More slow progress toward a test application that does chat to a Crowd
server. It looks like I'm going to have to write my own user interface toolkit for JME as nothing exists for any Java-based GL library or engine and precious few toolkits exist in C++. Yay! git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3519 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -21,6 +21,12 @@
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package com.threerings.jme.client;
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import com.jme.input.InputHandler;
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import com.jme.renderer.Renderer;
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import com.jme.scene.Node;
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import com.jme.ui.UIColorScheme;
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import com.jme.ui.UIFonts;
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import com.samskivert.util.Config;
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import com.threerings.util.MessageManager;
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@@ -34,6 +40,8 @@ import com.threerings.crowd.client.OccupantDirector;
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import com.threerings.crowd.client.PlaceView;
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import com.threerings.crowd.util.CrowdContext;
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import com.threerings.jme.JmeContext;
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/**
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* The Jabber client takes care of instantiating all of the proper
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* managers and loading up all of the necessary configuration and getting
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@@ -49,6 +57,8 @@ public class JabberClient
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*/
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public void init (JabberApp app)
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{
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_app = app;
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// create our context
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_ctx = createContextImpl();
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@@ -125,7 +135,7 @@ public class JabberClient
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* The context implementation. This provides access to all of the
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* objects and services that are needed by the operating client.
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*/
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protected class JabberContextImpl implements CrowdContext
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protected class JabberContextImpl implements CrowdContext, JmeContext
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{
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/**
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* Apparently the default constructor has default access, rather
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@@ -133,52 +143,68 @@ public class JabberClient
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* protected. Why, I don't know, but we need to be able to extend
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* this class elsewhere, so we need this.
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*/
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protected JabberContextImpl ()
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{
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protected JabberContextImpl () {
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}
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public Client getClient ()
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{
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public Client getClient () {
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return _client;
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}
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public DObjectManager getDObjectManager ()
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{
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public DObjectManager getDObjectManager () {
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return _client.getDObjectManager();
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}
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public Config getConfig ()
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{
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public Config getConfig () {
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return _config;
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}
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public LocationDirector getLocationDirector ()
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{
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public LocationDirector getLocationDirector () {
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return _locdir;
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}
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public OccupantDirector getOccupantDirector ()
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{
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public OccupantDirector getOccupantDirector () {
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return _occdir;
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}
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public ChatDirector getChatDirector ()
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{
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public ChatDirector getChatDirector () {
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return _chatdir;
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}
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public void setPlaceView (PlaceView view)
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{
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public void setPlaceView (PlaceView view) {
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// TBD
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}
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public void clearPlaceView (PlaceView view)
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{
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public void clearPlaceView (PlaceView view) {
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// we'll just let the next place view replace our old one
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}
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public Renderer getRenderer () {
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return _app.getContext().getRenderer();
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}
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public Node getRoot () {
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return _app.getContext().getRoot();
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}
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public InputHandler getInputHandler () {
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return _app.getContext().getInputHandler();
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}
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public InputHandler getBufferedInputHandler () {
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return _app.getContext().getBufferedInputHandler();
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}
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public UIColorScheme getColorScheme () {
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return _app.getContext().getColorScheme();
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}
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public UIFonts getFonts () {
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return _app.getContext().getFonts();
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}
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}
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protected CrowdContext _ctx;
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protected JabberApp _app;
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protected Config _config = new Config("jabber");
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protected Client _client;
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