Added support for "decorations" which are painted in addition to the

character image when painting a character sprite.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1961 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-11-19 00:23:46 +00:00
parent cfcf934d74
commit 7f71748537
@@ -1,9 +1,12 @@
//
// $Id: CharacterSprite.java,v 1.36 2002/07/24 22:19:50 mdb Exp $
// $Id: CharacterSprite.java,v 1.37 2002/11/19 00:23:46 mdb Exp $
package com.threerings.cast;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import javax.swing.SwingUtilities;
import com.threerings.media.sprite.ImageSprite;
import com.threerings.media.util.Path;
@@ -145,6 +148,55 @@ public class CharacterSprite extends ImageSprite
// super.paint(gfx);
// }
// documentation inherited
public boolean hitTest (int x, int y)
{
// the irect adjustments are to account for our decorations
return (_frames != null && _ibounds.contains(x, y) &&
_frames.hitTest(_frameIdx, x - _ibounds.x, y - _ibounds.y));
}
// documentation inherited
public void paint (Graphics2D gfx)
{
if (_frames != null) {
decorateBehind(gfx);
// paint the image using _ibounds rather than _bounds which
// has been modified to include the bounds of our decorations
_frames.paintFrame(gfx, _frameIdx, _ibounds.x, _ibounds.y);
decorateInFront(gfx);
} else {
super.paint(gfx);
}
}
/**
* Called to paint any decorations that should appear behind the
* character sprite image.
*/
protected void decorateBehind (Graphics2D gfx)
{
}
/**
* Called to paint any decorations that should appear in front of the
* character sprite image.
*/
protected void decorateInFront (Graphics2D gfx)
{
}
// documentation inherited
protected void updateRenderOrigin ()
{
super.updateRenderOrigin();
// adjust our image bounds to reflect the new location
_ibounds.x = _bounds.x + _ioff.x;
_ibounds.y = _bounds.y + _ioff.y;
}
// documentation inherited
protected void accomodateFrame (int frameIdx, int width, int height)
{
@@ -157,6 +209,35 @@ public class CharacterSprite extends ImageSprite
// and cause those changes to be reflected in our bounds
updateRenderOrigin();
// start out with our bounds the same as our image bounds
_ibounds.setBounds(_bounds);
// now we can call down and incorporate the dimensions of any
// decorations that will be rendered along with our image
unionDecorationBounds(_bounds);
// compute our new render origin
_oxoff = _ox - _bounds.x;
_oyoff = _oy - _bounds.y;
// track the offset from our expanded bounds to our image bounds
_ioff.x = _ibounds.x - _bounds.x;
_ioff.y = _ibounds.y - _bounds.y;
}
/**
* Called by {@link #accomodateFrame} to give derived classes an
* opportunity to incorporate the bounds of any decorations that will
* be drawn along with this sprite. The {@link #_ibounds} rectangle
* will contain the bounds of the image that comprises the undecorated
* sprite. From that the position and size of decorations can be
* computed and unioned with the supplied bounds rectangle (most
* likely by using {@link SwingUtilities#computeUnion} which applies
* the union in place rather than creating a new rectangle).
*/
protected void unionDecorationBounds (Rectangle bounds)
{
}
// documentation inherited
@@ -220,4 +301,11 @@ public class CharacterSprite extends ImageSprite
/** The animation frames for the active action sequence in each
* orientation. */
protected ActionFrames _aframes;
/** The offset from the upper-left of the total sprite bounds to the
* upper-left of the image within those bounds. */
protected Point _ioff = new Point();
/** The bounds of the current sprite image. */
protected Rectangle _ibounds = new Rectangle();
}