More slow progress toward a test application that does chat to a Crowd

server. It looks like I'm going to have to write my own user interface
toolkit for JME as nothing exists for any Java-based GL library or engine
and precious few toolkits exist in C++. Yay!


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3519 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-04-21 04:40:12 +00:00
parent fc9603fc86
commit 84d7d7a611
10 changed files with 542 additions and 46 deletions
+74 -26
View File
@@ -27,6 +27,10 @@ import com.samskivert.util.Queue;
import com.samskivert.util.RunQueue;
import com.samskivert.util.StringUtil;
import com.jme.renderer.Camera;
import com.jme.renderer.ColorRGBA;
import com.jme.renderer.Renderer;
import com.jme.scene.Node;
import com.jme.scene.state.LightState;
import com.jme.scene.state.ZBufferState;
@@ -36,18 +40,20 @@ import com.jme.system.JmeException;
import com.jme.system.PropertiesIO;
import com.jme.system.lwjgl.LWJGLPropertiesDialog;
import com.jme.app.AbstractGame;
import com.jme.ui.UIFonts;
import com.jme.ui.UIColorScheme;
import com.jme.input.InputHandler;
import com.jme.input.InputSystem;
import com.jme.light.PointLight;
import com.jme.math.Vector3f;
import com.jme.renderer.Camera;
import com.jme.renderer.ColorRGBA;
import com.jme.util.Timer;
import com.threerings.presents.client.Client;
import com.threerings.jme.input.GodViewHandler;
import com.threerings.jme.input.HardwareMouse;
/**
* Defines a basic application framework providing integration with the
@@ -57,19 +63,6 @@ import com.threerings.jme.input.GodViewHandler;
public class JmeApp
implements RunQueue
{
/**
* Returns our average frames per second since the last call to this
* method.
*/
public float getFramesPerSecond ()
{
float now = _timer.getTime(), delta = now - _lastFPSStamp;
float fps = _frames / delta;
_lastFPSStamp = now;
_frames = 0;
return fps;
}
/**
* Configures the target frame rate in frames per second.
*/
@@ -81,6 +74,15 @@ public class JmeApp
_targetFrameTicks = _timer.getResolution() / framesPerSecond;
}
/**
* Returns a context implementation that provides access to all the
* necessary bits.
*/
public JmeContext getContext ()
{
return _ctx;
}
/**
* Does the main initialization of the application. This method should
* be called first, and then the {@link #run} method should be called
@@ -126,6 +128,9 @@ public class JmeApp
// initialize the lighting
initLighting();
// initialize the UI support stuff
initInterface();
// update everything for the zeroth tick
_root.updateGeometricState(0f, true);
_root.updateRenderState();
@@ -239,10 +244,14 @@ public class JmeApp
protected void initInput ()
{
_input = new GodViewHandler(this, _camera, _properties.getRenderer());
_bufferedInput = new InputHandler();
// /** Signal to all key inputs they should work Nx faster. */
// input.setKeySpeed(150f);
// input.setMouseSpeed(1f);
// we don't hide the cursor
InputSystem.getMouseInput().setCursorVisible(true);
HardwareMouse mouse = new HardwareMouse("Mouse");
mouse.setMouseInput(InputSystem.getMouseInput());
_input.setMouse(mouse);
_bufferedInput.setMouse(mouse);
}
/**
@@ -276,6 +285,17 @@ public class JmeApp
_root.setRenderState(_lights);
}
/**
* Initializes our user interface bits.
*/
protected void initInterface ()
{
String[] names = { "main" };
String[] locs = { StatsDisplay.DEFAULT_JME_FONT };
_fonts = new UIFonts(names, locs);
_colorScheme = new UIColorScheme();
}
/**
* Processes a single frame.
*/
@@ -287,7 +307,6 @@ public class JmeApp
render(frameStart);
_display.getRenderer().displayBackBuffer();
_frames++;
// now process events or sleep until the next frame (assume zero
// frame duration to start to ensure that we always process at
@@ -320,6 +339,7 @@ public class JmeApp
// update the input system
float timePerFrame = _timer.getTimePerFrame();
_input.update(timePerFrame);
_bufferedInput.update(timePerFrame);
// run all of the controllers attached to nodes
_root.updateGeometricState(timePerFrame, true);
@@ -406,25 +426,53 @@ public class JmeApp
return cfgdir + File.separator + file;
}
/** Provides access to various needed bits. */
protected JmeContext _ctx = new JmeContext() {
public Renderer getRenderer () {
return _display.getRenderer();
}
public Node getRoot () {
return _root;
}
public InputHandler getInputHandler () {
return _input;
}
public InputHandler getBufferedInputHandler () {
return _bufferedInput;
}
public UIColorScheme getColorScheme () {
return _colorScheme;
}
public UIFonts getFonts () {
return _fonts;
}
};
protected Timer _timer;
protected Thread _dispatchThread;
protected Queue _evqueue = new Queue();
protected boolean _finished;
protected PropertiesIO _properties;
protected DisplaySystem _display;
protected Camera _camera;
protected InputHandler _input;
protected InputHandler _bufferedInput;
protected long _targetFrameTicks;
protected boolean _finished;
protected int _failures;
protected Node _root;
protected LightState _lights;
protected StatsDisplay _stats;
protected int _failures;
protected int _frames;
protected float _lastFPSStamp;
protected long _targetFrameTicks;
protected UIColorScheme _colorScheme;
protected UIFonts _fonts;
/** If we fail 100 frames in a row, stick a fork in ourselves. */
protected static final int MAX_SUCCESSIVE_FAILURES = 100;
@@ -0,0 +1,54 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme;
import com.jme.input.InputHandler;
import com.jme.renderer.Renderer;
import com.jme.scene.Node;
import com.jme.ui.UIColorScheme;
import com.jme.ui.UIFonts;
/**
* Provides access to the various bits needed by things that operate in
* JME land.
*/
public interface JmeContext
{
/** Returns the renderer being used to draw everythign. */
public Renderer getRenderer ();
/** Returns the root of our scene graph. */
public Node getRoot ();
/** Returns our main (unbuffered) input handler. */
public InputHandler getInputHandler ();
/** Returns our buffered input handler. */
public InputHandler getBufferedInputHandler ();
/** Returns the color scheme to be used by UI elements. */
public UIColorScheme getColorScheme ();
/** Returns our font collection. */
public UIFonts getFonts ();
}
@@ -0,0 +1,195 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.chat;
import java.util.StringTokenizer;
import com.jme.image.Texture;
import com.jme.math.Vector3f;
import com.jme.scene.Controller;
import com.jme.scene.Node;
import com.jme.scene.Text;
import com.jme.scene.state.AlphaState;
import com.jme.scene.state.TextureState;
import com.jme.ui.UIEditBox;
import com.jme.ui.UIObject;
import com.jme.util.TextureManager;
import com.threerings.util.Name;
import com.threerings.crowd.chat.client.ChatDirector;
import com.threerings.crowd.chat.client.ChatDisplay;
import com.threerings.crowd.chat.data.ChatCodes;
import com.threerings.crowd.chat.data.ChatMessage;
import com.threerings.crowd.chat.data.SystemMessage;
import com.threerings.crowd.chat.data.UserMessage;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.jme.JmeContext;
import com.threerings.jme.Log;
/**
* Displays chat messages and allows for their input.
*/
public class ChatView extends Node
implements ChatDisplay
{
public ChatView (JmeContext ctx, ChatDirector chatdtr)
{
super("ChatView");
_chatdtr = chatdtr;
// create an alpha state that will allow us to blend the text on
// top of whatever else is below
AlphaState astate = ctx.getRenderer().createAlphaState();
astate.setBlendEnabled(true);
astate.setSrcFunction(AlphaState.SB_SRC_ALPHA);
astate.setDstFunction(AlphaState.DB_ONE);
astate.setTestEnabled(true);
astate.setTestFunction(AlphaState.TF_GREATER);
astate.setEnabled(true);
// create a font texture
TextureState font = ctx.getRenderer().createTextureState();
font.setTexture(
TextureManager.loadTexture(
getClass().getClassLoader().getResource(DEFAULT_JME_FONT),
Texture.MM_LINEAR, Texture.FM_LINEAR));
font.setEnabled(true);
_entry = new UIEditBox(
"Entry", 20, 20, 300, 20, ctx.getInputHandler(),
ctx.getBufferedInputHandler(), ctx.getColorScheme(),
ctx.getFonts(), "main", "", 65.0f, 0.0f, UIObject.INVERSE_BORDER);
attachChild(_entry);
// create a fixed number of text lines to display our text
_text = new Text[5];
_history = new String[_text.length];
int ypos = 40;
for (int ii = 0; ii < _text.length; ii++) {
_history[ii] = "Line " + ii;
_text[ii] = new Text("History" + ii, _history[ii]);
_text[ii].setLocalTranslation(new Vector3f(0, ypos, 0));
ypos += 20;
attachChild(_text[ii]);
}
setRenderState(font);
setRenderState(astate);
// add a controller that will update our edit field
addController(new Controller() {
public void update (float time) {
_entry.update(time);
}
});
}
public void willEnterPlace (PlaceObject plobj)
{
_chatdtr.addChatDisplay(this);
}
public void didLeavePlace (PlaceObject plobj)
{
_chatdtr.removeChatDisplay(this);
}
// documentation inherited from interface ChatDisplay
public void clear ()
{
String text = _entry.getText();
// if the message to send begins with /tell then parse it and
// generate a tell request rather than a speak request
if (text.startsWith("/tell")) {
StringTokenizer tok = new StringTokenizer(text);
// there should be at least three tokens: '/tell target word'
if (tok.countTokens() < 3) {
displayError("Usage: /tell username message");
return;
}
// skip the /tell and grab the username
tok.nextToken();
String username = tok.nextToken();
// now strip off everything up to the username to get the
// message
int uidx = text.indexOf(username);
String message = text.substring(uidx + username.length()).trim();
// request to send this text as a tell message
_chatdtr.requestTell(new Name(username), message, null);
} else if (text.startsWith("/clear")) {
// clear the chat box
_chatdtr.clearDisplays();
} else {
// request to send this text as a chat message
_chatdtr.requestSpeak(text);
}
// clear out the input because we sent a request
_entry.setText("");
}
// documentation inherited from interface ChatDisplay
public void displayMessage (ChatMessage msg)
{
if (msg instanceof UserMessage) {
UserMessage umsg = (UserMessage) msg;
if (umsg.localtype == ChatCodes.USER_CHAT_TYPE) {
append("[" + umsg.speaker + " whispers] " + umsg.message);
} else {
append("<" + umsg.speaker + "> " + umsg.message);
}
} else if (msg instanceof SystemMessage) {
append(msg.message);
} else {
Log.warning("Received unknown message type: " + msg + ".");
}
}
protected void displayError (String message)
{
append(message);
}
protected void append (String text)
{
}
protected ChatDirector _chatdtr;
protected UIEditBox _entry;
protected String[] _history;
protected Text[] _text;
protected static final String DEFAULT_JME_FONT =
"com/jme/app/defaultfont.tga";
}
@@ -0,0 +1,52 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.input;
import com.jme.input.Mouse;
import com.jme.math.Vector3f;
/**
* Implements the {@link Mouse} methods by simply querying the position of
* the hardware mouse under the assumption that it will not be turned off.
*/
public class HardwareMouse extends Mouse
{
public HardwareMouse (String name)
{
super(name);
}
public void update ()
{
update(true);
}
public void update (boolean updateState)
{
}
public Vector3f getHotSpotPosition() {
hotSpotLocation.x = mouse.getXAbsolute();
hotSpotLocation.y = mouse.getYAbsolute();
return hotSpotLocation;
}
}
@@ -21,6 +21,8 @@
package com.threerings.jme.client;
import com.jme.util.LoggingSystem;
import com.threerings.util.Name;
import com.threerings.presents.client.Client;
@@ -80,6 +82,8 @@ public class JabberApp extends JmeApp
public static void main (String[] args)
{
LoggingSystem.getLogger().setLevel(java.util.logging.Level.OFF);
String server = "localhost";
if (args.length > 0) {
server = args[0];
@@ -21,6 +21,12 @@
package com.threerings.jme.client;
import com.jme.input.InputHandler;
import com.jme.renderer.Renderer;
import com.jme.scene.Node;
import com.jme.ui.UIColorScheme;
import com.jme.ui.UIFonts;
import com.samskivert.util.Config;
import com.threerings.util.MessageManager;
@@ -34,6 +40,8 @@ import com.threerings.crowd.client.OccupantDirector;
import com.threerings.crowd.client.PlaceView;
import com.threerings.crowd.util.CrowdContext;
import com.threerings.jme.JmeContext;
/**
* The Jabber client takes care of instantiating all of the proper
* managers and loading up all of the necessary configuration and getting
@@ -49,6 +57,8 @@ public class JabberClient
*/
public void init (JabberApp app)
{
_app = app;
// create our context
_ctx = createContextImpl();
@@ -125,7 +135,7 @@ public class JabberClient
* The context implementation. This provides access to all of the
* objects and services that are needed by the operating client.
*/
protected class JabberContextImpl implements CrowdContext
protected class JabberContextImpl implements CrowdContext, JmeContext
{
/**
* Apparently the default constructor has default access, rather
@@ -133,52 +143,68 @@ public class JabberClient
* protected. Why, I don't know, but we need to be able to extend
* this class elsewhere, so we need this.
*/
protected JabberContextImpl ()
{
protected JabberContextImpl () {
}
public Client getClient ()
{
public Client getClient () {
return _client;
}
public DObjectManager getDObjectManager ()
{
public DObjectManager getDObjectManager () {
return _client.getDObjectManager();
}
public Config getConfig ()
{
public Config getConfig () {
return _config;
}
public LocationDirector getLocationDirector ()
{
public LocationDirector getLocationDirector () {
return _locdir;
}
public OccupantDirector getOccupantDirector ()
{
public OccupantDirector getOccupantDirector () {
return _occdir;
}
public ChatDirector getChatDirector ()
{
public ChatDirector getChatDirector () {
return _chatdir;
}
public void setPlaceView (PlaceView view)
{
public void setPlaceView (PlaceView view) {
// TBD
}
public void clearPlaceView (PlaceView view)
{
public void clearPlaceView (PlaceView view) {
// we'll just let the next place view replace our old one
}
public Renderer getRenderer () {
return _app.getContext().getRenderer();
}
public Node getRoot () {
return _app.getContext().getRoot();
}
public InputHandler getInputHandler () {
return _app.getContext().getInputHandler();
}
public InputHandler getBufferedInputHandler () {
return _app.getContext().getBufferedInputHandler();
}
public UIColorScheme getColorScheme () {
return _app.getContext().getColorScheme();
}
public UIFonts getFonts () {
return _app.getContext().getFonts();
}
}
protected CrowdContext _ctx;
protected JabberApp _app;
protected Config _config = new Config("jabber");
protected Client _client;
@@ -14,6 +14,6 @@ public class JabberController extends PlaceController
{
protected PlaceView createPlaceView (CrowdContext ctx)
{
return null;
return new JabberView(ctx);
}
}
@@ -0,0 +1,42 @@
//
// $Id$
package com.threerings.jme.client;
import com.threerings.crowd.client.PlaceView;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.util.CrowdContext;
import com.threerings.jme.JmeContext;
import com.threerings.jme.chat.ChatView;
/**
* Manages the "view" when we're in the chat room.
*/
public class JabberView
implements PlaceView
{
public JabberView (CrowdContext ctx)
{
_ctx = ctx;
_jctx = (JmeContext)ctx;
_chat = new ChatView(_jctx, _ctx.getChatDirector());
_jctx.getRoot().attachChild(_chat);
}
// documentation inherited from interface PlaceView
public void willEnterPlace (PlaceObject plobj)
{
_chat.willEnterPlace(plobj);
}
// documentation inherited from interface PlaceView
public void didLeavePlace (PlaceObject plobj)
{
_chat.didLeavePlace(plobj);
}
protected CrowdContext _ctx;
protected JmeContext _jctx;
protected ChatView _chat;
}
@@ -0,0 +1,26 @@
//
// $Id$
package com.threerings.jme.data;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.jme.client.JabberController;
/**
* Defines the necessary bits for our chat room.
*/
public class JabberConfig extends PlaceConfig
{
// documentation inherited
public Class getControllerClass ()
{
return JabberController.class;
}
// documentation inherited
public String getManagerClassName ()
{
// nothing special needed on the server side
return "com.threerings.crowd.server.PlaceManager";
}
}
@@ -0,0 +1,49 @@
//
// $Id$
package com.threerings.jme.server;
import com.threerings.crowd.Log;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.crowd.server.PlaceManager;
import com.threerings.crowd.server.PlaceRegistry;
import com.threerings.jme.data.JabberConfig;
/**
* A basic server that creates a single room and sticks everyone in it
* where they can chat with one another.
*/
public class JabberServer extends CrowdServer
{
// documentation inherited
public void init ()
throws Exception
{
super.init();
// create a single location
plreg.createPlace(
new JabberConfig(), new PlaceRegistry.CreationObserver() {
public void placeCreated (PlaceObject place, PlaceManager pmgr) {
Log.info("Created chat room " + pmgr.where() + ".");
_place = pmgr;
}
});
}
public static void main (String[] args)
{
JabberServer server = new JabberServer();
try {
server.init();
server.run();
} catch (Exception e) {
Log.warning("Unable to initialize server.");
Log.logStackTrace(e);
}
}
protected PlaceManager _place;
}