Separate our scene graph into user interface and geometry, reflect that in
the services we make available via the context. Added a sprite and path framework not wildly unlike that in media but based around the JME primitives. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3532 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -130,6 +130,8 @@ public class JmeApp
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initInterface();
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initInterface();
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// update everything for the zeroth tick
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// update everything for the zeroth tick
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_iface.updateRenderState();
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_geom.updateRenderState();
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_root.updateGeometricState(0f, true);
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_root.updateGeometricState(0f, true);
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_root.updateRenderState();
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_root.updateRenderState();
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@@ -261,11 +263,15 @@ public class JmeApp
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{
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{
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_root = new Node("Root");
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_root = new Node("Root");
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// set up a node for our geometry
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_geom = new Node("Geometry");
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// set up a zbuffer
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// set up a zbuffer
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ZBufferState zbuf = _display.getRenderer().createZBufferState();
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ZBufferState zbuf = _display.getRenderer().createZBufferState();
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zbuf.setEnabled(true);
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zbuf.setEnabled(true);
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zbuf.setFunction(ZBufferState.CF_LEQUAL);
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zbuf.setFunction(ZBufferState.CF_LEQUAL);
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_root.setRenderState(zbuf);
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_geom.setRenderState(zbuf);
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_root.attachChild(_geom);
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}
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}
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/**
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/**
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@@ -280,10 +286,9 @@ public class JmeApp
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light.setEnabled(true);
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light.setEnabled(true);
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_lights = _display.getRenderer().createLightState();
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_lights = _display.getRenderer().createLightState();
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// _lights.setEnabled(true);
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_lights.setEnabled(true);
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_lights.setEnabled(false);
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_lights.attach(light);
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_lights.attach(light);
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_root.setRenderState(_lights);
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_geom.setRenderState(_lights);
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}
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}
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/**
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/**
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@@ -291,6 +296,9 @@ public class JmeApp
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*/
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*/
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protected void initInterface ()
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protected void initInterface ()
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{
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{
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// set up a node for our interface
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_iface = new Node("Interface");
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_root.attachChild(_iface);
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}
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}
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/**
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/**
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@@ -424,12 +432,24 @@ public class JmeApp
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/** Provides access to various needed bits. */
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/** Provides access to various needed bits. */
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protected JmeContext _ctx = new JmeContext() {
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protected JmeContext _ctx = new JmeContext() {
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public DisplaySystem getDisplay () {
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return _display;
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}
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public Renderer getRenderer () {
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public Renderer getRenderer () {
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return _display.getRenderer();
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return _display.getRenderer();
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}
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}
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public Node getRoot () {
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public Camera getCamera () {
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return _root;
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return _camera;
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}
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public Node getGeometry () {
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return _geom;
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}
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public Node getInterface () {
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return _iface;
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}
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}
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public InputHandler getInputHandler () {
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public InputHandler getInputHandler () {
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@@ -456,7 +476,7 @@ public class JmeApp
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protected boolean _finished;
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protected boolean _finished;
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protected int _failures;
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protected int _failures;
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protected Node _root;
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protected Node _root, _geom, _iface;
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protected LightState _lights;
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protected LightState _lights;
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protected StatsDisplay _stats;
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protected StatsDisplay _stats;
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@@ -22,8 +22,10 @@
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package com.threerings.jme;
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package com.threerings.jme;
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import com.jme.input.InputHandler;
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import com.jme.input.InputHandler;
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import com.jme.renderer.Camera;
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import com.jme.renderer.Renderer;
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import com.jme.renderer.Renderer;
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import com.jme.scene.Node;
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import com.jme.scene.Node;
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import com.jme.system.DisplaySystem;
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import com.jme.bui.event.InputDispatcher;
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import com.jme.bui.event.InputDispatcher;
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@@ -33,17 +35,23 @@ import com.jme.bui.event.InputDispatcher;
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*/
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*/
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public interface JmeContext
|
public interface JmeContext
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{
|
{
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/** Returns the renderer being used to draw everythign. */
|
/** Returns the display to which we are rendering. */
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public DisplaySystem getDisplay ();
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|
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/** Returns the renderer being used to draw everything. */
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public Renderer getRenderer ();
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public Renderer getRenderer ();
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|
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/** Returns the root of our scene graph. */
|
/** Returns the camera being used to view the scene. */
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public Node getRoot ();
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public Camera getCamera ();
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|
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// /** Returns our main (unbuffered) input handler. */
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/** Returns the main geometry of our scene graph. */
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// public InputHandler getInputHandler ();
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public Node getGeometry ();
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|
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// /** Returns our buffered input handler. */
|
/** Returns the main interface node of our scene graph. */
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// public InputHandler getBufferedInputHandler ();
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public Node getInterface ();
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|
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/** Returns our main input handler. */
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public InputHandler getInputHandler ();
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|
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/** Returns our main input dispatcher. */
|
/** Returns our main input dispatcher. */
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public InputDispatcher getInputDispatcher ();
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public InputDispatcher getInputDispatcher ();
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@@ -0,0 +1,51 @@
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|
//
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|
// $Id$
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|
//
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|
// Narya library - tools for developing networked games
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|
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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|
// http://www.threerings.net/code/narya/
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|
//
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|
// This library is free software; you can redistribute it and/or modify it
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|
// under the terms of the GNU Lesser General Public License as published
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||||||
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
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|
// (at your option) any later version.
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||||||
|
//
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||||||
|
// This library is distributed in the hope that it will be useful,
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||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
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||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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||||||
|
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|
package com.threerings.jme.sprite;
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|
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import com.jme.scene.Controller;
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|
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|
/**
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|
* Defines a framework for moving sprites around and notifying interested
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* parties when the sprite has completed its path or if the path has been
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|
* cancelled.
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|
*/
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|
public abstract class Path extends Controller
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|
{
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|
/**
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|
* Creates and initializes this path with the sprite it will be
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|
* manipulating.
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|
*/
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protected Path (Sprite sprite)
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|
{
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_sprite = sprite;
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}
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|
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/**
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* Called when this path is removed from its sprite (either due to
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* completion or cancellation).
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|
*/
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|
public void wasRemoved ()
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|
{
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|
}
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|
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protected Sprite _sprite;
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}
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@@ -0,0 +1,44 @@
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|||||||
|
//
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||||||
|
// $Id$
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||||||
|
//
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||||||
|
// Narya library - tools for developing networked games
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||||||
|
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
|
||||||
|
// http://www.threerings.net/code/narya/
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||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or modify it
|
||||||
|
// under the terms of the GNU Lesser General Public License as published
|
||||||
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
|
||||||
|
package com.threerings.jme.sprite;
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||||||
|
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||||||
|
/**
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||||||
|
* Implement this interface to find out when a sprite completes or cancels
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||||||
|
* its path.
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||||||
|
*/
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||||||
|
public interface PathObserver extends SpriteObserver
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|
{
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|
/**
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||||||
|
* Called when a sprite's path is cancelled either because a new path
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||||||
|
* was started or the path was explicitly cancelled with {@link
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||||||
|
* Sprite#cancelMove}.
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||||||
|
*/
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||||||
|
public void pathCancelled (Sprite sprite, Path path);
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||||||
|
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||||||
|
/**
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||||||
|
* Called when a sprite completes its traversal of a path.
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||||||
|
*
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||||||
|
* @param sprite the sprite that completed its path.
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||||||
|
* @param path the path that was completed.
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||||||
|
*/
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||||||
|
public void pathCompleted (Sprite sprite, Path path);
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||||||
|
}
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||||||
@@ -0,0 +1,154 @@
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|||||||
|
//
|
||||||
|
// $Id$
|
||||||
|
//
|
||||||
|
// Narya library - tools for developing networked games
|
||||||
|
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
|
||||||
|
// http://www.threerings.net/code/narya/
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or modify it
|
||||||
|
// under the terms of the GNU Lesser General Public License as published
|
||||||
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
|
||||||
|
package com.threerings.jme.sprite;
|
||||||
|
|
||||||
|
import com.jme.scene.Node;
|
||||||
|
|
||||||
|
import com.samskivert.util.ObserverList;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a visual entity that one controls as a single unit. Sprites
|
||||||
|
* can be made to follow paths which is one of their primary reasons for
|
||||||
|
* existence.
|
||||||
|
*/
|
||||||
|
public class Sprite extends Node
|
||||||
|
{
|
||||||
|
public Sprite ()
|
||||||
|
{
|
||||||
|
super("");
|
||||||
|
setName("sprite:" + hashCode());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds an observer to this sprite. Observers are notified when path
|
||||||
|
* related events take place.
|
||||||
|
*/
|
||||||
|
public void addObserver (SpriteObserver obs)
|
||||||
|
{
|
||||||
|
if (_observers == null) {
|
||||||
|
_observers = new ObserverList(ObserverList.FAST_UNSAFE_NOTIFY);
|
||||||
|
}
|
||||||
|
_observers.add(obs);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes the specified observer from this sprite.
|
||||||
|
*/
|
||||||
|
public void removeObserver (SpriteObserver obs)
|
||||||
|
{
|
||||||
|
if (_observers != null) {
|
||||||
|
_observers.remove(obs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if this sprite is moving along a path, false if not.
|
||||||
|
*/
|
||||||
|
public boolean isMoving ()
|
||||||
|
{
|
||||||
|
return _path != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Instructs this sprite to move along the specified path. Any
|
||||||
|
* currently executing path will be cancelled.
|
||||||
|
*/
|
||||||
|
public void move (Path path)
|
||||||
|
{
|
||||||
|
// if there's a previous path, let it know that it's going away
|
||||||
|
cancelMove();
|
||||||
|
|
||||||
|
// save off this path
|
||||||
|
_path = path;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Cancels any currently executing path. Any registered observers will
|
||||||
|
* be notified of the cancellation.
|
||||||
|
*/
|
||||||
|
public void cancelMove ()
|
||||||
|
{
|
||||||
|
if (_path != null) {
|
||||||
|
Path oldpath = _path;
|
||||||
|
_path = null;
|
||||||
|
oldpath.wasRemoved();
|
||||||
|
if (_observers != null) {
|
||||||
|
_observers.apply(new CancelledOp(this, oldpath));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called by the active path when it has completed. <em>Note:</em>
|
||||||
|
* don't call this method unless you are implementing a {@link Path}.
|
||||||
|
*/
|
||||||
|
public void pathCompleted ()
|
||||||
|
{
|
||||||
|
Path oldpath = _path;
|
||||||
|
_path = null;
|
||||||
|
oldpath.wasRemoved();
|
||||||
|
if (_observers != null) {
|
||||||
|
_observers.apply(new CompletedOp(this, oldpath));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Used to dispatch {@link PathObserver#pathCancelled}. */
|
||||||
|
protected static class CancelledOp implements ObserverList.ObserverOp
|
||||||
|
{
|
||||||
|
public CancelledOp (Sprite sprite, Path path) {
|
||||||
|
_sprite = sprite;
|
||||||
|
_path = path;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean apply (Object observer) {
|
||||||
|
if (observer instanceof PathObserver) {
|
||||||
|
((PathObserver)observer).pathCancelled(_sprite, _path);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected Sprite _sprite;
|
||||||
|
protected Path _path;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Used to dispatch {@link PathObserver#pathCompleted}. */
|
||||||
|
protected static class CompletedOp implements ObserverList.ObserverOp
|
||||||
|
{
|
||||||
|
public CompletedOp (Sprite sprite, Path path) {
|
||||||
|
_sprite = sprite;
|
||||||
|
_path = path;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean apply (Object observer) {
|
||||||
|
if (observer instanceof PathObserver) {
|
||||||
|
((PathObserver)observer).pathCompleted(_sprite, _path);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected Sprite _sprite;
|
||||||
|
protected Path _path;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected ObserverList _observers;
|
||||||
|
protected Path _path;
|
||||||
|
}
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
//
|
||||||
|
// $Id$
|
||||||
|
//
|
||||||
|
// Narya library - tools for developing networked games
|
||||||
|
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
|
||||||
|
// http://www.threerings.net/code/narya/
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or modify it
|
||||||
|
// under the terms of the GNU Lesser General Public License as published
|
||||||
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
|
||||||
|
package com.threerings.jme.sprite;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The super-interface for all sprite observers.
|
||||||
|
*/
|
||||||
|
public interface SpriteObserver
|
||||||
|
{
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user