Factored out the idle tracking code from Yohoho.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4205 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.util;
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import java.awt.AWTEvent;
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import java.awt.Toolkit;
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import java.awt.event.AWTEventListener;
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import com.samskivert.util.Interval;
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import com.samskivert.util.RunQueue;
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/**
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* Used to track user idleness in an AWT application.
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*/
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public abstract class IdleTracker
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{
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/**
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* Creates an idle tracker that will report idleness (via {@link
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* #idledOut}) after <code>toIdleTime</code> milliseconds have elapsed.
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* After an additional <code>toAbandonTime</code> milliseconds have
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* elapsed, we will report that the user has {@link #abandonedShip}.
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*/
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public IdleTracker (long toIdleTime, long toAbandonTime)
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{
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_toIdleTime = toIdleTime;
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_toAbandonTime = toAbandonTime;
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// initialize our last event time
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_lastEvent = getTimeStamp();
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}
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public void start (KeyboardManager keymgr, RunQueue rqueue)
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{
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// we want to observe all mouse and keyboard events
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long eventMask =
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AWTEvent.MOUSE_EVENT_MASK |
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AWTEvent.MOUSE_MOTION_EVENT_MASK |
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AWTEvent.MOUSE_WHEEL_EVENT_MASK |
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AWTEvent.KEY_EVENT_MASK;
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// add the global event listener
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Toolkit.getDefaultToolkit().addAWTEventListener(new AWTEventListener() {
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public void eventDispatched (AWTEvent event) {
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handleUserActivity();
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}
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}, eventMask);
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// and tie into the keyboard manager as well
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keymgr.registerKeyObserver(new KeyboardManager.KeyObserver() {
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public void handleKeyEvent (int id, int keyCode, long timestamp) {
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handleUserActivity();
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}
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});
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// register an interval to periodically check our last activity time
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new Interval(rqueue) {
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public void expired () {
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checkIdle();
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}
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}.schedule(IDLE_INTERVAL, true);
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}
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/**
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* Called when the client has been idle for {@link #_toIdleTime}
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* milliseconds.
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*/
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protected abstract void idledOut ();
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/**
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* Called when the client becomes non-idle after we have previously
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* reported their idleness.
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*/
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protected abstract void idledIn ();
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/**
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* Called when the client has been idle for {@link #_toIdleTime} plus
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* {@link #_toAbandonTime} milliseconds.
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*/
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protected abstract void abandonedShip ();
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/**
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* This should return a timestamp. We would use {@link
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* System#getCurrentTimeMillis} except that on Windows that sometimes does
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* strange things like leap forward in time causing immediate idleness.
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*/
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protected abstract long getTimeStamp ();
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/**
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* Called with any keyboard or mouse events performed on the frame so
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* as to note user activity as it pertains to tracking the client idle
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* state.
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*/
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protected void handleUserActivity ()
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{
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// note the time of the last user action
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_lastEvent = getTimeStamp();
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// idle-in if appropriate
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if (_state != State.ACTIVE) {
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_state = State.ACTIVE;
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idledIn();
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}
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}
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/**
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* Checks the last user event time and posts a command to idle them
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* out if they've been inactive for too long, or log them out if
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* they've been idle for too long.
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*/
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protected void checkIdle ()
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{
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long now = getTimeStamp();
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switch (_state) {
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case ACTIVE:
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// check whether they've idled out
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if (now >= (_lastEvent + _toIdleTime)) {
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Log.info("User idle for " + (now-_lastEvent) + "ms.");
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_state = State.IDLE;
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idledOut();
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}
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break;
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case IDLE:
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// check whether they've been idle for too long
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if (now >= (_lastEvent + _toIdleTime + _toAbandonTime)) {
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Log.info("User idle for " + (now-_lastEvent) + "ms. " +
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"Abandoning ship.");
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_state = State.ABANDONED;
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abandonedShip();
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}
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break;
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}
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}
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/** The user's current state. */
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protected static enum State { ACTIVE, IDLE, ABANDONED };
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/** The duration after which we declare the user to be idle. */
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protected long _toIdleTime;
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/** The duration after which we declare the user to have abandoned ship. */
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protected long _toAbandonTime;
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/** The time of the last mouse or keyboard event; used to track
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* whether the user is idle. */
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protected long _lastEvent;
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/** Whether the user is currently active, idle or abandoned. */
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protected State _state;
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/** The delay in milliseconds between checks for user idle. */
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protected static final long IDLE_INTERVAL = 60L * 1000L;
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}
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