More slow progress toward a test application that does chat to a Crowd
server. It looks like I'm going to have to write my own user interface toolkit for JME as nothing exists for any Java-based GL library or engine and precious few toolkits exist in C++. Yay! git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3519 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -27,6 +27,10 @@ import com.samskivert.util.Queue;
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import com.samskivert.util.RunQueue;
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import com.samskivert.util.StringUtil;
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import com.jme.renderer.Camera;
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import com.jme.renderer.ColorRGBA;
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import com.jme.renderer.Renderer;
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import com.jme.scene.Node;
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import com.jme.scene.state.LightState;
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import com.jme.scene.state.ZBufferState;
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@@ -36,18 +40,20 @@ import com.jme.system.JmeException;
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import com.jme.system.PropertiesIO;
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import com.jme.system.lwjgl.LWJGLPropertiesDialog;
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import com.jme.app.AbstractGame;
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import com.jme.ui.UIFonts;
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import com.jme.ui.UIColorScheme;
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import com.jme.input.InputHandler;
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import com.jme.input.InputSystem;
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import com.jme.light.PointLight;
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import com.jme.math.Vector3f;
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import com.jme.renderer.Camera;
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import com.jme.renderer.ColorRGBA;
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import com.jme.util.Timer;
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import com.threerings.presents.client.Client;
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import com.threerings.jme.input.GodViewHandler;
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import com.threerings.jme.input.HardwareMouse;
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/**
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* Defines a basic application framework providing integration with the
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@@ -57,19 +63,6 @@ import com.threerings.jme.input.GodViewHandler;
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public class JmeApp
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implements RunQueue
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{
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/**
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* Returns our average frames per second since the last call to this
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* method.
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*/
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public float getFramesPerSecond ()
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{
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float now = _timer.getTime(), delta = now - _lastFPSStamp;
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float fps = _frames / delta;
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_lastFPSStamp = now;
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_frames = 0;
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return fps;
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}
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/**
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* Configures the target frame rate in frames per second.
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*/
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@@ -81,6 +74,15 @@ public class JmeApp
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_targetFrameTicks = _timer.getResolution() / framesPerSecond;
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}
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/**
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* Returns a context implementation that provides access to all the
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* necessary bits.
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*/
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public JmeContext getContext ()
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{
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return _ctx;
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}
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/**
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* Does the main initialization of the application. This method should
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* be called first, and then the {@link #run} method should be called
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@@ -126,6 +128,9 @@ public class JmeApp
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// initialize the lighting
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initLighting();
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// initialize the UI support stuff
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initInterface();
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// update everything for the zeroth tick
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_root.updateGeometricState(0f, true);
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_root.updateRenderState();
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@@ -239,10 +244,14 @@ public class JmeApp
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protected void initInput ()
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{
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_input = new GodViewHandler(this, _camera, _properties.getRenderer());
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_bufferedInput = new InputHandler();
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// /** Signal to all key inputs they should work Nx faster. */
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// input.setKeySpeed(150f);
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// input.setMouseSpeed(1f);
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// we don't hide the cursor
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InputSystem.getMouseInput().setCursorVisible(true);
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HardwareMouse mouse = new HardwareMouse("Mouse");
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mouse.setMouseInput(InputSystem.getMouseInput());
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_input.setMouse(mouse);
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_bufferedInput.setMouse(mouse);
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}
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/**
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@@ -276,6 +285,17 @@ public class JmeApp
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_root.setRenderState(_lights);
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}
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/**
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* Initializes our user interface bits.
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*/
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protected void initInterface ()
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{
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String[] names = { "main" };
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String[] locs = { StatsDisplay.DEFAULT_JME_FONT };
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_fonts = new UIFonts(names, locs);
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_colorScheme = new UIColorScheme();
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}
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/**
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* Processes a single frame.
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*/
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@@ -287,7 +307,6 @@ public class JmeApp
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render(frameStart);
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_display.getRenderer().displayBackBuffer();
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_frames++;
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// now process events or sleep until the next frame (assume zero
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// frame duration to start to ensure that we always process at
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@@ -320,6 +339,7 @@ public class JmeApp
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// update the input system
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float timePerFrame = _timer.getTimePerFrame();
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_input.update(timePerFrame);
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_bufferedInput.update(timePerFrame);
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// run all of the controllers attached to nodes
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_root.updateGeometricState(timePerFrame, true);
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@@ -406,25 +426,53 @@ public class JmeApp
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return cfgdir + File.separator + file;
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}
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/** Provides access to various needed bits. */
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protected JmeContext _ctx = new JmeContext() {
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public Renderer getRenderer () {
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return _display.getRenderer();
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}
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public Node getRoot () {
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return _root;
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}
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public InputHandler getInputHandler () {
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return _input;
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}
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public InputHandler getBufferedInputHandler () {
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return _bufferedInput;
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}
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public UIColorScheme getColorScheme () {
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return _colorScheme;
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}
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public UIFonts getFonts () {
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return _fonts;
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}
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};
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protected Timer _timer;
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protected Thread _dispatchThread;
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protected Queue _evqueue = new Queue();
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protected boolean _finished;
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protected PropertiesIO _properties;
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protected DisplaySystem _display;
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protected Camera _camera;
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protected InputHandler _input;
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protected InputHandler _bufferedInput;
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protected long _targetFrameTicks;
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protected boolean _finished;
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protected int _failures;
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protected Node _root;
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protected LightState _lights;
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protected StatsDisplay _stats;
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protected int _failures;
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protected int _frames;
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protected float _lastFPSStamp;
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protected long _targetFrameTicks;
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protected UIColorScheme _colorScheme;
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protected UIFonts _fonts;
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/** If we fail 100 frames in a row, stick a fork in ourselves. */
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protected static final int MAX_SUCCESSIVE_FAILURES = 100;
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@@ -0,0 +1,54 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme;
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import com.jme.input.InputHandler;
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import com.jme.renderer.Renderer;
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import com.jme.scene.Node;
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import com.jme.ui.UIColorScheme;
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import com.jme.ui.UIFonts;
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/**
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* Provides access to the various bits needed by things that operate in
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* JME land.
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*/
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public interface JmeContext
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{
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/** Returns the renderer being used to draw everythign. */
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public Renderer getRenderer ();
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/** Returns the root of our scene graph. */
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public Node getRoot ();
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/** Returns our main (unbuffered) input handler. */
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public InputHandler getInputHandler ();
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/** Returns our buffered input handler. */
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public InputHandler getBufferedInputHandler ();
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/** Returns the color scheme to be used by UI elements. */
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public UIColorScheme getColorScheme ();
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/** Returns our font collection. */
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public UIFonts getFonts ();
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}
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@@ -0,0 +1,195 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.chat;
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import java.util.StringTokenizer;
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import com.jme.image.Texture;
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import com.jme.math.Vector3f;
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import com.jme.scene.Controller;
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import com.jme.scene.Node;
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import com.jme.scene.Text;
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import com.jme.scene.state.AlphaState;
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import com.jme.scene.state.TextureState;
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import com.jme.ui.UIEditBox;
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import com.jme.ui.UIObject;
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import com.jme.util.TextureManager;
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import com.threerings.util.Name;
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import com.threerings.crowd.chat.client.ChatDirector;
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import com.threerings.crowd.chat.client.ChatDisplay;
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import com.threerings.crowd.chat.data.ChatCodes;
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import com.threerings.crowd.chat.data.ChatMessage;
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import com.threerings.crowd.chat.data.SystemMessage;
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import com.threerings.crowd.chat.data.UserMessage;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.jme.JmeContext;
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import com.threerings.jme.Log;
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/**
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* Displays chat messages and allows for their input.
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*/
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public class ChatView extends Node
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implements ChatDisplay
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{
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public ChatView (JmeContext ctx, ChatDirector chatdtr)
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{
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super("ChatView");
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_chatdtr = chatdtr;
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// create an alpha state that will allow us to blend the text on
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// top of whatever else is below
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AlphaState astate = ctx.getRenderer().createAlphaState();
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astate.setBlendEnabled(true);
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astate.setSrcFunction(AlphaState.SB_SRC_ALPHA);
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astate.setDstFunction(AlphaState.DB_ONE);
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astate.setTestEnabled(true);
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astate.setTestFunction(AlphaState.TF_GREATER);
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astate.setEnabled(true);
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// create a font texture
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TextureState font = ctx.getRenderer().createTextureState();
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font.setTexture(
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TextureManager.loadTexture(
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getClass().getClassLoader().getResource(DEFAULT_JME_FONT),
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Texture.MM_LINEAR, Texture.FM_LINEAR));
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font.setEnabled(true);
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_entry = new UIEditBox(
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"Entry", 20, 20, 300, 20, ctx.getInputHandler(),
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ctx.getBufferedInputHandler(), ctx.getColorScheme(),
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ctx.getFonts(), "main", "", 65.0f, 0.0f, UIObject.INVERSE_BORDER);
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attachChild(_entry);
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// create a fixed number of text lines to display our text
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_text = new Text[5];
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_history = new String[_text.length];
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int ypos = 40;
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for (int ii = 0; ii < _text.length; ii++) {
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_history[ii] = "Line " + ii;
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_text[ii] = new Text("History" + ii, _history[ii]);
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_text[ii].setLocalTranslation(new Vector3f(0, ypos, 0));
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ypos += 20;
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attachChild(_text[ii]);
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}
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setRenderState(font);
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setRenderState(astate);
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// add a controller that will update our edit field
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addController(new Controller() {
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public void update (float time) {
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_entry.update(time);
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}
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});
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}
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public void willEnterPlace (PlaceObject plobj)
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{
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_chatdtr.addChatDisplay(this);
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}
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public void didLeavePlace (PlaceObject plobj)
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{
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_chatdtr.removeChatDisplay(this);
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}
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// documentation inherited from interface ChatDisplay
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public void clear ()
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{
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String text = _entry.getText();
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// if the message to send begins with /tell then parse it and
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// generate a tell request rather than a speak request
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if (text.startsWith("/tell")) {
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StringTokenizer tok = new StringTokenizer(text);
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// there should be at least three tokens: '/tell target word'
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if (tok.countTokens() < 3) {
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displayError("Usage: /tell username message");
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return;
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}
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// skip the /tell and grab the username
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tok.nextToken();
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String username = tok.nextToken();
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// now strip off everything up to the username to get the
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// message
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int uidx = text.indexOf(username);
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String message = text.substring(uidx + username.length()).trim();
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// request to send this text as a tell message
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_chatdtr.requestTell(new Name(username), message, null);
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} else if (text.startsWith("/clear")) {
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// clear the chat box
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_chatdtr.clearDisplays();
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} else {
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// request to send this text as a chat message
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_chatdtr.requestSpeak(text);
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}
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// clear out the input because we sent a request
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_entry.setText("");
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}
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// documentation inherited from interface ChatDisplay
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public void displayMessage (ChatMessage msg)
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{
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if (msg instanceof UserMessage) {
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UserMessage umsg = (UserMessage) msg;
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if (umsg.localtype == ChatCodes.USER_CHAT_TYPE) {
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append("[" + umsg.speaker + " whispers] " + umsg.message);
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} else {
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append("<" + umsg.speaker + "> " + umsg.message);
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}
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} else if (msg instanceof SystemMessage) {
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append(msg.message);
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|
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} else {
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Log.warning("Received unknown message type: " + msg + ".");
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}
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}
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protected void displayError (String message)
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||||
{
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append(message);
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}
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||||
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protected void append (String text)
|
||||
{
|
||||
}
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||||
|
||||
protected ChatDirector _chatdtr;
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||||
protected UIEditBox _entry;
|
||||
|
||||
protected String[] _history;
|
||||
protected Text[] _text;
|
||||
|
||||
protected static final String DEFAULT_JME_FONT =
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"com/jme/app/defaultfont.tga";
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
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//
|
||||
// $Id$
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.jme.input;
|
||||
|
||||
import com.jme.input.Mouse;
|
||||
import com.jme.math.Vector3f;
|
||||
|
||||
/**
|
||||
* Implements the {@link Mouse} methods by simply querying the position of
|
||||
* the hardware mouse under the assumption that it will not be turned off.
|
||||
*/
|
||||
public class HardwareMouse extends Mouse
|
||||
{
|
||||
public HardwareMouse (String name)
|
||||
{
|
||||
super(name);
|
||||
}
|
||||
|
||||
public void update ()
|
||||
{
|
||||
update(true);
|
||||
}
|
||||
|
||||
public void update (boolean updateState)
|
||||
{
|
||||
}
|
||||
|
||||
public Vector3f getHotSpotPosition() {
|
||||
hotSpotLocation.x = mouse.getXAbsolute();
|
||||
hotSpotLocation.y = mouse.getYAbsolute();
|
||||
return hotSpotLocation;
|
||||
}
|
||||
}
|
||||
@@ -21,6 +21,8 @@
|
||||
|
||||
package com.threerings.jme.client;
|
||||
|
||||
import com.jme.util.LoggingSystem;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
@@ -80,6 +82,8 @@ public class JabberApp extends JmeApp
|
||||
|
||||
public static void main (String[] args)
|
||||
{
|
||||
LoggingSystem.getLogger().setLevel(java.util.logging.Level.OFF);
|
||||
|
||||
String server = "localhost";
|
||||
if (args.length > 0) {
|
||||
server = args[0];
|
||||
|
||||
@@ -21,6 +21,12 @@
|
||||
|
||||
package com.threerings.jme.client;
|
||||
|
||||
import com.jme.input.InputHandler;
|
||||
import com.jme.renderer.Renderer;
|
||||
import com.jme.scene.Node;
|
||||
import com.jme.ui.UIColorScheme;
|
||||
import com.jme.ui.UIFonts;
|
||||
|
||||
import com.samskivert.util.Config;
|
||||
import com.threerings.util.MessageManager;
|
||||
|
||||
@@ -34,6 +40,8 @@ import com.threerings.crowd.client.OccupantDirector;
|
||||
import com.threerings.crowd.client.PlaceView;
|
||||
import com.threerings.crowd.util.CrowdContext;
|
||||
|
||||
import com.threerings.jme.JmeContext;
|
||||
|
||||
/**
|
||||
* The Jabber client takes care of instantiating all of the proper
|
||||
* managers and loading up all of the necessary configuration and getting
|
||||
@@ -49,6 +57,8 @@ public class JabberClient
|
||||
*/
|
||||
public void init (JabberApp app)
|
||||
{
|
||||
_app = app;
|
||||
|
||||
// create our context
|
||||
_ctx = createContextImpl();
|
||||
|
||||
@@ -125,7 +135,7 @@ public class JabberClient
|
||||
* The context implementation. This provides access to all of the
|
||||
* objects and services that are needed by the operating client.
|
||||
*/
|
||||
protected class JabberContextImpl implements CrowdContext
|
||||
protected class JabberContextImpl implements CrowdContext, JmeContext
|
||||
{
|
||||
/**
|
||||
* Apparently the default constructor has default access, rather
|
||||
@@ -133,52 +143,68 @@ public class JabberClient
|
||||
* protected. Why, I don't know, but we need to be able to extend
|
||||
* this class elsewhere, so we need this.
|
||||
*/
|
||||
protected JabberContextImpl ()
|
||||
{
|
||||
protected JabberContextImpl () {
|
||||
}
|
||||
|
||||
public Client getClient ()
|
||||
{
|
||||
public Client getClient () {
|
||||
return _client;
|
||||
}
|
||||
|
||||
public DObjectManager getDObjectManager ()
|
||||
{
|
||||
public DObjectManager getDObjectManager () {
|
||||
return _client.getDObjectManager();
|
||||
}
|
||||
|
||||
public Config getConfig ()
|
||||
{
|
||||
public Config getConfig () {
|
||||
return _config;
|
||||
}
|
||||
|
||||
public LocationDirector getLocationDirector ()
|
||||
{
|
||||
public LocationDirector getLocationDirector () {
|
||||
return _locdir;
|
||||
}
|
||||
|
||||
public OccupantDirector getOccupantDirector ()
|
||||
{
|
||||
public OccupantDirector getOccupantDirector () {
|
||||
return _occdir;
|
||||
}
|
||||
|
||||
public ChatDirector getChatDirector ()
|
||||
{
|
||||
public ChatDirector getChatDirector () {
|
||||
return _chatdir;
|
||||
}
|
||||
|
||||
public void setPlaceView (PlaceView view)
|
||||
{
|
||||
public void setPlaceView (PlaceView view) {
|
||||
// TBD
|
||||
}
|
||||
|
||||
public void clearPlaceView (PlaceView view)
|
||||
{
|
||||
public void clearPlaceView (PlaceView view) {
|
||||
// we'll just let the next place view replace our old one
|
||||
}
|
||||
|
||||
public Renderer getRenderer () {
|
||||
return _app.getContext().getRenderer();
|
||||
}
|
||||
|
||||
public Node getRoot () {
|
||||
return _app.getContext().getRoot();
|
||||
}
|
||||
|
||||
public InputHandler getInputHandler () {
|
||||
return _app.getContext().getInputHandler();
|
||||
}
|
||||
|
||||
public InputHandler getBufferedInputHandler () {
|
||||
return _app.getContext().getBufferedInputHandler();
|
||||
}
|
||||
|
||||
public UIColorScheme getColorScheme () {
|
||||
return _app.getContext().getColorScheme();
|
||||
}
|
||||
|
||||
public UIFonts getFonts () {
|
||||
return _app.getContext().getFonts();
|
||||
}
|
||||
}
|
||||
|
||||
protected CrowdContext _ctx;
|
||||
protected JabberApp _app;
|
||||
protected Config _config = new Config("jabber");
|
||||
|
||||
protected Client _client;
|
||||
|
||||
@@ -14,6 +14,6 @@ public class JabberController extends PlaceController
|
||||
{
|
||||
protected PlaceView createPlaceView (CrowdContext ctx)
|
||||
{
|
||||
return null;
|
||||
return new JabberView(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
//
|
||||
// $Id$
|
||||
|
||||
package com.threerings.jme.client;
|
||||
|
||||
import com.threerings.crowd.client.PlaceView;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
import com.threerings.crowd.util.CrowdContext;
|
||||
|
||||
import com.threerings.jme.JmeContext;
|
||||
import com.threerings.jme.chat.ChatView;
|
||||
|
||||
/**
|
||||
* Manages the "view" when we're in the chat room.
|
||||
*/
|
||||
public class JabberView
|
||||
implements PlaceView
|
||||
{
|
||||
public JabberView (CrowdContext ctx)
|
||||
{
|
||||
_ctx = ctx;
|
||||
_jctx = (JmeContext)ctx;
|
||||
_chat = new ChatView(_jctx, _ctx.getChatDirector());
|
||||
_jctx.getRoot().attachChild(_chat);
|
||||
}
|
||||
|
||||
// documentation inherited from interface PlaceView
|
||||
public void willEnterPlace (PlaceObject plobj)
|
||||
{
|
||||
_chat.willEnterPlace(plobj);
|
||||
}
|
||||
|
||||
// documentation inherited from interface PlaceView
|
||||
public void didLeavePlace (PlaceObject plobj)
|
||||
{
|
||||
_chat.didLeavePlace(plobj);
|
||||
}
|
||||
|
||||
protected CrowdContext _ctx;
|
||||
protected JmeContext _jctx;
|
||||
protected ChatView _chat;
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
//
|
||||
// $Id$
|
||||
|
||||
package com.threerings.jme.data;
|
||||
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
import com.threerings.jme.client.JabberController;
|
||||
|
||||
/**
|
||||
* Defines the necessary bits for our chat room.
|
||||
*/
|
||||
public class JabberConfig extends PlaceConfig
|
||||
{
|
||||
// documentation inherited
|
||||
public Class getControllerClass ()
|
||||
{
|
||||
return JabberController.class;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public String getManagerClassName ()
|
||||
{
|
||||
// nothing special needed on the server side
|
||||
return "com.threerings.crowd.server.PlaceManager";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
//
|
||||
// $Id$
|
||||
|
||||
package com.threerings.jme.server;
|
||||
|
||||
import com.threerings.crowd.Log;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
import com.threerings.crowd.server.CrowdServer;
|
||||
import com.threerings.crowd.server.PlaceManager;
|
||||
import com.threerings.crowd.server.PlaceRegistry;
|
||||
|
||||
import com.threerings.jme.data.JabberConfig;
|
||||
|
||||
/**
|
||||
* A basic server that creates a single room and sticks everyone in it
|
||||
* where they can chat with one another.
|
||||
*/
|
||||
public class JabberServer extends CrowdServer
|
||||
{
|
||||
// documentation inherited
|
||||
public void init ()
|
||||
throws Exception
|
||||
{
|
||||
super.init();
|
||||
|
||||
// create a single location
|
||||
plreg.createPlace(
|
||||
new JabberConfig(), new PlaceRegistry.CreationObserver() {
|
||||
public void placeCreated (PlaceObject place, PlaceManager pmgr) {
|
||||
Log.info("Created chat room " + pmgr.where() + ".");
|
||||
_place = pmgr;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public static void main (String[] args)
|
||||
{
|
||||
JabberServer server = new JabberServer();
|
||||
try {
|
||||
server.init();
|
||||
server.run();
|
||||
} catch (Exception e) {
|
||||
Log.warning("Unable to initialize server.");
|
||||
Log.logStackTrace(e);
|
||||
}
|
||||
}
|
||||
|
||||
protected PlaceManager _place;
|
||||
}
|
||||
Reference in New Issue
Block a user