Removed the ShadowTile and replaced it with facilities in the BaseTile to

"cover" a tile with an object tile. While a tile is covered, it is
impassable. This allows us to have base tiles under object tile footprints
that are rendered, but not traversable by character sprites.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@944 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-02-06 17:13:06 +00:00
parent 3042e9c2ad
commit 81ed1f42e8
5 changed files with 41 additions and 68 deletions
@@ -1,5 +1,5 @@
//
// $Id: DisplayMisoSceneImpl.java,v 1.49 2002/01/30 18:28:32 mdb Exp $
// $Id: DisplayMisoSceneImpl.java,v 1.50 2002/02/06 17:13:06 mdb Exp $
package com.threerings.miso.scene;
@@ -17,7 +17,6 @@ import com.threerings.media.tile.TileManager;
import com.threerings.miso.Log;
import com.threerings.miso.tile.BaseTile;
import com.threerings.miso.tile.BaseTileLayer;
import com.threerings.miso.tile.ShadowTile;
/**
* The default implementation of the {@link DisplayMisoScene} interface.
@@ -165,11 +164,10 @@ public class DisplayMisoSceneImpl
// spot in the object layer
ObjectTile otile = (ObjectTile)_tmgr.getTile(tsid, tid);
_object.setTile(col, row, otile);
// we have to generate a shadow for this object tile in the
// base layer so that we can prevent sprites from walking on
// the object
setObjectTileFootprint(otile, col, row, new ShadowTile(col, row));
// generate a "shadow" for this object tile by toggling the
// "covered" flag on in all base tiles below it (to prevent
// sprites from walking on those tiles)
setObjectTileFootprint(otile, col, row, true);
}
}
@@ -213,23 +211,27 @@ public class DisplayMisoSceneImpl
}
/**
* Place the given tile in the footprint of the object tile at the
* given coordinates in the scene.
* Sets the "covered" flag on all base tiles that are in the footprint
* of the specified object tile.
*
* @param otile the object tile whose footprint should be set.
* @param x the tile x-coordinate.
* @param y the tile y-coordinate.
* @param stamp the tile to place in the object footprint.
* @param covered whether or not the footprint is being covered or
* uncovered.
*/
protected void setObjectTileFootprint (
ObjectTile otile, int x, int y, BaseTile stamp)
ObjectTile otile, int x, int y, boolean covered)
{
int endx = Math.max(0, (x - otile.getBaseWidth() + 1));
int endy = Math.max(0, (y - otile.getBaseHeight() + 1));
for (int xx = x; xx >= endx; xx--) {
for (int yy = y; yy >= endy; yy--) {
_base.setTile(xx, yy, stamp);
BaseTile tile = _base.getTile(xx, yy);
if (tile != null) {
tile.setCovered(covered);
}
}
}
@@ -1,5 +1,5 @@
//
// $Id: IsoSceneView.java,v 1.89 2002/01/31 17:43:57 shaper Exp $
// $Id: IsoSceneView.java,v 1.90 2002/02/06 17:13:06 mdb Exp $
package com.threerings.miso.scene;
@@ -37,7 +37,6 @@ import com.threerings.miso.scene.DirtyItemList.DirtyItem;
import com.threerings.miso.scene.util.AStarPathUtil;
import com.threerings.miso.scene.util.IsoUtil;
import com.threerings.miso.tile.BaseTileLayer;
import com.threerings.miso.tile.ShadowTile;
/**
* The iso scene view provides an isometric view of a particular
@@ -124,7 +123,7 @@ public class IsoSceneView implements SceneView
// clear all dirty lists and tile array
clearDirtyRegions();
// generate all object shadow tiles and polygons
// generate all object tile polygons
initAllObjectBounds();
// invalidate the entire screen as there's a new scene in town
@@ -1,5 +1,5 @@
//
// $Id: BaseTile.java,v 1.3 2001/11/27 22:17:42 mdb Exp $
// $Id: BaseTile.java,v 1.4 2002/02/06 17:13:06 mdb Exp $
package com.threerings.miso.tile;
@@ -37,7 +37,7 @@ public class BaseTile extends Tile
*/
public boolean isPassable ()
{
return _passable;
return _passable && !_covered;
}
/**
@@ -49,6 +49,19 @@ public class BaseTile extends Tile
_passable = passable;
}
/**
* Sets whether this tile is currently covered by the footprint of an
* object tile or not. When it is covered, it can't be walked on by
* character sprites.
*/
public void setCovered (boolean covered)
{
_covered = covered;
}
/** Whether the tile is passable. */
protected boolean _passable = true;
/** Whether the tile is covered by an object tile. */
protected boolean _covered = true;
}
@@ -1,39 +0,0 @@
//
// $Id: ShadowTile.java,v 1.4 2001/11/27 22:17:42 mdb Exp $
package com.threerings.miso.tile;
import java.awt.Graphics2D;
import java.awt.Shape;
/**
* The shadow tile extends base tile to provide an always-impassable tile
* that has no display image. Shadow tiles are intended for placement in
* the footprint of {@link com.threerings.media.tile.ObjectTile} objects.
*/
public class ShadowTile extends BaseTile
{
/** The scene coordinates of the shadow tile's parent object tile. */
public int ox, oy;
/**
* Constructs a shadow tile.
*/
public ShadowTile (int x, int y)
{
super(null);
// save the coordinates of our parent object tile
ox = x;
oy = y;
// shadow tiles are always impassable
_passable = false;
}
// documentation inherited
public void paint (Graphics2D gfx, Shape dest)
{
// paint nothing as we're naught but a measly shadow of a tile
}
}
@@ -1,5 +1,5 @@
//
// $Id: EditableMisoSceneImpl.java,v 1.8 2002/02/02 01:09:53 mdb Exp $
// $Id: EditableMisoSceneImpl.java,v 1.9 2002/02/06 17:13:06 mdb Exp $
package com.threerings.miso.scene.tools;
@@ -10,7 +10,6 @@ import com.threerings.media.tile.Tile;
import com.threerings.media.tile.TileManager;
import com.threerings.miso.tile.BaseTile;
import com.threerings.miso.tile.ShadowTile;
import com.threerings.miso.scene.DisplayMisoSceneImpl;
import com.threerings.miso.scene.MisoSceneModel;
@@ -93,20 +92,18 @@ public class EditableMisoSceneImpl
public void setObjectTile (int x, int y, ObjectTile tile, int fqTileId)
{
ObjectTile prev = _object.getTile(x, y);
// clear out any previous tile so that shadow tiles are properly
// removed
// clear out any previous tile to ensure that everything is
// properly cleaned up
if (prev != null) {
clearObjectTile(x, y);
}
// stick the new object into the layer
_object.setTile(x, y, tile);
// set the footprint in the base layer
setObjectTileFootprint(tile, x, y, new ShadowTile(x, y));
// toggle the "covered" flag on in all base tiles below this
// object tile
setObjectTileFootprint(tile, x, y, true);
// stick this value into our non-sparse object layer
_objectTileIds[_model.width*y + x] = fqTileId;
// we don't have to worry about setting the footprint in the model
// because footprints are always inferred from the contents of the
// object layer and the base layer in the model can simply contain
// the default tiles
}
// documentation inherited from interface
@@ -136,8 +133,9 @@ public class EditableMisoSceneImpl
{
ObjectTile tile = _object.getTile(x, y);
if (tile != null) {
// clear the footprint in the base layer
setObjectTileFootprint(tile, x, y, _defaultBaseTile);
// toggle the "covered" flag off on the base tiles in this
// object tile's footprint
setObjectTileFootprint(tile, x, y, false);
// clear out the tile itself
_object.setTile(x, y, null);
}