,6 +416,13 @@ public class JmeApp
float timePerFrame = _timer.getTimePerFrame();
_root.updateGeometricState(timePerFrame, true);
// if there's a camera path, update that as well
if (_campath != null) {
if (_campath.tick(timePerFrame)) {
_campath = null;
}
}
// update our stats display if we have one
if (_stats != null) {
_stats.update(_timer, _display.getRenderer());
@@ -509,6 +538,7 @@ public class JmeApp
protected PropertiesIO _properties;
protected DisplaySystem _display;
protected Camera _camera;
protected CameraPath _campath;
protected InputHandler _input;
protected BRootNode _rnode;
@@ -0,0 +1,54 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.camera;
import com.jme.renderer.Camera;
/**
* Used to move the camera along a particular path.
*/
public abstract class CameraPath
{
/**
* This is called on every frame to allow the path to adjust the position
* of the camera.
*
* @return true if the path is completed and can be disposed, false if it
* is not yet completed.
*/
public abstract boolean tick (float secondsSince);
/**
* Called if this path is aborted prior to completion due to being replaced
* by a new camera path.
*/
public void abort ()
{
}
protected CameraPath (Camera camera)
{
_camera = camera;
}
protected Camera _camera;
}
@@ -1,7 +1,7 @@
//
// $Id$
package com.threerings.jme.input;
package com.threerings.jme.camera;
import com.jme.math.FastMath;
import com.jme.math.Matrix3f;
@@ -0,0 +1,127 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.camera;
import com.jme.math.FastMath;
import com.jme.math.Matrix3f;
import com.jme.math.Vector3f;
import com.jme.renderer.Camera;
import com.threerings.jme.Log;
/**
* Swings the camera around a point of interest (which should be somewhere
* along the camera's view vector). Also optionally zooms the camera in or out
* (moves it along its view vector) in the process.
*
* <p align="center"><img src="rotate_zoom.png">
*/
public class SwingPath extends CameraPath
{
/**
* Creates a rotating, zooming path for the specified camera.
*
* @param spot the point of interest around which to swing the camera.
* @param axis the axis around which to rotate the camera.
* @param angle the angle through which to rotate the camera.
* @param angvel the (absolute value of the) velocity at which to rotate
* the camera (in radians per second).
* @param zoom the distance to zoom along the camera's view axis (negative
* = in, positive = out).
*/
public SwingPath (Camera camera, Vector3f spot, Vector3f axis,
float angle, float angvel, float zoom)
{
super(camera);
if (angle == 0) {
Log.warning("Requested to swing camera through zero degrees " +
"[spot=" + spot + ", axis=" + axis +
", angvel=" + angvel + ", zoom=" + zoom + "].");
angle = 0.0001f;
}
if (angvel <= 0) {
Log.warning("Requested to swing camera with invalid velocity " +
"[spot=" + spot + ", axis=" + axis + ", angle=" + angle +
", angvel=" + angvel + ", zoom=" + zoom + "].");
angvel = FastMath.PI;
}
_spot = spot;
_axis = axis;
_angle = angle;
_angvel = (angle > 0) ? angvel : -1 * angvel;
_zoom = zoom;
_zoomvel = _zoom * _angvel / _angle;
// Log.info("Swinging camera [angle=" + _angle + ", angvel=" + _angvel +
// ", zoom=" + _zoom + ", zoomvel=" + _zoomvel + "].");
}
// documentation inherited
public boolean tick (float secondsSince)
{
float deltaAngle = (secondsSince * _angvel);
float deltaZoom = (secondsSince * _zoomvel);
_rotated += deltaAngle;
_zoomed += deltaZoom;
// clamp our rotation at the target angle and determine whether or not
// we're done
boolean done = false;
if (_angle > 0 && _rotated > _angle ||
_angle < 0 && _rotated < _angle) {
deltaAngle -= (_rotated - _angle);
deltaZoom -= (_zoomed - _zoom);
_rotated = _angle;
_zoomed = _zoom;
done = true;
}
// get a vector from the camera's position to the point around which
// we're going to orbit
Vector3f camloc = _camera.getLocation();
Vector3f direction = camloc.subtract(_spot);
// create a rotation matrix
_rotm.fromAxisAngle(_axis, deltaAngle);
// rotate the center to camera vector and the camera itself
_rotm.mult(direction, direction);
_rotm.mult(_camera.getUp(), _camera.getUp());
_rotm.mult(_camera.getLeft(), _camera.getLeft());
_rotm.mult(_camera.getDirection(), _camera.getDirection());
// and move the camera to its new location (accounting for the zoom)
float scale = 1 + (deltaZoom / direction.length());
direction.scaleAdd(scale, _spot);
_camera.setLocation(direction);
_camera.update();
return done;
}
protected Vector3f _spot, _axis;
protected float _angle, _angvel, _rotated;
protected float _zoom, _zoomvel, _zoomed;
protected Matrix3f _rotm = new Matrix3f();
}
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB